This game is a Wild West shootout. If you over regulate it, much of its charm will be lost.
···
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
This game is a Wild West shootout. If you over regulate it, much of its charm will be lost.
_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp
But if you under-regulate it then ...
Clint
This game is a Wild West shootout. If you over regulate it, much of its
charm will be lost.
... the sherifs will get shot.
42!
--- In mepbmlist@y..., "Middle Earth PBM Games" <me@M...> wrote:
But if you under-regulate it then ...
Clint
> This game is a Wild West shootout. If you over regulate it, much
of its
> charm will be lost.
>
At its best, what this game gives me is the feeling of working
together with some folks that I like to reach a common goal against a
talented group of opponents who are also playing well.
The biggest problem I see in ME PBM is the discouraging frequency of
botched games. We see a lot of games that end in 10 turns; we see a
lot of games that are really decided in the first 10 turns. I think
that this comes from a failure to adequately balance the rights of
individuals with the goal of an enjoyable game for all. I am
getting extremely reluctant to play anything but grudge matches -
because well more than half the time, I find that the random draw
games simply aren't enjoyable because they are so lopsided.
It is best for the game if there are at least a couple of very
experienced and good players on both sides. There are key nations on
both sides which really should be *earned* instead of given away -
some of these are just powerful (e.g. cloud lord or noldo) and some
are tough but important (e.g. 1650 northern gondor or witch-king).
Email and pdf file exchanges make it possible to coordinate a team
extraordinarily well - and if one team does this and the other
doesn't, it is a boring game. This conflicts with an "individual
first" ethos. When I read so much about how you have the "right" to
do all sorts of antisocial things, I can't help but think that the
"right" of the other 24 players to an enjoyable game is also worth
something.
Part of the solution would be to reassess how nations are allocated.
I did not see nearly so many games where important nations were played
badly back in the bad old days of the game winners certificates - and,
yes, the VCs are flawed ad naeseum. Some new system that identifies
strong players and puts them on *both* sides of games - in key
positions - would go a long way towards increasing the enjoyment
factor. (At this point, I'd rather take a position like northern
gondor or the northmen than the cloud lord or noldo in an open game -
if I feel like playing one of the power positions, I'll get into a
grudge game! So this isn't a sneaky way of trying to accumulate
personal perks.)
One big problem on this list is the way that new ideas get attacked -
so I'd encourage Clint, etc. to put together a list of their regulars,
circulate some ideas around, and use it to develop proposals rather
than relying on the handful of people on the boards to simply kill new
concepts all of the time...
Marc Pinsonneault
I try to balance out the individual games but I can never get it 100%
correct.
I find that the random draw
games simply aren't enjoyable because they are so lopsided.One big problem on this list is the way that new ideas get attacked -
so I'd encourage Clint, etc. to put together a list of their regulars,
circulate some ideas around, and use it to develop proposals rather
than relying on the handful of people on the boards to simply kill new
concepts all of the time...
We tried getting feedback on a number of issues. Like real-world politics
it is very difficult to get the non-chatty players to tell us what they
want... I guess that this either means they are 100% happy with what we are
doing (unlikely!) or more realistically they don't want to bother (which is
also fine by us - it's their money after all).
Clint
I try to balance out the individual games but I can never get it 100%
correct.
RD: Do you keep any kind of record about which players have played how many
games, and how many of those were won, lost or dropped?
I recall you did a survey a while back asking questions on these lines. I'm
afraid I didn't respond, because I have no idea how many games I have played
over the course of 10 years. I have the comfortable feeling that I've been
on the winning side more often than not, but I certainly can't verify that
with stats.
I know it would require some work by your programmer, but could you not keep
some very simple records for each player like number of games played, won
(by which I mean finishing on the winning team - it usually doesn't mean
much who came first among equals), lost (eliminated/conceded) or dropped?
You could then produce an annual "league table" but more importantly, you
would have a better idea of the relative experience & success rate of
players which would help you to put together "balanced" teams in random
games.
