Yet another agent idea

What if only one assassination/kidnap could succeed in a hex per
turn. This would seem to already be in the framework of the game
(improve pop center) and would lower the ability of agent companies
to become all important in a game. With this change, back up
commanders really would have a chance to assume command instead of
being assassinated along with their commander in the same turn, also,
a capital group could not be wiped out in one turn as well. Note this
would be a per hex not per nation limitation. In other words once
someone is assassinated, the hue and cry goes up and everyone is
doubly alert (as way of justification).

Kevin

This one i like =P Nice 1 ! But still we must ponder if this limitation wont tip the scale to the FPs. Without disbanding armies via assassination, Gondor is unstoppable. Maybe a 2 assassination limit would be better....

        Rodrigo Maia

···

----- Original Message -----
  From: Kevin Brown
  To: mepbmlist@yahoogroups.com
  Sent: Friday, October 29, 2004 10:34 AM
  Subject: [mepbmlist] Yet another agent idea

  What if only one assassination/kidnap could succeed in a hex per
  turn. This would seem to already be in the framework of the game
  (improve pop center) and would lower the ability of agent companies
  to become all important in a game. With this change, back up
  commanders really would have a chance to assume command instead of
  being assassinated along with their commander in the same turn, also,
  a capital group could not be wiped out in one turn as well. Note this
  would be a per hex not per nation limitation. In other words once
  someone is assassinated, the hue and cry goes up and everyone is
  doubly alert (as way of justification).

  Kevin

  Middle Earth PBM - hit reply to send to everyone
  To Unsubscribe: http://www.yahoogroups.com
  Website: http://www.MiddleEarthGames.com
   
  Yahoo! Groups Links

[Non-text portions of this message have been removed]

Millions of messages this month about this type of thing, so many seem based on "bad things happening are too bad and must be curtailed somehow". Limit assassination, make Curses a double-order, protect protect protect... ALL of which would do so much unbalancing damage to the game if simply added on their own as to make the game as it is unplayable, IMHO.

On the assumption these are all within the realm of "tweaking", then the type of thing you'd be more likely to accomplish would be modifiers to subsequent assassination attempts once 1 is successful that make it a little harder to succeed. But that might actually improve the effectiveness of agents by simply spreading them around as a "avoid the penalty for companys" strategy. Yes, it sucks when a company (the most overused mechanism in the agent bag of tricks) wipes the capital clean, but it sucks even more if your 4 guys recruiting on the back field are wiped out, leaving you with Nothing coming down the pipe...

Brad

···

Rodrigo Maia <g0th@bol.com.br> wrote:

This one i like =P Nice 1 ! But still we must ponder if this limitation wont tip the scale to the FPs. Without disbanding armies via assassination, Gondor is unstoppable. Maybe a 2 assassination limit would be better....

Rodrigo Maia
----- Original Message -----
From: Kevin Brown
To: mepbmlist@yahoogroups.com
Sent: Friday, October 29, 2004 10:34 AM
Subject: [mepbmlist] Yet another agent idea

What if only one assassination/kidnap could succeed in a hex per
turn. This would seem to already be in the framework of the game
(improve pop center) and would lower the ability of agent companies
to become all important in a game. With this change, back up
commanders really would have a chance to assume command instead of
being assassinated along with their commander in the same turn, also,
a capital group could not be wiped out in one turn as well. Note this
would be a per hex not per nation limitation. In other words once
someone is assassinated, the hue and cry goes up and everyone is
doubly alert (as way of justification).

Kevin

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.com

Yahoo! Groups Links

[Non-text portions of this message have been removed]