1-on-1 Game 60

Here we go again, but this time the good guys are the bad guys and the bad guys are the good guys or something like that. Will the bad guys who switched to the good guys continue their dominance? Or will the good guys who got tired of being good and became the bad guys squeek one out? One never knows, but one thing is known, that this game will be a blood bath, or will it be a blood shower (sort of like that scene in Blade)?

More will be forthcoming as the initial turns are digested (little does John know that I already started the assassinations, I put poison in his ale:p ).

Elrond: Haha! So I guess our negotiations our off? I thought it was a fair “draft” agreement we had that you would pull all your Kingdoms back to Mordor and keep the lands south and east of Mordor to do as you please. I guess your greed comes out again. To war we go again to free the lands of your greed and pain! Now to come up with our plan…

Plan:

  1. Mages use your magic and find those Artifacts…opps…what is that we have no knowledge about artifact hunting. Well learn some! (ok, this is getting silly. First the evil mages had little arty finding talent now my goods setup has none at all. Can’t get worse than this. It will take me 2 turns just to get a spell to cast to find where an arty is located “near”…hahaha! You better have the same mage setup as me from last game or I am dead here-worse setup I have seen for good mages ever).
  2. Agents, go RIP the evil armies…what we do not have any agents? I guess I expected this…(now you are not allow to have stealth for 11 turns on any of your agents…hehehe!) Now if I can just get those agent arties into someones hands.
  3. Armies, now we are talking Recruit… .Recruit. …Recruit. …Attack …Attack… .Attack. What you say we are already underway…Great! Keep it up.
  4. Navies: Get those sails up. The Corsairs, QA and LR are coming. Go engage!
  5. Dragons: I will deal with them myself.
  6. Market: I have a nightmare dream last night where the market crashed and I could not get the prices back up and I was Sauron…that could not be I am a good! Now I wonder how I get this market crashed?
  7. Other: Not good starting locations for most of my main characters. That will cost me a few orders to get them where I want them.

Enough hints time for war!

Good Luck to you!

John

Mages? I’m not too used to using them. Most of the time Gixxxer only lets me play the FK, as it’s not a nation that I can mess up. I did play the Dragon Lord once and we did win, Khamulia spanked the Free with the handbag of death! But Mages, not used to them. I’ll have to learn how first.

Setup not what I’d want, artifacts are not going to be gotten quickly. Stealth? Ha! What is that? As for starting character locations, not great either, but I really don’t have a plan yet, so, it might or might not be bad.

More later as I will probably have to have a couple of six packs of beer in order to come up with a plan of attack.:smiley:

:o Durn, and double durn,

What comes around, goes around, or something like that. Because our start-ups are soooooo bad:( , I guess that means that the game is going to be nice to us, as nature loves a balance. Don’t have a clue of what’s the best way to go, not a big DS player, but whatever I did, I’ve done, and turns are in. Perhaps I’ll last a wee bit longer this time;) . The learning curve here is steep.

Scott,
I have 3 kingdoms done and know what I want to do with the rest so should have my turns in by Wed (thru at latest). Learning curve will be big for me on the market as I have never managed that by myself as you can tell I did nto do good job on that last turn.

Dark servents general strategy is to “flee” to the southeast with all your agent and armies if I remember correctly ???

John

Scott,

My turns are in so: THE BATTLE BEGINS!

Good Luck! John

The battle just begins? Don’t know, only pawn in game of life.

Scott,

Turn 1 results have arrived. My first impression is that it is going to be a fun game and who knows what is going to happen. Now for those that like to read game summaries like me here we go:

  1. Arty Spells: Hahaha! What’s that. Well my 50 mage failed to learn the basic spells. My LA at 83% failed to cast…hahaha! So looks like I am behind the 8 ball here. If I can not somehow makeup for it this turn, I could be in trouble here.

  2. NW (WK/Rhu) area:
    -Three army battle this turn:
    —NE will be destroyed by 2200 Rhu troops.
    —Cards made it to 1910 and face off with 1910 starting army. Cards should win based on my calc’s
    —Arth army ran into Rhu army at 1809. I believe Rhu will win depending on what he sent out to meet me with.
    -Looks like one of WK’s armies decide to run and hide at 2106? If this was a order mistake don’t feel to bad my WM had a similar problem.
    Summary: No advantage to either side.