>I find that the random draw
> games simply aren't enjoyable because they are so lopsided.
RD: Humm... imagine how beginners killed within 10 turns feel. Lost to ME
forever, I fear.
>
> One big problem on this list is the way that new ideas get attacked -
> so I'd encourage Clint, etc. to put together a list of their regulars,
> circulate some ideas around, and use it to develop proposals rather
> than relying on the handful of people on the boards to simply kill new
> concepts all of the time...We tried getting feedback on a number of issues. Like real-world politics
it is very difficult to get the non-chatty players to tell us what they
want... I guess that this either means they are 100% happy with what we
are
doing (unlikely!) or more realistically they don't want to bother (which
is
----- Original Message -----
From: "Middle Earth PBM Games" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Thursday, October 25, 2001 4:45 PM
Subject: Re: [mepbmlist] Individual vs. Team
also fine by us - it's their money after all).
Clint
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Hear, here! :):)
b
ps That's "I concur" in phrased in my own special way.
pinsonneault.1@osu.edu wrote:
At its best, what this game gives me is the feeling of working
together with some folks that I like to reach a common goal against a
talented group of opponents who are also playing well.The biggest problem I see in ME PBM is the discouraging frequency of
botched games. We see a lot of games that end in 10 turns; we see a
lot of games that are really decided in the first 10 turns. I think
that this comes from a failure to adequately balance the rights of
individuals with the goal of an enjoyable game for all. I am
getting extremely reluctant to play anything but grudge matches -
because well more than half the time, I find that the random draw
games simply aren't enjoyable because they are so lopsided.It is best for the game if there are at least a couple of very
experienced and good players on both sides. There are key nations on
both sides which really should be *earned* instead of given away -
some of these are just powerful (e.g. cloud lord or noldo) and some
are tough but important (e.g. 1650 northern gondor or witch-king).
Email and pdf file exchanges make it possible to coordinate a team
extraordinarily well - and if one team does this and the other
doesn't, it is a boring game. This conflicts with an "individual
first" ethos. When I read so much about how you have the "right" to
do all sorts of antisocial things, I can't help but think that the
"right" of the other 24 players to an enjoyable game is also worth
something.Part of the solution would be to reassess how nations are allocated.
I did not see nearly so many games where important nations were played
badly back in the bad old days of the game winners certificates - and,
yes, the VCs are flawed ad naeseum. Some new system that identifies
strong players and puts them on *both* sides of games - in key
positions - would go a long way towards increasing the enjoyment
factor. (At this point, I'd rather take a position like northern
gondor or the northmen than the cloud lord or noldo in an open game -
if I feel like playing one of the power positions, I'll get into a
grudge game! So this isn't a sneaky way of trying to accumulate
personal perks.)One big problem on this list is the way that new ideas get attacked -
so I'd encourage Clint, etc. to put together a list of their regulars,
circulate some ideas around, and use it to develop proposals rather
than relying on the handful of people on the boards to simply kill new
concepts all of the time...Marc Pinsonneault
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
I agree with almost all of what you say here Marc. What perplexes me most, is that when so may people feel the same way, is that we get so little interest when trying to get a player rating system going.
One think that would make a difference, is for them to have a sign up form for new players in which the age is asked. I know we have one or two Old Gits, and no doubt we have a fair few younger players who are very team minded. BUT I am also of the impression that too many of the spoilers are actually not ready for long trousers yet. If Harlequin knew the age, they could watch they they did not have too many players on one side who were both young and inexperienced.
I'd also be interested if the accounting system itself gives some rough guide as to experience? Can the Harlequins see at a glance how many games a player has played?
I can see that they're running a business and that they need to get games up and running rather than having too many waiting. Perhaps more and more of us only agreeing to play "grudge games" is needed to "give Harlequin the message". OTOH perhaps there's no problem after all, and that it's just the likes of you and I who mind - yesterday I asked to be put into a grudge game, and Clint was able to come back to me in the affirmative within the hour. Looking forward to it.
