1 vs many (or 1) Scott Moyes

Scott,

Thanks for the credit.

–How did you know I had a dragon in my Rhu army? or are you just trying to trick me into telling you if I have one or not :slight_smile:

–It will be hard for me to get more troops to the Eoplex so will do what damage I can before next round of troops can make it there.

–I have been running some big armies in some locations but in others I have cut back on recruiting. Funding each nation properly has been the trick for me as the market has been way down all game.

–Taking out DrgL capital on T3 was big but I think you needed to than go very aggressive on the North Gate to box me in but I think you played defensive with your EO cav and other troops. I have been debating when we switch sides if I should take out DrgL like you did or not…much to think on when we start the next game :slight_smile:

Anyway, fun game so far and I look forward to how the next few turns play out to see if you can turn the tide.

Happy New Years!

John aka SmokeYou

John,

As for knowing about the Rhudaur dragon, a recon will show Lord Marshall Klyaxar is there, last I knew, Rhudaur has no Lord Marshalls.

Didn’t know recons picked up dragons in armies. You learn something every turn.
John

John,

My bad, it wasn’t a recon (although I did do a recon), it was a ScoChar. Sorry.:rolleyes:

No problem. To bad you did not tell me this before I did my turns…might have changed something :-)…
Good Luck with your turn tomorrow. Hope your scout char agent(s) leaves me alone there also.

John

Scott,

Looks like a good turn for me from reading through the turns. I do not have map in front of me but will sum it up what I see T-9 right now.

  1. Arty/agent activity:
    –Looks like I have last of the major artys that I want. I see that SG is going after 1 of the +10M artys in the water this turn. Wonder if he has it yet or not…calling the Corsairs fleet, lets go get him.
    –Elladan and company got away with both the SE agent artys. I missed my kill on him and based on not getting challanged and no guard on him from what I can tell, you got away from CL killer agent!!!
    –Kidnap another Arth char and setup my agents for some more but a strange thing just happened (See Eoplex)…
    –Finally got the gold stealing really going now. Not a ton but about 5-6 agents working it. Need to increase that with the way the market is now.

Market:
–It is really starting to effect my recruiting and hiring of characters. Everything at 1 on sells except MO at 2. Nice job. It has been like this all game.

Curse Squad:
–Cursed WM Lord army commander.

NW (Rhu/WK) Area:
–Took out Arth starting army finally with my second dragon!
–Intercepted another big Arth army trying to sneak around to my town/F
–Duns Huge army intercepted by Rhu army.
–DW battle at 1910 had me taking out his army, my 3rd dragon :slight_smile:
–See 2 more armies headed to Rhu via the south. Must be 1000 DW troops and a Duns cav unit is my guess.
–Expected Cards to move an army this turn but must be combining and headed out this turn.
–Moved army towards Goblin Gate expecting to see army on it, none there??? Looks like it is time to see if Goblin Gate would like to join the evils again.
–Not sure how I am going to deal with this 2nd and 3rd wave of troops but will try to call on somemore of my winged friends.

Mirkwood (Eoplex):
–Took 2 of the EO MT’s while taking out 3400 SE plus some EO in the process.
–Noticed EO did not recruit this turn and the old DrgL capital that the EO took downgraded so they must have gone bankrupt??? I guess me deciding to just not do an all out attack on the EO starting cav hurt EO’s finances. As at least 2/3 of it was still alive with me challanging it characters each turn. Now I drop in a ton of agents to finally take it out and poof it disapears? I guess armies not on you own pop center goes away when you get knocked out?
–Also, took the village of SE in S. Mirkwood.
–Mirkwood starting to look like I can make a dent in it.

Rhun Area:
–I lost battle to SE army as expected but it did not move as commander must have expected a challange. Now if only 1 of my agents made it over here :slight_smile:
–I took SE MT with LR navy army.
–I now own all pops around Rhun except NM starting capital and I have 2 armies sitting on it. Do not think I can take as it has a Fort but need to calculate the numbers plus NM has 800 troops guarding.
–Rhun area looking good for me.