  3. Mirkwood/Greenwood:
    -Goblin gate army stayed home and recruited. Soon to face the battle axes of the DW…hopefully.
    -WK’s Mt. Gundabad army move out to 2506. A good openning move that I like also. This is where my army transfer did not work (transfered vs s/h split).
    Now you have 4 different targets to hit so which ones do I protect?
    -DrgL move capital army out to 2712, WM camp. Now they have a number of options also.
    Summary: Looks like you have a nice number of targets to pick from so I give you this T1 moves advantage (not that you will take Mirkwood but your openning moves worked).

  4. Rhun Area:
    -Who really knows with LR armies somewhere?
    -Looks like the goods are trying to get an army in the back door :slight_smile:
    Now where is LR/DogL/BS armies???
    Summary: No news is good news to me in this area but I think that is going to change…

  5. Mordor Area:
    -Gets interesting here with DrkL sending out his cav army from 3120 that I did not expect as I was trying to combine my force down the road more so NG and three EO armies face a little cav force of DrkL at 3017 but the problem here is he has his main challange guy here, Gothmog. So what do I risk or do I play it safe, that is the question?
    -EO cav force ran into DogL main cav force just south (3018) of the above armies. I am toast as I can not stand up to this cav without all of mine.
    -3120 raised to MT T1. Guess I know where Urzahil was on T0. I do not like this.
    -DrkL hired 300 troops at his town and sees on the plains sees a good army fast approaching. Your army will not live long if I have anything to say about that.
    -4222 a Good Army Icon :slight_smile: To Mordor we go!
    -Ithil Pass, as expected FK and DrkL advanced on Ithil and it will fall this turn.
    -IK moved entire force onto 3024 and will battle NG there. IK will win army battle but should not be able to take 3024…we shall see on this as how much risk does IK want to take.
    -Where are the CL and BS armies headed? Please tell.
    Summary: I think evils have some nice blocks in place with IK army at 3024 so that should slow down advance some of the goods.

  6. Harad Area:
    -Looks like LR cav did what I considered last game and moved on Harad’s town at 2731, nothing I could have done about this.
    -QA sent capital navy out to 2632. I was almost going to block against this but figured QA would want to wait to hire characters first but I was wrong.
    -QA second navy ran into me at 2533. QA will burn but what other navy did the Corsair’s put into motion.
    -Evils (QA/Corsairs) have line of evil icons from 2335 to 2438. Guess we will have some battles soon :slight_smile:
    Summary: Darks advantage already with taking down 2 towns in N. Harad and maybe more next turn depending on what I send in to support Harad.

That is about it except where are your agents :slight_smile:

John

That is about it except where are your agents :slight_smile:

I’m retiring all my agents and making all the DS characters emissaries. That way they can talk nice even though they look like poopy.

Scott,

Turn 1 results have arrived. My first impression is that it is going to be a fun game and who knows what is going to happen. Now for those that like to read game summaries like me here we go:

I’ve read it and read it again, I still enjoy it. It never ceases to amaze me on what you and your crystal ball have found out! Why, I’ve read my turn results at least 10 times and I still don’t know what happened. To quote Lex Luther on Superman, “Some people can read War and Peace and come away thinking what a great novel, while others can read a matchbook and discover the secrets of the world,” (or something close to that). Well, the War and Peace guy is me. You must be the matchbook guy.

  1. Arty Spells: Hahaha! What’s that. Well my 50 mage failed to learn the basic spells. My LA at 83% failed to cast…hahaha! So looks like I am behind the 8 ball here. If I can not somehow makeup for it this turn, I could be in trouble here.

Artifacts? I thought when Middle Earth told us that this was a “No One Ring” game they just left off the caveot “Or any other Artifact, either”. Not what I’d call a good artifact locating mage spell list.

  1. NW (WK/Rhu) area:
    -Three army battle this turn:
    —NE will be destroyed by 2200 Rhu troops.
    —Cards made it to 1910 and face off with 1910 starting army. Cards should win based on my calc’s
    —Arth army ran into Rhu army at 1809. I believe Rhu will win depending on what he sent out to meet me with.
    -Looks like one of WK’s armies decide to run and hide at 2106? If this was a order mistake don’t feel to bad my WM had a similar problem.
    Summary: No advantage to either side.

Well, we agree. No advantage to anyone, yet!!! Being on the offensive, in itself, is an advantage. So, who’s offensive now? Why the orcs, that’s who!!! They smell really bad and they’re UGLY. Durn, it’s hard to look at them. I think I’m just going to send them to their death. So, it’s death to Orcsses, yesssss, my precious, nasty orcses, many many nasty orcses roam these hills and they are all going to die after they take out at least 4 humans each. Then there’s the pointy ears, the orcses will each take out 8 of them:D Yes, the orcses took a right turn when they should of turned left. Well, what can I say? Orcses aren’t very smart.

