Yeah, I name Emissaries and Agents and Mages with every FP nation possible… Terry, you playing all 12? Name name name…gotta find a way to inspire your allies to do the same, and THAT my friend, is one of the toughest things about this game… Be smart, manage your orders to maximum effect, see the long term, yadda yadda yadda… Unfortunately, the other 9/11 (to start) might have other ideas. I’ve been trying to beat the DS at their own game for years, lonely voice lost in the woods… Tried against Clint once, he tried to beat the FP at THEIR own game (HC, etc…damn, he didn’t pay for them by stacking the LR balance sheet either…) and it still got ugly past turn 10… as the DS agents, well, did what they do…
Burn camps, steal, train, everyone min 2 emissaries, 2 FP curse squads to 1 DS sickness squad (NOT common…), off map War Machine armies on fortified capitals, stealing gold, stealing DS mage artifacts, filling the map with Palantirs, surprise arty-laden challenges, combined Curse/Emis ops following up agent-softened pops, etc. And on and on.
I started this thread stating that the DS had the distinct advantage in this game, knowing full well the economic “power” of that supposed “theory” that I deigned not mention (knowing full well that it would Trump any counter argument to mine in spades…so why waste it…?). And I didn’t start it as a typical whiny free (whatever brush my “whining” might have tarnished me as…) who names 40 coms, builds army after Army after ARMY and then, when the DS don’t quit and I don’t know what else to do after turn 12, start dying off. I’ve burned every mountain hex at least 3 times, I’ve killed dozens of dragons (Coms folks, give him the right toys and any old starting 50 com can swat most dragons like gnats, don’t waste good Noldo for this, cripes already…). I’ve stolen MT’s, camps, stolen more gold per turn than the enemy, had multiple curse squads working with prelude agents and follow up emis/armies, etc. You can’t toss out a FP “strategy”, box or no box that hasn’t been discussed and tried in combination with multiple others on numerous occasions (how many games have been played…??).
The numbers yet speak for themselves. There’s a reason for those numbers. The game was designed to be balanced. The world has changed, the balance was somewhat illusionary at best AND has only been slanted in the DS favour with virtually every change since. Changes being learned Dragon and Encounter tables (encounters benefit DS because they have 2x the mages). Hidden pops not being hidden. Better team play and coordination (Give Ji Indur artifacts that start with other nations…THAT wasn’t something that happened in the early games, give Cloud Agents RoC and RoW that are located by 1 nation and picked up by another THAT certainly didn’t happen “automatically” on turn 4 in the early games…!!) etc. The game isn’t balanced. “On Paper” counts as much here as it does in professional sports - nada, nil, zilch.
Sigh. Still frustrated.
Brad