In a message dated 10/17/2004 2:56:22 PM Eastern Standard Time,
bbrunec296@rogers.com writes:
Has anyone had any success editing an existing turn xml file such that it
would then load into Palantir?
Here's what I want to do:
1) Open the file in a text editor. (I only have Notepad, Wordpad, using
WinXP)
2) Make some basic changes, just to the existing text, for example, spell
Tharbad differently. (Maybe I just want to...)
3) Save the file.
4) Import the file into Palantir
I've had no luck. Palantir simply refuses to accept the file, calls it
Invalid. The file can still open in Explorer as would any other. Has anyone had
any success with this type of operation…???
Many thanks,
Brad
Nope, haven't tried to edit the .xml file itself.
But if you want to edit some of the stuff within Palantir, you can do that
-- if you right-click on a hex, you get a pop up menu that allows you to edit
the pop center, or edit bridge info, or add notes to the hex.
So for example you can use the pop center edits to create "ruins" in hexes,
assign them to specific nations and name them "camp turn 3" if you want to
manage a team's assignmentof hexes for camp planning. You need to use the
second feature to reflect bridge changes, due to sabotage or building of same,
since the xml files do not do that -- you delete or add bridge sections in each
of the two hexes, and that information gets carried from turn to turn. (I
have had people run their armies into a missing bridge because their palantir
map still showed the bridge there, even though it was no longer on their
nation map or their ally's nation map, because they didn't realize they needed to
update that info manually.) And the third feature, adding notes, can be
very useful for keeping track of potential artifact encounters discovered by
wandering emissaries who didn't want to risk checking them out, keeping track of
where various encounters were reported, etc.
Hopefully that will allow you to do some of the stuff you want, at least. --
Ernie III
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