Richard thinks that higher gold reserves for the DS might help
- any ideas
of what players think might be a suitable level to make it so
that if you
don't get a FP you would be mightily disappointed?
Some supermen emissaries ? In the book, the DS were very good in leaking
info about how the riders were supplying horses to Sauron. They were also
good in getting the humans to think that the non-humans (elves mainly) were
another evil nation. That implies they were good emissaries (that or great
politicans in the art of lying)
I would also make murazor a much better commander. I remember in one game we
ordered him to raise the tax to 60%. The people declined his request. Now
the murazor in the book wasn't the sort of person that you would say no to.
He also led entire DS armies in battle. I wouldn't be doing that with a
crappy 40 point commander. If you don't decrease his mage, he will someone
who REALLY brings fear in the heart of the enemy whereever he pops up.
Maybe more pop centres in the south or out the back ? I seem to remember
reading that the Sauron had massive farms and pop centres out this way which
were funnelling in troops and food to the war.
while its slack to say, if some neutrals were DS at game start, then I
wouldn't mind the free having the advantage in new pop centres. I wouldn't
fix the WW to DS (since the book regularly talks about Saruman having the
choice of joining either side). And I wouldn't fix the duns (as its was only
stupidity on the riders part to ignore the duns complaints that allowed them
to go DS). I don't remember the rhun in the book, so I can't comment on
them. The corsairs are a nice nation to go either way (so I would leave them
neutral), so i'm thinking the khand might be a nice one to be DS at the
start (especially if they get more extra pop centres that were mentioned in
the book). Of course this defeats the purpose of a 10/10/5 split, but .....
thanks
m
···
Clint
****************************************************
Harlequin Games
mailto: pbm@harlequingames.com
www.harlequingames.com
Middle Earth - Legends- Serim Ral
CTF 2187 - Starquest - Crack of Doom
Battle of the Planets - Exile
****************************************************
340 North Road, Cardiff CF14 3BP
Tel 029 2062 5665 12-6.30 Weekdays
Fax 029 2062 5532 24 hours
---------------------------------------------------------------
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This partially "pre-aligned" game has been suggested to me before with this
scenario.
Opinions? Basically I want to wait for Bree to bring in the last 4 players
and then some sort of decision can be made on if there are to be changes.
One idea was a high Army base with gold to back them up to start with -
leaving the PCs as Richard suggests.
Clint
···
****************************************************
Harlequin Games
mailto: pbm@harlequingames.com
www.harlequingames.com
Middle Earth - Legends- Serim Ral
CTF 2187 - Starquest - Crack of Doom
Battle of the Planets - Exile
****************************************************
340 North Road, Cardiff CF14 3BP
Tel 029 2062 5665 12-6.30 Weekdays
Fax 029 2062 5532 24 hours
----- Original Message -----
From: "Michael Peters" <MPeters@nskomatsu.com.au>
To: <mepbmlist@egroups.com>
Sent: 17 May 2000 00:22
Subject: RE: [mepbmlist] WoTR
>Richard thinks that higher gold reserves for the DS might help
>- any ideas
>of what players think might be a suitable level to make it so
>that if you
>don't get a FP you would be mightily disappointed?
Some supermen emissaries ? In the book, the DS were very good in leaking
info about how the riders were supplying horses to Sauron. They were also
good in getting the humans to think that the non-humans (elves mainly)
were
another evil nation. That implies they were good emissaries (that or great
politicans in the art of lying)
I would also make murazor a much better commander. I remember in one game
we
ordered him to raise the tax to 60%. The people declined his request. Now
the murazor in the book wasn't the sort of person that you would say no
to.
He also led entire DS armies in battle. I wouldn't be doing that with a
crappy 40 point commander. If you don't decrease his mage, he will someone
who REALLY brings fear in the heart of the enemy whereever he pops up.
Maybe more pop centres in the south or out the back ? I seem to remember
reading that the Sauron had massive farms and pop centres out this way
which
were funnelling in troops and food to the war.
while its slack to say, if some neutrals were DS at game start, then I
wouldn't mind the free having the advantage in new pop centres. I wouldn't
fix the WW to DS (since the book regularly talks about Saruman having the
choice of joining either side). And I wouldn't fix the duns (as its was
only
stupidity on the riders part to ignore the duns complaints that allowed
them
to go DS). I don't remember the rhun in the book, so I can't comment on
them. The corsairs are a nice nation to go either way (so I would leave
them
neutral), so i'm thinking the khand might be a nice one to be DS at the
start (especially if they get more extra pop centres that were mentioned
in
the book). Of course this defeats the purpose of a 10/10/5 split, but
.....
thanks
m
>
>Clint
>****************************************************
> Harlequin Games
>
> mailto: pbm@harlequingames.com
> www.harlequingames.com
> Middle Earth - Legends- Serim Ral
> CTF 2187 - Starquest - Crack of Doom
> Battle of the Planets - Exile
>****************************************************
>340 North Road, Cardiff CF14 3BP
>Tel 029 2062 5665 12-6.30 Weekdays
>Fax 029 2062 5532 24 hours
>
>
>---------------------------------------------------------------
>---------
>Was the salesman clueless? Productopia has the answers.
>http://click.egroups.com/1/3019/9//430399//958498268/
>---------------------------------------------------------------
>---------
>
>Middle Earth PBM List - Harlequin Games
>To Unsubscribe:www.onelist.com
>http://dspace.dial.pipex.com/harlequin.games/list.htm
>
>
------------------------------------------------------------------------
Old school buds here:
http://click.egroups.com/1/4057/9//430399//958519383/
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WotR is supposed to be "more" accurate in its simulation of the events
in Tolkein. The neutrals need to start as neutrals.
Regards,
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk/
···
Harlequin Games <pbm@harlequingames.com> wrote
This partially "pre-aligned" game has been suggested to me before with this
scenario.
Opinions?