Originally posted by nanook
[b]Oh, man – don’t get me started.
First, the rules are often dead wrong. The combat algorithm, for instance, says that results of pop center assaults are calculated before troop losses are assessed. That’s just not true.[/b]
I’ve had successful pop centre combat and then had my army disbanded because they’re under 100.
The turn sequence for hostage escape attempts is also wrong; it’s listed after agent orders, but can occur both before and after.
You’ll note under Sequence of Events on the Orders Quick Reference page (109) it says “The following list provides a general indication of the sequence of events in ME-PBM” The italics are not mine, they’re in the book.
[b]
Second, in many more places, the rules are misleading. The table that under “Force Needed to Threaten” that you need 2500 troops to Threaten an MT, but as we know, Gothmog doesn’t read the rulebook, which goes on to add for Threats that
“To be successful, the Army must be large enough to overcome the Population Center’s instrinsic defenses, which are based on size, loyalty, fortifications, and the presence of their defending Armies.”
Again, just not true. Threaten does seem to depend on Command rank – which isn’t even mentioned there – and it can be done by an army too small to Capture the pc. Also, the above “explanation” suggests Threaten can be attempted in “the presence of…defending armies.” It can’t, as it says later in the rulebook.
[/b]
The paragraph format rules are VERY rarely taken as how things go. I have long ago tossed them away as potentially useful archived material and rely almost solely on the actual order descriptions. For example, on page 83 one reads: “Threaten Populatin Centre: Success is based on the Command Rank, the size of the Population Centre, the Loyalty rank of the populace, the size of the threatening army, the presence of any war machines, and the presence of any fortifications.” You’ll also note under “Prerequisites” the point “Enemy armies are not present”
[b]Finally, some orders are inscrutable. Specifics about Siege Population Center, certain rules concerning naval movement and combat, many details of turn sequence – all those can be guessed by experience, but not by reading the rulebook.
Experienced players know and take for granted omissions in the rulebook (that issuing 285 Flee is the same as ignoring an encounter, or that a nation can live without an MT as a capital between orders 250 and 949), and it’s fine to rely on experience or experienced friends.[/b]
Um, the Encounter Message on your pdf tells you that issuing no response is taken as FLEE…
[b]
But don’t count on the rulebook.
Nanook [/b]
When taken into full account, I strongly suggest DO count on the rulebook. Whenever I’ve been the victim of either a misinterpretation or, frankly, insufficient rule research, I’ve always been able to discover my error.
I’ll repeat, MY error. I’ve made many, but I cast not the blame elsewhere.