  1. Mirkwood/Greenwood:
    -Goblin gate army stayed home and recruited. Soon to face the battle axes of the DW…hopefully.
    -WK’s Mt. Gundabad army move out to 2506. A good openning move that I like also. This is where my army transfer did not work (transfered vs s/h split).
    Now you have 4 different targets to hit so which ones do I protect?
    -DrgL move capital army out to 2712, WM camp. Now they have a number of options also.
    Summary: Looks like you have a nice number of targets to pick from so I give you this T1 moves advantage (not that you will take Mirkwood but your openning moves worked).

Yes, the Goblin Gate army wanted one last fling with their female orcses. They are a horny bunch, that’s why there’s sooooooo many of them.
Thanks for the compliment, there usually come few and far inbetween. I’ll take it:) Now, what to do with them? So many targets, so few men (but whole bunches of ORCSES!!!). I really don’t know what I’m going to do yet, my wife is demanding my time and money:(

  1. Rhun Area:
    -Who really knows with LR armies somewhere?
    -Looks like the goods are trying to get an army in the back door :slight_smile:
    Now where is LR/DogL/BS armies???
    Summary: No news is good news to me in this area but I think that is going to change…

This area is a total newby for me. I’ve been here a bunch of times, but always as the light bulbs, never as the eye. Let me see… Should I camp Din at Shrel-Kain or have him visit the Eothraim? Again, more options than with the Free. Don’t know if I can handle it, I might have an overload and start smoking again (from the ears). I do see the light bulb sneaking in at 4222, we will have to put out the welcoming committee. “Welcome to Mordor my Friends, where the fun never ends. Have you met our chairman? His name is Ji, and his game is torture”.

  1. Mordor Area:
    -Gets interesting here with DrkL sending out his cav army from 3120 that I did not expect as I was trying to combine my force down the road more so NG and three EO armies face a little cav force of DrkL at 3017 but the problem here is he has his main challange guy here, Gothmog. So what do I risk or do I play it safe, that is the question?
    -EO cav force ran into DogL main cav force just south (3018) of the above armies. I am toast as I can not stand up to this cav without all of mine.
    -3120 raised to MT T1. Guess I know where Urzahil was on T0. I do not like this.
    -DrkL hired 300 troops at his town and sees on the plains sees a good army fast approaching. Your army will not live long if I have anything to say about that.
    -4222 a Good Army Icon :slight_smile: To Mordor we go!
    -Ithil Pass, as expected FK and DrkL advanced on Ithil and it will fall this turn.
    -IK moved entire force onto 3024 and will battle NG there. IK will win army battle but should not be able to take 3024…we shall see on this as how much risk does IK want to take.
    -Where are the CL and BS armies headed? Please tell.
    Summary: I think evils have some nice blocks in place with IK army at 3024 so that should slow down advance some of the goods.

Whole bunches of battles in this area. Oh boy, Oh boy, Oh boy; I LOVE IT!!! Will the nasty orcses take it on the chin? Or will the golden boys fall from grace? We won’t know till the die is cast and the rest of the free lament the fallen golden ones. Well, it sounded good in my head when I was thinking of it, but it lost something inbetween the space between my ears and the space between the lines. The evil ones blocks are only temporary, the all seeing eye can see SG traveling up the road from the south. This is going to more than crush the pitiful blocks put down by my gallant forces. Will the eye’s reinforcements make it in time?

  1. Harad Area:
    -Looks like LR cav did what I considered last game and moved on Harad’s town at 2731, nothing I could have done about this.
    -QA sent capital navy out to 2632. I was almost going to block against this but figured QA would want to wait to hire characters first but I was wrong.
    -QA second navy ran into me at 2533. QA will burn but what other navy did the Corsair’s put into motion.
    -Evils (QA/Corsairs) have line of evil icons from 2335 to 2438. Guess we will have some battles soon :slight_smile:
    Summary: Darks advantage already with taking down 2 towns in N. Harad and maybe more next turn depending on what I send in to support Harad.