I'm in game 63, which is a really odd game. Communication flow in that one is really poor compared to my other games, but for all my frustration, the other chaps, some of whom do seem to know what they're doing, don't actually seem to mind to much. Helps that the opposition couldn't fight their way out of a paper bag I suppose, but you can't change people when they're happy as they are.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
At 03:56 PM 25-10-01, pinsonneault.1@osu.edu wrote:
The biggest problem I see in ME PBM is the discouraging frequency of
botched games. We see a lot of games that end in 10 turns; we see a
lot of games that are really decided in the first 10 turns. I think
that this comes from a failure to adequately balance the rights of
individuals with the goal of an enjoyable game for all. I am
getting extremely reluctant to play anything but grudge matches -
because well more than half the time, I find that the random draw
games simply aren't enjoyable because they are so lopsided.
I can see that they're running a business and that they need to get games
up and running rather than having too many waiting. Perhaps more and more
of us only agreeing to play "grudge games" is needed to "give Harlequin
the
message". OTOH perhaps there's no problem after all, and that it's just
the likes of you and I who mind - yesterday I asked to be put into a
grudge
game, and Clint was able to come back to me in the affirmative within the
hour. Looking forward to it.
Different players like different things - ie some LOVE communicating... and
others don't. Soem are better players than others - it's very hard to
organise a you are rated 5 without anyone else helping us to do sucha
rating. It was quite clear that player apathy means that this won't get off
the ground I am afraid. It's nothing to do with us. So giving us the
message is pointless -we know...
Clint
[snip]
What perplexes me most, is that when so may people feel the same way,
is that we get so little interest when trying to get a player rating
system going.
[snip]
I'd also be interested if the accounting system itself gives some
rough guide as to experience? Can the Harlequins see at a glance how
many games a player has played?
It IS quite odd how many people bitch, moan, whine, and complain
about the various poor team players and/or communicators they're
stuck playing with, but don't follow through with their concerns.
Especially now, when we are dealing with a company that is willing
to make some of the changes that might improve things.....
But then, those of us who are concerned have already been labelled:
"chatty", haven't we?
bb
--- "Laurence G. Tilley" <laurence@lgtilley.freeserve.co.uk> wrote:
_______________________________________________________
Do You Yahoo!?
Get your free @yahoo.ca address at http://mail.yahoo.ca
[snip]
I recall you did a survey a while back asking questions on these
lines. I'm afraid I didn't respond
[snip]
Less than 10 people responded. In fact, I remember Clint sending
a message resigning himself to the FACT that people don't seem to
care, and that there were, like, 3 responses....it was so long
between the request on the Mail Group and when I saw the form
on that issue of Bree, that I think I may be TWO of those three....
Honestly, I can't remember a single argument AGAINST some kind of
player roster or rating system. Apathy against typing a few lines,
tonnes...
bb
--- Richard John Devereux <devereux@lineone.net> wrote:
_______________________________________________________
Do You Yahoo!?
Get your free @yahoo.ca address at http://mail.yahoo.ca
RD: Do you keep any kind of record about which players have played how
many
games, and how many of those were won, lost or dropped?
Not as such - the data is there but collating it would be a nightmare.
Dropped not easily - we have just started changing ths software so that I
keep a record (that's why your FS shows you even when you have
dropped/expired in a game - we're working on that but this is a stage along
that way).
I recall you did a survey a while back asking questions on these lines.
I'm
afraid I didn't respond, because I have no idea how many games I have
played
over the course of 10 years. I have the comfortable feeling that I've
been
on the winning side more often than not, but I certainly can't verify that
with stats.I know it would require some work by your programmer, but could you not
keep
some very simple records for each player like number of games played, won
(by which I mean finishing on the winning team - it usually doesn't mean
much who came first among equals), lost (eliminated/conceded) or dropped?