Mordor:
–An army of NG? advancing 3 hexes away from Black Gate (North Pass). Start waking the guards.
–All looks good.

Harad Area:
–South Harad is now 100% mine and secure, I blew the Ports/Harbors in S. Harad.
–North Harad now has a fleet landing and 2 incoming armies from Mordor. Looks like Harad just started some nice recruiting in the area. The real question is will SG/NG come to help N. Harad? Calling all Corsairs fleets I want a blockade around the North Harad Ports!

I am feeling a little more secure about this game this turn than last. We shall see what the next 2 turns bring and than evaluate the game.

Look forward to hearing what you have to say about the areas.

John aka the evils.

John,

Actually, I thought it was a much better turn for me than the last couple, I must be living in a daydream, I guess–or I could be delusional, with visions of granduer–or even I could be asleep and I’m having a nightmare, yah, that’s it, when I wake up, I’ll have the NW wiped out and large armies running amok inside of Mordor.

  1. Arty/agent activity:
    –Looks like I have last of the major artys that I want. I see that SG is going after 1 of the +10M artys in the water this turn. Wonder if he has it yet or not…calling the Corsairs fleet, lets go get him.
    –Elladan and company got away with both the SE agent artys. I missed my kill on him and based on not getting challanged and no guard on him from what I can tell, you got away from CL killer agent!!!
    –Kidnap another Arth char and setup my agents for some more but a strange thing just happened (See Eoplex)…
    –Finally got the gold stealing really going now. Not a ton but about 5-6 agents working it. Need to increase that with the way the market is now.
  • l have to agree here, durn artifacts seem to disappear right before my eyes, I’ll get to the arty sight and sometimes even get the encounter, but…nothing and I’ll say to myself, “Self, that durn bad guy did it again.”
  • Elladan, why would you want him? He’s nothing but a carrier pidgeon.
  • EOplex? EOplex? What’s that???:confused: (just kidding)
  • I too, have some gold stealers, yah hoo!!!:smiley:

Market:
–It is really starting to effect my recruiting and hiring of characters. Everything at 1 on sells except MO at 2. Nice job. It has been like this all game.

Actually, you have to thank my wife for that, she’s the one that taught me how to spend everything and keep the bank at it’s lowest point. I think it’s a female thing, the ingrained knowledge on how to spend more than you make.

Curse Squad:
–Cursed WM Lord army commander.

:mad: )(&(^()(&^%$$:mad:

NW (Rhu/WK) Area:
–Took out Arth starting army finally with my second dragon!
–Intercepted another big Arth army trying to sneak around to my town/F
–Duns Huge army intercepted by Rhu army.
–DW battle at 1910 had me taking out his army, my 3rd dragon :slight_smile:
–See 2 more armies headed to Rhu via the south. Must be 1000 DW troops and a Duns cav unit is my guess.
–Expected Cards to move an army this turn but must be combining and headed out this turn.
–Moved army towards Goblin Gate expecting to see army on it, none there??? Looks like it is time to see if Goblin Gate would like to join the evils again.
–Not sure how I am going to deal with this 2nd and 3rd wave of troops but will try to call on somemore of my winged friends.

