> Conscious that I'm in a minority here, and that
Clint and most of North
> America seem to think its the best thing since
sliced bread. Anyone
> else dislike 4th Age?
With an intensity you would not believe...
three things I dislike about FA
a) agents being able to jump into your capital on t1
and kill all your people. You wait so long for a game
to start, and your dead so quickly
b) I think that the north has crap production versus
the south (actually this isn't that bad as you get
more breathing room in the north)
c) no curse squads
but three things I like about FA
a) making your own SNA
b) Alternate winning rules, ie t52 deadline and the
strategic victory rule
c) a deadline for neutrals to declare
Things I would like to see in FA games
a) the two kingdoms to lose the little map showing
where everyone is, and
b) curses to come back.
thanks
din
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I've never quite liked curses, even though I obviously use them when
available. Everything else has a counter order, curses doesn't. This makes
it way too lethal.
Disagree. The counter for a curse squad is another curse squad, and
I've seen them caught more than once by intelligent agent work. Curse
squads take a lot of patience, co-ordination and team work to produce -
what 12 turns? They tie up usually 3 top mages, a Co-Comm and an agent,
for one kill per turn. I don't think that's too lethal.
I agree with Din that it's another one of the reasons that the game is
weak. It seems to me to be a very strange thing for them to have
randomised the artefacts, then taken out the best ones! (Of course we
only have the word of the first American playtesters on this. ASFAIK
the curses artefacts are still out there somewhere - or have GSI
confirmed that there are no curse artefacts in 4th age?)
I've never quite liked curses, even though I obviously use them when
available. Everything else has a counter order, curses doesn't. This makes
it way too lethal.