Ugh.
You could then produce an annual "league table" but more importantly, you
would have a better idea of the relative experience & success rate of
players which would help you to put together "balanced" teams in random
games.
RD: Humm... imagine how beginners killed within 10 turns feel. Lost to ME
forever, I fear.
*** Difficult to help - the game is fast moving and the first game should
always be treated as a learning experience. A good team and lots of help
even in the worst of situations is useful there. I try to stop the newbies
picking danger nations though.
Problem with depending on old fashioned media I'm afraid - newsletter. Actually Clint did put it in the issue of Bree when the discussion was live, but it was not much more than a footnote, due to "lack of space" or something. I pointed this out, and it got a much better promotion in the following Bree, but as you say, that was a long time later.
I have always believed that Bree is a mistake, and that articles should be gathered on a web site. There could then be weekly new articles, news etc, rather than having something in a pdf which has game reports of games ended 5 weeks ago, and strategy articles one will glance at but not easily locate again in the future. We have 302 people subscribed to this group, and no more than a score of we who are "chatty" enough to actually write to it regularly. There is _even_ some other bulletin board somewhere, which someone occasionally pops up here and promotes (no don't tell us where it is, we don't want to know).
So important issues like the Player Rating System, get debated here by no more than 20 of the 700(?) players. Those debates are read by what small percentage of the 302 who actually subscribed at one time or another? Then missed by the crowd who are off on their own little bulletin board elsewhere, then published 6 weeks later in the intrinsically non-interactive newsletter, and rather lost among the long articles and pretty pictures.
Things won't get better unless Harlequin decides to be a little more proactive, developing a single web site (hey when was the last time you went to their site? It's static and might as well be a printed paper leaflet) to act as a single forum for discussion, news and articles.
Laurence G. Tilley
http://www.lgtilley.freeserve.co.uk
At 09:12 PM 25-10-01, Player wrote:
Less than 10 people responded. In fact, I remember Clint sending
a message resigning himself to the FACT that people don't seem to
care, and that there were, like, 3 responses....it was so long
between the request on the Mail Group and when I saw the form
on that issue of Bree, that
Laurence G. Tilley wrote:
Things won't get better unless Harlequin decides to be a little more
proactive, developing a single web site (hey when was the last time you
went to their site? It's static and might as well be a printed paper
leaflet) to act as a single forum for discussion, news and articles.
Doing what you want to do with the website would be almost a fulltime job. I
can't see Clint being able to stump up for that without raising prices. And
we all know the universal reaction to price raising, don't we...
A group of us were recently discussing the last PBM Con in London which,
apart from Harlequin, was a total waste of space/time/money. Only Harlequin
made any effort to have some sort of decent stand (and it was actually way
better than just "decent") while the rest of the few PBM firms that deigned
to participate seemed upset that people had actually turned up to interrupt
their day. Clint and co already do quite a bit to promote and support the
game: if only oher PBM companies would follow suit...
As an aside (and not really a serious suggestion, by the way), I wonder what
the reaction would be if Clint were to write to the copyright holders
attaching a long list of complaints about the way GSI is handling the game.
After all, their licence probably stipulates something about "damaging"
their intellectual property being cause for termination of the licence...
<smirks evilly>
Gavin
I completely disagree. I enjoy Bree -- I print it
out and carry it with me when I travel. The Web
is a nice idea but direct distribution has its
advantages.
Joseph
--- "Laurence G. Tilley"
I have always believed that Bree is a mistake
__________________________________________________
Do You Yahoo!?
Make a great connection at Yahoo! Personals.
http://personals.yahoo.com
I must admit, as a newbie, Bree has been invaluable - it's also good to
print out and read on the train etc. A further advantage of the printable
format has been that it has got several friends interested enough to join
the game, which has to be a good thing.
No, my support would be for keeping Bree as a valuable aid and advert.