Playing the free in the south reminds me of Tom Clancy’s novel “Red Stom Rising” where the Soviet Army Commander, Pasha Alekseyev said that he had more objectives than forces. It seems like whom ever has the Corsairs instantly has the initial advantage. I saw it last game but there was nothing to do but try and divert SG troops south when they were urgently needed at the Ithil. It’s a no win scenario, in my humble opinion. Now watch John kick my buttocks down south, it could happen… and probably will;)

Overall, I have to totally agree with John’s assessment. But, it’s early…

John,

Turns in, ready when you are.

Scott,
I am about 2/3’s Finished. I will be done on Tuesday most likely.

John

So John, you haven’t decided to throw in the towel from the sound thrashing I gave you on turn 1?

Not yet Scott but my turn 2 orders are in and I must say after doing them I do not like some of my decisions I made on T1. I do like 2 situations I am in and I will let you know what those are once I see my results :slight_smile:
I think this will be a fun turn to read for both of us. Lots of action right off the get-go.
Good Luck,
John

Aaaahhhhh, turn 2 is out, mixed bag for the evil guys. North West has a lot of light bulbs running all over, where to block? Who to block? Should I block? Or should I run away? Dwarves made Goblin Gate and whoopie, it’s a major town/castle!!! What is Lanthir doing at Dol Guldur? Dying, I hope. I know your going to charge the pop center to try and take it, who knows, it could happen (ya, when it snows in Key West). Looks like you brought out your crystal ball and scryed all my army moves. You moved to 2405 to catch the WK moving back and moved troops to 2912 to catch the Dragon Lord. What’s a Nazgul to do to catch you unawares?

I really messed up at Minas Ithil. In my haste to get to Osgiliath, I forgot to attack it with the Dark Lieutenants. Duh! A few more of those mind farts and I might as well give you the key to Mordor.

Artifacts, tsk, tsk, tsk. Me thinks that you weren’t entirely honest with me. For not having any Artifact Lore, why is Saerol at 1227?:stuck_out_tongue:

Now for the south, Ohtar and his merry band of 1700 pointy ears at my little village of Has Adi, are you planning something bad for me?

Overall, I feel there’s no clear advantage for anyone, anywhere–yet. If I don’t do something quick though, the NW could get ugly.

Scott,

A little late on my report due to family being sick and having to take care of them and getting ready for a little spring break trip.

First I will respond to your comments than in next message I will sum up the areas as I see them.

–Minas Ithil, I was surprised to see that I still held this as FK troops died while DrkL troops moved onto Osgiliath(3024). That was nice. Should give me an extra turn before more troops can be thrown at me at Osgiliath as I lost that due to not having both my NG armies making it to 3024 last turn.

–Artifacts, hahaha. No I did not lie about what I knew. I had 1 mage that I did not mention :slight_smile: had RA and learned LA on T-1 and casted it on T-1 on #15 near 1327. Than I used anyone in range to move on all hexes around that hex. So I was able to cover all hexes but the water ones. The good news now is that I know which character of yours is most likely there :slight_smile: Now if I can just figure out how to get the arty out of the hex if I can get it in the first place…

More to come.

John, Kingdoms of the Free

Scott,

Here is ME as I see it at end of turn 2.

A. Market:
Came down some but Food stayed at 2 and I am a little confused on what is going on with this. I sold 79,494 food and based on what is left on the market this turn ~6500, means you bought about 98,000 food at “3”. First I did not know you could buy what I sell on the same turn? Same type of thing happened on Timber also but at a lot smaller scale. As I said I am still learning the market ways but confused on how to counter a buy when what I sell can be bought by you….any thoughts on this 

B. Artifacts:
The battle has just begun (#15) and will be hard fought is my guess. Had a good turn on learning but just hope I am not to late to arrive at some of the sites.

C. NW (WK/Rhu Area):
–1905, moved Arth’s starting force here hoping to not run into any army so I could destroy and move onto another pop to try to take down but ran into your small army under Cykur. Pop will burn but not sure what will happen after that.
–Moved small army to 1907 to see if I can take out a recruiting army and looks like I will meet this goal. Lord Rogrog will hope to live another day. Flee while you can.
–DW army at 2004 not sure what to do with it. Do I move down to try to block or just recruit and hope your 2200 troops do not move up?
–Rhu, 1910 starting army has been eliminated now and a new army of Rhu came to visit my Cards army here.
–Cards and Duns army fast approaching WK/Rhu land.
–Imladris (2209) surprised to see you did not attack to take out my army so looks like you where trying to support Goblin Gate. Now army of 600 new HI and 2200 Rhu troops headed to goblin gate.
Summary: To early to call but need to do some damage before dragons show up.