  • Yes, you finally took out that army that was all poised to take out the WK capital on turn 3. On turn 9, he still didn’t make it there and is gone. Durn, is that some good blocks? Or what? Don’t know, only pawn in game of life.
  • Me thinks that the poor freeps have too far to travel to get to your pop centers, it’s like telegraphing a “Here I am, come and get me” call everytime they move.
  • Duns, hopefully, will be able to do some damage this turn (didn’t see a dragon with that Rhudaur army:p )
  • The Dwarves decided that they wanted to test their mettle against your worm, they lost, but the worm is now gone (seen him at another pop center this turn;) )
  • Yes, the armies are a coming, from the south, northwest, west and southwest (maybe even the east, you never know, maybe I’ll whip up a starship and attack you from the stars–might be the only direction you won’t be able to block me from)
  • Cards decided to sail south for the winter, Hallas is overweight and the cold really bothers him.
  • You don’t really think that any pop center, even one as corrupt as Goblin Gate would actually want to belong to the bad guys, do you? Why do you think they call you the “Bad Guys?”
  • No more winged friends for awhile, ok?:frowning: Agents and cursers are bad enough!!!

Mirkwood (Eoplex):
–Took 2 of the EO MT’s while taking out 3400 SE plus some EO in the process.
–Noticed EO did not recruit this turn and the old DrgL capital that the EO took downgraded so they must have gone bankrupt??? I guess me deciding to just not do an all out attack on the EO starting cav hurt EO’s finances. As at least 2/3 of it was still alive with me challanging it characters each turn. Now I drop in a ton of agents to finally take it out and poof it disapears? I guess armies not on you own pop center goes away when you get knocked out?
–Also, took the village of SE in S. Mirkwood.
–Mirkwood starting to look like I can make a dent in it.

Ahh, the EOPlex. What a wicked thing your doing there:( Is there anyway that we can consider eastern Greenwood off limits?:wink:

Rhun Area:
–I lost battle to SE army as expected but it did not move as commander must have expected a challange. Now if only 1 of my agents made it over here :slight_smile:
–I took SE MT with LR navy army.
–I now own all pops around Rhun except NM starting capital and I have 2 armies sitting on it. Do not think I can take as it has a Fort but need to calculate the numbers plus NM has 800 troops guarding.
–Rhun area looking good for me.

The Rhun is bad, but I’m not as worried about it as I am about Greenwood (notice how I refuse to use the Mirk word?). Reinforcments are coming (from where, I don’t know, but I’ll find something). Anyway, I don’t think you can keep ahold of what you’ve taken (all the pop centers are pretty beat up now).

Mordor:
–An army of NG? advancing 3 hexes away from Black Gate (North Pass). Start waking the guards.
–All looks good.

Mordor has to be attacked sometime, why not now?

Harad Area:
–South Harad is now 100% mine and secure, I blew the Ports/Harbors in S. Harad.
–North Harad now has a fleet landing and 2 incoming armies from Mordor. Looks like Harad just started some nice recruiting in the area. The real question is will SG/NG come to help N. Harad? Calling all Corsairs fleets I want a blockade around the North Harad Ports!

Yes, Harad is divided, south to you, and north to me (at least for a wee bit). Durn, a LOT of eyeballs converging.

I, like you, think that the bad guys are ahead and will most likely slaughter the free. But, I think I can make a game of it for a bit longer.

Scott,
That was some good stuff and made me laugh, starship got the biggest laugh. I needed it now as I am working some long hours at work.
Have not done any planning yet. Just need to figure out how and where to focus my main attack, while staying alive in other locations.
John

John,

I’m soooooo happy my sorrow adds to your otherwise bleak Chicago moods especially after Sunday when Rex Grossman passes the Saints into the SuperBowl:D

I just need Indy or Chicago or both in the Superbowl and I will be very happy. I am originally from Evansville, IN and now in Chicago. I can only hope it is Indy vs Chicago. Looks like a little snow on Sunday from what the news says so that is good.
John

I guess it’s your SuperBowl, Indy vs Chicago. Go Dungy!!!

Yep, it is strange that I will be happy no matter who wins the SuperBowl.

Looks like good chance I will have my turns in tomorrow, Thursday. Trying to figure out how to continue the attack on Mirkwood, North Harad and defend the NW.

John

John, best thing to do is be conservative. Be very very conservative and passive. Do NOT under any circumstances take any risks, and beware the invisible army sitting on your capital {oops, another game…}

Interesting read gentlemen, good luck. Go Indy!