Cheers
Simon
----- Original Message -----
From: Joseph Williams <rhudaur@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 4:34 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group
I completely disagree. I enjoy Bree -- I print it
out and carry it with me when I travel. The Web
is a nice idea but direct distribution has its
advantages.Joseph
--- "Laurence G. Tilley"
> I have always believed that Bree is a mistake__________________________________________________
Do You Yahoo!?
Make a great connection at Yahoo! Personals.
http://personals.yahoo.comMiddle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
What's a this "train" thing I've heard mentioned? Like a subway??
b (Yank ... couldya tell? :):)
"simon.dunsterville" wrote:
I must admit, as a newbie, Bree has been invaluable - it's also good to
print out and read on the train etc. A further advantage of the printable
format has been that it has got several friends interested enough to join
the game, which has to be a good thing.No, my support would be for keeping Bree as a valuable aid and advert.
Cheers
Simon
----- Original Message -----
From: Joseph Williams <rhudaur@yahoo.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 4:34 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group> I completely disagree. I enjoy Bree -- I print it
> out and carry it with me when I travel. The Web
> is a nice idea but direct distribution has its
> advantages.
>
> Joseph
>
> --- "Laurence G. Tilley"
> > I have always believed that Bree is a mistake
>
>
> __________________________________________________
> Do You Yahoo!?
> Make a great connection at Yahoo! Personals.
> http://personals.yahoo.com
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
It's like a subway that's scared of the dark, so it stays above ground -
they are an interesting species that seem shy of people and try to avoid
them by all means possible, especial favourite tricks being not stopping at
a station, overshooting the platform, or not turning up at all. As well as
being shy, they are also very fussy and dislike leaves, rain and snow, all
of which cause them much discomfort whilst out and about.
Indeed they are strange creatures......
Cheers
Simon
----- Original Message -----
From: Benjamin Shushan <bshushan@earthlink.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 7:33 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group
What's a this "train" thing I've heard mentioned? Like a subway??
b (Yank ... couldya tell? :):)
"simon.dunsterville" wrote:
> I must admit, as a newbie, Bree has been invaluable - it's also good to
> print out and read on the train etc. A further advantage of the
printable
> format has been that it has got several friends interested enough to
join
> the game, which has to be a good thing.
>
> No, my support would be for keeping Bree as a valuable aid and advert.
>
> Cheers
>
> Simon
>
> ----- Original Message -----
> From: Joseph Williams <rhudaur@yahoo.com>
> To: <mepbmlist@yahoogroups.com>
> Sent: Friday, October 26, 2001 4:34 PM
> Subject: Re: [mepbmlist] PRS Newsletter Forum Group
>
> > I completely disagree. I enjoy Bree -- I print it
> > out and carry it with me when I travel. The Web
> > is a nice idea but direct distribution has its
> > advantages.
> >
> > Joseph
> >
> > --- "Laurence G. Tilley"
> > > I have always believed that Bree is a mistake
> >
> >
> > __________________________________________________
> > Do You Yahoo!?
> > Make a great connection at Yahoo! Personals.
> > http://personals.yahoo.com
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> >
> >
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Ah. Thanks for the clarification.
Still, I'm a bit baffled:
What's the point? Why not just drive your car?? :):)
b
"simon.dunsterville" wrote:
It's like a subway that's scared of the dark, so it stays above ground -
they are an interesting species that seem shy of people and try to avoid
them by all means possible, especial favourite tricks being not stopping at
a station, overshooting the platform, or not turning up at all. As well as
being shy, they are also very fussy and dislike leaves, rain and snow, all
of which cause them much discomfort whilst out and about.Indeed they are strange creatures......
Cheers
Simon
----- Original Message -----
From: Benjamin Shushan <bshushan@earthlink.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 7:33 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group> What's a this "train" thing I've heard mentioned? Like a subway??
