Bernd,
As you said you entered the game in turn 11 so your experience was limited. The Free came on hard from the beginning. Yes Sauron aided us greatly as Brad B has said. Even if Barad Ungol had fallen however we would have had troops on it at turn end and in sufficient numbers to destroy any Gondor commanders and their troops who survived the attack, and then again there were the agents who were there as well. What we have discussed as the last real opportunity for your team came in turn 4 when the Eothraim for what ever reason reversed marched back out of the Northgate. After that although several attempts were made by the Free to break through on that front all were destroyed by a combination of dragons and agents in conjunction with a series of blocking armies. Had the Eothraim pushed on we would have been stretched indeed, as it was we were able to destroy in detail the Gondors big push then turn our attentions via agents on the Eothraim. We never perceived a serious threat in any other assault mounted at the North or West approaches to Mordor.
There were several posts made by members on your side that reinforced to us that our plans were working. One was Gixx’x post about sending armies outside Mordor. We had no reason to send troops from Mordor to any other front. Sending such troops as were maintained in Mordor would have made blocking and fixing your invading forces that much more complicated. We forced you to come to us and be destroyed. Another was the post about the Blind Sorcerer army and its wherabouts. The mere fact that we could hold it in reserve all that time indicates that our faith in our defenses in the North and West were well justified and that your intelligence gathering was less than what you needed to win. When your attacks came in through the Western approaches those forces so laboriously put together and marched were quickly dealt with by the starting Blind Sorcerer army, the Dragon Lord capital army and armies from the Dark Lts and Dog Lord that were the Mordor fire brigade. By using interior lines we could always place enough troops to get the job done it was much easier for us than you seem to realize.
On the financial side of the game. No, I’m sorry you were suffering from misinterpretation as well. Ed has already posted, no nation was under financial distress. Yes some had substantial deficits, but thanks to Mike Grazebrooks management of market buyouts each nation had sufficient reserves of materials to sell at a profit to provide at least two turns worth of expenses. Your side did nothing material to derail our program. I know that the Noldo bought Bronze probably by out bidding us, but his amount bought did cancel some of the product we bought it did not block us from profititing hugely from the Buyout. In my case I bought 1800+ units of the 4000 ordered but since I had 4000 in stores and the sell price went to 7 I was going to make a huge profit since my net asset cost was less than 1. This team is a selfless team so transfers happened with plenty of time to keep everyone off the financial tightrope. This may explain why you guys were so convinced that we were in trouble when actually we were not. Had you all followed the lead of the Noldo you might have caused some real problems for us financially in a couple of turns.
We also knew that you’re assessment of the weakness or elimination of our nations was very far from the mark. This indicated that you had no real information and were basing your assumptions on hope rather than facts. When Gixxer posted that we were down 1 nation and maybe 2 it caused us almost as much amusement as when the Eothraim archers committed suicide at the Rhudaur capital. No nation was close to being eliminated at that point and for you guys to insist that was the case indicated that you were completely in the dark (excuse the pun). We even spent some time trying to figure out from the turn reports which nations you could have thought were eliminated. We however saw that there were items of information in our pdfs such as battle reports, challenges issued by DS commanders, army reports and rumours that should have told you all nations were active. We understand that your reports may not have had all the different items of information we can see on ours but enough of it was transparent that we could not see how you could make so certain a claim. As it was it was completely wrong. Even Harad which you were pummeling pretty well at game end was not close to collapse and had plenty of good emissaries waiting take possession of real estate in South Gondor and the West.
Speaking of the West. Why did your team leave Cardolan and Arthedain twisting in the wind? In all those turns not one agent seems to have come back to try and counter our agent/emissary/dragon army offensive. We ScoChar at both capitals every turn. Killing whoever was there before they could issue any orders. At the same time we killed command characters off in the field with their armies. It was not hard for us to keep track of the characters with command skill we had identified and watch that list dwindle. Then you throw in the emissaries who with slow and steady erosion of loyalty took the capital of Arthedain even when Arthedain dropped their tax rate to zero to get the loyalty boost, a move that probably cost a commander to do so. This turn four emissaries were on 1614, seven on 1513 no Cardolan commanders present so we feel that one or both of those would have been taken, again intact to add to our tax base and lessen the amount of deficit. Add to that the fact that without a capital command order thousands of units of leather were taken at the Arthedain pops. Can you guys guess what commodity or commodities would be bought out this turn with the profits from last turn’s bronze buyout?
We know the situation was desperate for both Arthedain and Cardolan. Imlach and Aethelan would both have had assassination attempts on them this turn. That leaves as far as we can tell Pilates and her pitiful 200 troops in Mirkwood. A simple tracking of Pilates for a few turns should have told us where the new capital of Cardolan had been created. Morwen the lucky was also selected for assassination. So if you look at the west even if neither of these nations was eliminated this coming turn their ability to contribute to the military game your side chose to play would have been effectively eliminated. We know the situation was dire for Arthedain because two of its emissaries showed up at my capital this turn, along with a Northman emissary. Bad timing as they can do nothing but give away your plans to have the Northman army threaten my capital after Gildor and Dudannis killed all the characters in the army and the Northman finished their approach march. Unfortunately for you two assassins can only kill two command characters per turn. Not enough in this case and that assumes the Noldo and Northmen are willing to sit and become agent targets themselves next turn. If not they can’t refuse challenge and at least one of them dies this turn. If they are, well there is that Dragon Lord ability to Teleport and oh yes the Blind Sorcerer Sickness Squad that struck at Minas Arnor this turn. That and several agents who can bring their daggers to bear next turn. So what happens? Well this turn either one of your agents dies and the other assassinates Al Jeebra. Command is then assumed by Urgubal. So your army has to move on to my capital this turn exposing your commander to attack. You can’t threaten because the army is there. You can’t afford to capture the pop because that would reduce its size. Your Northman emissary who foolishly exposed himself a turn early gets killed by Spirit Mastery so no transfer sorry Arthedain. Agents do their work on your surviving agent and the army commander. What Tha shakes his head and leaves and Arthedain still needs a new capital. Hopefully Arthedain still has an emissary left to receive one.
It is all bad news for your side. Southern Gondor losts some valuable characters and yet another Major Town this turn and nothing is in place to stop that assault. You have moved an army to block me but I have a dragon so that will fail. Assassins are going to be on the Noldo capital this turn with a Sickness Squad and a scout, and a scry. Agents are on the Noldo pops now with intelligence gathering on what stores to sabotage. Cardolan probably loses two pops, Arthedain another. We feel your attack at Barad Paras will fail. The only good news is many of our agents killed all their targets and we need a turn to focus their strength. Next turn it would be back to work though.
Overkill here, yes certainly; however your post indicates that you guys still were putting it to us and wearing us down. The truth is that we were gaining strength character wise, economically, by population centers levels and by a superiority in both character numbers and quality of characters that you could not hope to match. What is true is that you guys were defiant and full of fight to the end and we salute you for that. The game was lost to you guys however and yes you were beaten, whether by combinations of your own failures to meld into an effective team, luck on our part with Sauron, or whatever you guys were beaten.
Respect to the Free Players and best of luck in your future games.
Brad Jenison