Your friend, Dave “Witchlord” Thomas

Go Rex…cough cough

There are but few worthy of the mantle of one on one champ and of course I did retire undefeated at it.

Alas my little spat with Clint prevents me playing you, if it where not the case I would take up your challange.

It may however be a good time to challange Chris C directly as he will now have more time on his hands.

There are few who have the time for this.

Vandal

John,

Orders for turn 11 are in.

Turn 10 was a mixed bag, you still own south Harad (it’s going to be a bugger trying to get it back, really don’t think I can, but we’ll have to see…), Gondor area is a stalemate, Greenwood has pretty much halted the scourge that is the DS, the NW is slowly turning my way with the next wave engaging now, but the Rhun is totally sucking wind. You wouldn’t want to give me couple turn break there, would you?:stab:

Scott,
Been down with the flu since last Thursday and have not looked in detail at the results. Mixed bag I would agree on that. Here is what I know so far (reviewed map but not all turns).

Market:
-Everything still at 1. Great job by you here.
-Tryed my first real buyout of MI but you dump 100 back on the market. Still will net me some gold based on the amount I had in stock as I really have not sold any all game. Basicly came back to 2 short of what I bout it at…haha, not good.

Agents.
–had them all retooling but a couple.
–1 agent took down bridge by Duns/Cards to slow down Duns next advance
–1 agent did not take out NG’s main army commander at his capital with no guard. I guess I need an agent in the 100’s for that guy…oh…I have a few of them :slight_smile:
–Now to see if I guessed right this turn on where to move may agents…will be a blood bath one way or the other.
–Goods finally bring their agent(s) to the war in Rhu land at 1910. He showed up on pop center report. That is the only problem with using him is he has a high challage rank. We will see what damage they will do. I guessed this move and moved out my armies. The question is did you pickup the char in the pop that will hire an army this turn and will my guards stop your from taking down my walls there?

NW (WK/Rhu area):
–Most my blocks worked as planned:
a.Arth’s army went north like I wanted and now face 2 of mine so that should neutralize that army.
b.Duns huge army decided to refuse and move vs attack and I did a guard direction and he still sits 2 hexes from 1910 with 3 armies in his path
c. blocked NE small army will fight Rhu army
d. DW’s army was blocked but need to send in army to finish it off.
e. Cards army? is the one that got past my road block??? Now sits next to a WK town/town. So 50/50 if my blocking army can stop him from getting there or WK will finally lose his first main base pop.
f. WM army at Goblin Gate getting ready to cross the Mts, it is winter the pass should be blocked…oh well now to figure out how to deal with them.

So in summary I am very happy on how NW went this turn and expect it to stay intact other than for maybe a town for the next few turns.

Mirkwood:
–Yes a little to much partying by those armies at the pops they took. The Dark One will chat with them now.
–DrkL army did guess right and the NM moved it little 800 man army south to try to save the retired EO capital but we cut them off and now for their heads.
–SE looks like decided to move forward also but will arrive next turn. That might be to late :-)))
Summary: Ok with army but not really pushing goods here anymore as recruiting is limited. Need some cav from Mordor please.

Rhun Area:
–The last army battle in area will take place this turn with the remaining of SE army and BS army. Close battle but I think BS has it :slight_smile:
–No new army at NM’s starting capital MT. So might be able to take this turn? Will have to calculate. Anyone know how dragons effect fortifications if there are no enemy armies at the site???
Summary: I own Rhun and I do not see how you will take back anytime soon.

Mordor:
-NG decided to visit a few hexes outside north gate but DogL army decided to move out and greet them. Hello, now good bye :slight_smile:
–No other activity, waiting for big attack on Ithil Pass. Maybe this turn?

South Harad:
–I agree, you will have to enter via corsiars region to get there or pop
off my maps.