>
> b (Yank ... couldya tell? :):)
>
> "simon.dunsterville" wrote:
>
> > I must admit, as a newbie, Bree has been invaluable - it's also good to
> > print out and read on the train etc. A further advantage of the
printable
> > format has been that it has got several friends interested enough to
join
> > the game, which has to be a good thing.
> >
> > No, my support would be for keeping Bree as a valuable aid and advert.
> >
> > Cheers
> >
> > Simon
> >
> > ----- Original Message -----
> > From: Joseph Williams <rhudaur@yahoo.com>
> > To: <mepbmlist@yahoogroups.com>
> > Sent: Friday, October 26, 2001 4:34 PM
> > Subject: Re: [mepbmlist] PRS Newsletter Forum Group
> >
> > > I completely disagree. I enjoy Bree -- I print it
> > > out and carry it with me when I travel. The Web
> > > is a nice idea but direct distribution has its
> > > advantages.
> > >
> > > Joseph
> > >
> > > --- "Laurence G. Tilley"
> > > > I have always believed that Bree is a mistake
> > >
> > >
> > > __________________________________________________
> > > Do You Yahoo!?
> > > Make a great connection at Yahoo! Personals.
> > > http://personals.yahoo.com
> > >
> > >
> > > Middle Earth PBM - hit reply to send to everyone
> > > To Unsubscribe: http://www.yahoogroups.com
> > > Website: http://www.MiddleEarthGames.com
> > >
> > >
> > > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
> > >
> > >
> >
> >
> > Middle Earth PBM - hit reply to send to everyone
> > To Unsubscribe: http://www.yahoogroups.com
> > Website: http://www.MiddleEarthGames.com
> >
> >
> > Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
>
>
> Middle Earth PBM - hit reply to send to everyone
> To Unsubscribe: http://www.yahoogroups.com
> Website: http://www.MiddleEarthGames.com
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
Website: http://www.MiddleEarthGames.comYour use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
They also dislike dew! Very picky creatures.
Matthew
----- Original Message -----
From: "simon.dunsterville" <simon.dunsterville@ntlworld.com>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 7:41 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group
It's like a subway that's scared of the dark, so it stays above ground -
they are an interesting species that seem shy of people and try to avoid
them by all means possible, especial favourite tricks being not stopping
at
a station, overshooting the platform, or not turning up at all. As well
as
being shy, they are also very fussy and dislike leaves, rain and snow, all
of which cause them much discomfort whilst out and about.Indeed they are strange creatures......
Cheers
Simon
----- Original Message -----
From: Benjamin Shushan <bshushan@earthlink.net>
To: <mepbmlist@yahoogroups.com>
Sent: Friday, October 26, 2001 7:33 PM
Subject: Re: [mepbmlist] PRS Newsletter Forum Group> What's a this "train" thing I've heard mentioned? Like a subway??
>
> b (Yank ... couldya tell? :):)
>
> "simon.dunsterville" wrote:
>
> > I must admit, as a newbie, Bree has been invaluable - it's also good
to
> > print out and read on the train etc. A further advantage of the
printable
> > format has been that it has got several friends interested enough to
join
> > the game, which has to be a good thing.
> >
> > No, my support would be for keeping Bree as a valuable aid and advert.
> >
> > Cheers
> >
> > Simon
> >
> > ----- Original Message -----
> > From: Joseph Williams <rhudaur@yahoo.com>
> > To: <mepbmlist@yahoogroups.com>
> > Sent: Friday, October 26, 2001 4:34 PM
> > Subject: Re: [mepbmlist] PRS Newsletter Forum Group
> >
> > > I completely disagree. I enjoy Bree -- I print it
> > > out and carry it with me when I travel. The Web
> > > is a nice idea but direct distribution has its
> > > advantages.
> > >
> > > Joseph
> > >
> > > --- "Laurence G. Tilley"
> > > > I have always believed that Bree is a mistake
> > >
> > >
> > > __________________________________________________
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> > >
> > >
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> >
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