Gunboat game 94
Here’s where we stand on the 1650 “by-invitation NO QUIT” GB. Game to start as soon as I get the 3 nation list in (NOT September). Please send in your (minimum) 3 duos of nations asap. There’s a small chance that some of the non-confirmed aren’t able to play so I’ll continue to look for one extra player just in case. So if you are interested then get in touch with your 3 nation pairings that you’d like to play (or if you want to ally with someone there’s a couple of players looking for a potential ally).
Pairings:
DS WK/DkL (1804 city)
Rhu/LR (1910 city/castle; 1908 fort; 2208 MT/fort)
FK/CL
Cor/DrgL
IK/QA
DogL/BS
FP NG/Duns
Northmen/DW (4217 fort)
Arth/Wood
Noldo/Harad
Sinda/Card
SG/EO
Rules - please read - this is what you are signing up for.
Drop Outs:
This is a no-drop game. Players agree to play until end-game conditions are met. Post game, each player’s nation positions will be published.
Communication:
No Diplos, emails or communications of ANY kind between the 12 positions relative to the game at all. No taunting. No BBS posting. No nothing. Discussions with people outside the game is prohibited with respect to revealing game details. It is of course permissible to ask rules questions.
Player teams:
a 2-person player team can work together as a nation pair as normal. But, these player teams can NOT talk to others.
Doubling:
Doubling is allowed on any characters.
Combos and Dead Nations:
Every 3 turns (or when we get the chance to update it) ME Games will update the nation combos, Dead nations as well. Inactive nations will, by default, revealed but not specifically mentioned.
End game:
No more often than once per five turns (ie turns 1-5, 6-10, 11-15 etc), a player may request that their team vote to concede. Each surviving nation on the team gets one vote. If 2/3 or more of the surviving nations on the team vote to concede, the game ends. Votes are confidential (including which player requested the vote) and are solicited by ME Games. A “no-response” is considered to be a vote to continue play. The other team is not informed the vote is taking place unless the vote is successful, at which point all players are notified, the final turn is run, and the game ends.
Additional rules:
If there is at any time there is a greater than 3:1 advantage of surviving nations allegiance vs. allegiance, the game ends automatically.
Other GB rules per standard GB.