D. Mirkwood:
–Goblin Gate going to a castle will cause me some issues as I did not expect this at all nor have I ever seen anyone do this.
–WK army moving back to 2405 when I thought you where going to move to 3105 was a nice surprise. Not sure you can take pop now but we shall see.
–Moved to 2715 with my SE army to take out your recruiting base. Will cost you more if I capture your commander vs me losing my army to an agent or something.
–NM moving onto EO’s MT at 2912 was thought out on T-0 as NM can hide icon at EO capital and based on you running into most of the EO cav on T-1 it was an easy bet that you would move here to destroy MT. Now looks like we will destroy each other for the most part.
Summary: Should only lose WM town up north in area so happy about that but will take me longer to remove WK/DrgL from area due to upgrade of Goblin Gate.

E. Rhun Area:
–LR moved cav onto 4415 as expected as I saw you at 4416 last turn. Nothing I could really do about it. But now need to corner your force and destroy it.
Summary: Just waiting for the knife and BS army.

F. Mordor:
–Back door: EO moved cav force to BS village vs moving next to DrgL backup MT. Did this as I figured BS or DogL would react to my cav force and move to protect DrgL backup. So after I burn the village where to move next….LR camps, DrgL backup or middle of Mordor???
–North Gate: Was able to move my EO cav to 3121. Now I threaten a number of capitals / MT’s. This is good news. IK capital will fall (I think) if I can get up without being blocked by his 500 (soon to be 900) troops. What support can make it to IK capital? Need to look at this myself to make the correct decision here.
–Ithil Pass: Lost Osgiliath (3024) to IK forces…ouch… bad T-1 NG move by me but evils was good enough to return the favor by letting Ithil stay in NG’s control.
Now 3 good armies vs DrkL and IK’s remaining forces. DrkL and IK will die this day but what advantage can I make out of this? Evils took out the bridge. Did not like that at all but expected.
Summary: Will be interesting to see how the next 2 turns turn out as I think that will determine if I was able to do any damage to evils.

G. Harad Area:
–N. Harad lost 2 towns to LR and QA. LR will take another town this turn while QA’s army will be removed this turn by NE army.
–QA and Harad navies battled in the water and both where destroyed.
–S. Harad still intact but how long. Corsairs and QA combining forces at 2435 outside of Harad MT. Much work to be down here by both sides.
–Evil Icon at 3133? Has to be CL starting cav? This could be a problem for North Harad.
Summary: Slight advantage to Evils based on what I see so far. How fast can I get SG troops down here to support……

Overall Summary: Too early to call as they say.

Enjoying it greatly!

John, Kingdoms of the Free

John,
this same thing happened to me in Grudge 57 this past week. Buys definitely happen before sells. However, there is a “rollover” quantity where if a certain total quantity of food is sold, it rolls back over to zero and to arrive at the new market quantity. I think it’s a bug. Clint claims it’s a “feature.” Given that you and Scott are cooperating in looking at things post-mortem, it would be very cool to look at:

a. what was market quanity before the turn ran
b. how much was bought (if any)
c. how much was sold into market
d. what is the remaining quantity in the market.

This should allow us to pinpoint the “rollover total.” Clearly if you didn’t know about it (and I didn’t either), not all players know about this “feature” in the game. Let’s document it and publish it so that it’s a known market anomoly and level the playing field on this particular bit of knowledge.

Dave

Dave

Dave and Scott,

Not sure when Scott would be willing to do this analysis as we are in the early part of the game. Maybe later in game he can clue me in on what his amounts where on T-2 (Scott, I am ok with you not passing this info on right now as we are in the middle of this game). So here is the data that I know:

a. 25,438 Starting food
b. 79,494 Food sold to market by goods
c. zero Food bought off market by goods


104,932 subtotal
??? Food sold to market by evils
??? Food bought off market by evils


6,548 Food at end of turn 2 on market

Timber was at a lot smaller scale so this just confuses me more:

a. 5,006 Starting TI
b. 1,630 TI sold to market by goods
c. zero TI bought off market by goods


6,636 subtotal
??? TI sold to market by evils
??? TI bought off market by evils


1,223 TI at end of turn 2 on market

Maybe the Market has a random range that is used/bought by the “neutral market” each turn based on the season???

John

John,

Don’t have the food numbers right off the bat, but I know I didn’t buy any. I did buy all 5006 timber (plus some extra, but it appears not enough extra), though (it’s up to you to guess where it’s going):wink: .