North Harad:
–The battle is own.
–Took out SG army commander but seems he has a backup :frowning:
–Harad army commander get captured in battle and than gets away :frowning:
–However, moved 2 incoming armies correctly and will now capture another town of Harad’s. (that will makes 4, 1 burned, 1 now a village of QA, 1 camp of SG that you took back and now I capture #4).
–Are your commaders looking over their shoulders for the CL agents :slight_smile:
Summary: This is a very even battle but harad will need more Gondor support to survive due to agent activities.

In all I think the game is still going my way. I just need to work on the market so I can hire more HC! I did make a number of mistakes this turn which I have not for a while. 1 could be a little costly…we shall see.

Most likely I will not be able to finish turns until early next week due to me being sick over the weekend. Sorry! Go Chicago…oh they lost :frowning:

As always, good discussions.

John

John, John, John…

When will you figure out that when you think your ahead, your behind, it’s Murphy’s Law. When you think that the steamroller you have can’t be stopped, in comes the Klingons. Yes, the Klingons!! I envoked a little know special order that allows the recruitment of aliens when the other side “thinks” it’s winning. After this turn, if you still “think” you’re winning, I also get the Romulans!!! If we’re around on turn 14, I get the Krell (you know, the ancient race in “Forbidden Planet”). Imagine your dragons getting turned into cinder with my “Klingon Disrupter Blasts”!!! Or my Romulans using the Vulcan death grip on your agents (the Romulans are related to the Vulcans, you know). And if that isn’t enough, my Krell will release their inner demons and they will smash your cities and all will be lost, because as you might know, the Krell couldn’t control their inner demons and they destroyed themselves.

On a less serious side, I have to agree with your assessment above. A couple of things caused the rapid fall of the once mighty free, foremost amonst them are the WK, DrLd, DgLd, CL, BS, IK, QA, FK, LR, DkLt, CO & RH. If it wasn’t for them, I’d be way ahead!

John,

Market:
-Everything still at 1. Great job by you here.
-Tryed my first real buyout of MI but you dump 100 back on the market. Still will net me some gold based on the amount I had in stock as I really have not sold any all game. Basicly came back to 2 short of what I bout it at…haha, not good.

Yes, I still can spend more than I earn, how do you think the EO got toasted? My family has honed this skill through years and years of practice, while I, get to work 6, sometimes 7, days a week to try to stop the juggernaught that is called “The Mall”. Seriously though, if I didn’t keep the market down, where would this game be now?

Agents.
–had them all retooling but a couple.
–1 agent took down bridge by Duns/Cards to slow down Duns next advance
–1 agent did not take out NG’s main army commander at his capital with no guard. I guess I need an agent in the 100’s for that guy…oh…I have a few of them :slight_smile:
–Now to see if I guessed right this turn on where to move may agents…will be a blood bath one way or the other.
–Goods finally bring their agent(s) to the war in Rhu land at 1910. He showed up on pop center report. That is the only problem with using him is he has a high challage rank. We will see what damage they will do. I guessed this move and moved out my armies. The question is did you pickup the char in the pop that will hire an army this turn and will my guards stop your from taking down my walls there?

Now why would you want to do something like taking down another bridge? This one isn’t as bad as the other ones by Gondor, but it will put a “crimp” in my style (do I have a “style”?, don’t know, only pawn in game of life). My agents at 1910 are just passing through onto bigger and badder things, I hope you don’t mind, after all, you’ve been visiting me for quite awhile.

NW (WK/Rhu area):
–Most my blocks worked as planned:
a.Arth’s army went north like I wanted and now face 2 of mine so that should neutralize that army.
b.Duns huge army decided to refuse and move vs attack and I did a guard direction and he still sits 2 hexes from 1910 with 3 armies in his path
c. blocked NE small army will fight Rhu army
d. DW’s army was blocked but need to send in army to finish it off.
e. Cards army? is the one that got past my road block??? Now sits next to a WK town/town. So 50/50 if my blocking army can stop him from getting there or WK will finally lose his first main base pop.
f. WM army at Goblin Gate getting ready to cross the Mts, it is winter the pass should be blocked…oh well now to figure out how to deal with them.

So in summary I am very happy on how NW went this turn and expect it to stay intact other than for maybe a town for the next few turns.

[Quote]

Yes, you and your blocks, when will you grow up and quit playing with them? You just leave them all over the place, and what happens? People just keep on stumbling over them. Yes, yes, yes, enough with the blocks.:frowning:

[Quote]
Mirkwood:
–Yes a little to much partying by those armies at the pops they took. The Dark One will chat with them now.
–DrkL army did guess right and the NM moved it little 800 man army south to try to save the retired EO capital but we cut them off and now for their heads.
–SE looks like decided to move forward also but will arrive next turn. That might be to late :-)))
Summary: Ok with army but not really pushing goods here anymore as recruiting is limited. Need some cav from Mordor please.

Mirkwood? Where’s Mirkwood? Do you mean GREENWOOD? Well, Greenwood pretty much has stopped this incursion, but if I don’t do something quick, GREENWOOD will have the distinct possibility of becoming mirkwood. Rest assured, I will do my durndest not to let that happen. Now, when those Klingons show up…

Rhun Area:
–The last army battle in area will take place this turn with the remaining of SE army and BS army. Close battle but I think BS has it :slight_smile:
–No new army at NM’s starting capital MT. So might be able to take this turn? Will have to calculate. Anyone know how dragons effect fortifications if there are no enemy armies at the site???
Summary: I own Rhun and I do not see how you will take back anytime soon.

Yes, you do own the Rhun, the last of my armies there will not go down easily (I hope). I guess that I’ll have to make the Rhun an agent training ground, if it’s there, kill it or steal from it, but make sure it’s taller than your waist;) .

Mordor:
-NG decided to visit a few hexes outside north gate but DogL army decided to move out and greet them. Hello, now good bye :slight_smile:
–No other activity, waiting for big attack on Ithil Pass. Maybe this turn?

Maybe, just MAYBE, I have a plan? Perhaps, what has transpired was by plan and you’re just falling into my trap. What do you think? You know what I think? I think that I just blowing smoke out of my buttocks. I just have to figure out how to get to Mordor, I’ve lost my maps and with the bridges down in the Ithilean, I just don’t know the way.

South Harad:
–I agree, you will have to enter via corsiars region to get there or pop
off my maps.

North Harad:
–The battle is own.
–Took out SG army commander but seems he has a backup :frowning:
–Harad army commander get captured in battle and than gets away :frowning:
–However, moved 2 incoming armies correctly and will now capture another town of Harad’s. (that will makes 4, 1 burned, 1 now a village of QA, 1 camp of SG that you took back and now I capture #4).
–Are your commaders looking over their shoulders for the CL agents :slight_smile:
Summary: This is a very even battle but harad will need more Gondor support to survive due to agent activities.

Harad, oh Harad, how the once mighty can be brought to their knees, and worse than knees, buried six feet down into the ground. If I was smart, I would just pack the Harad up and re-establish them somewhere else, like maybe Arrakis (you know, the Desert Planet, home of the spice “Melange” the giver of life, and the Harad needs a shot of life now). I would, but I’m just too stubborn.

In all I think the game is still going my way. I just need to work on the market so I can hire more HC! I did make a number of mistakes this turn which I have not for a while. 1 could be a little costly…we shall see.

Most likely I will not be able to finish turns until early next week due to me being sick over the weekend. Sorry! Go Chicago…oh they lost :frowning:

As always, good discussions.

What? You think that the game is going your way? Why, I never…

Eeeek!!!:eek:

We were near the bottom. Once near the bottom, it’s only a short hop to, dare I say it?..Well,…Uh…Page 2:eek: