Doh…I will never look at another woman the same again. Arwen, show me your legs! If they are hairy, I’m outta here!
Aragorn
Future King of Gondor
Unless he meets the Hairy-legged woman
PS Elrond actually sleeps with a little doll of Galadriel under his pillow. Of course, who doesn’t! She’s a fox! I ever hear that Urzahil has an old drawing of Ms. G that he keeps in his locker.
Um…Arwen, sweetie. I don’t REALLY have a doll of Galadriel (crosses fingers). It was just a metaphor.
I really dont think the free army violates any rules that the Rhun put out. We are not capturing or destroying your pop center, which are the only army restrictions. Its not our fault if you cant post that camp. We arn’t planning on camping right outside mordor. (at least that is visable to you…) And correct me if I am wrong, but the contest doesn’t start until turn 5, and we are only upcoming on 3. So, you will have to get your lawyers something else to do for the next few turns.
Originally posted by benmin18
[b]ONE MORE RULE
To ensure that each team gets a FAIR START the designated hexes shall remain clear of opposing army icons since you can’t camp a hex that is occupied by the opposition.
Ben
Rhun Easterlings [/b]
Think again. I want a fair start for both sides. Leave the hexes CLEAR OF ALL ARMIES.
FP have designated 3814.
DS have remained the same at 3320.
Objective - Build a city from a brand new camp. The first team to do so wins my loyalty the following turn.
Here are the rules:
The city must be on my map. I need to see progress, and it’s not allowed to be hidden.
The starting camp location must be south of the major river running from Erebor and west of the Rhun Sea.
Both teams must announce where they intend to begin their project.
Camps may either be created by emmissaries or commanders.
The camps may be created by ANY character.
The population center is OFF LIMITS to any combat. Neither team is allowed to capture or destroy the other team’s population center. Anything else is fair game.
Each team only gets ONE population center to work with. Transfers between teammate nations are allowed.
Important Rule
8. Neutrals are allowed to participate, but their population center is fair game for aligned sides to ALL ACTIONS and COMBAT so long as their icon remains neutral. Consequently if a neutral builds a city and flips their icon before either side can complete their city, I will flip mine as well the following turn to the same side. If a neutral flips his icon to an aligned side BEFORE getting the population center to city status then the combat clause in rule 6 against said team is null and void. For example, the WW decides to participate, gets his pop center to a town, and flip his icon to FP. Both the WW and the FP objective poplation center are now allowed to be involved in combat whereas the DS objective population center is still protected.
If at anytime the objective population center falls into enemy hands, then a new objective population center is allowed to be started. The original objective population center is not protected under rule 6. If the original objective population center is retaken after a new objective population center has been created then the team must designate which population center will be counted towards the race.
Race starts on turn 5 and goes until there is a winner. In the event of a tie, the city with the highest loyalty wins the tie-breaker.
If both teams decide to participate, I expect to hear which hex is designated by turn 5 and ideally camps already placed there. Good luck to both sides. If you have any questions over something I haven’t addressed, please ask.
ONE MORE RULE
To ensure that each team gets a FAIR START the designated hexes shall remain clear of opposing army icons since you can’t camp a hex that is occupied by the opposition.
Well, I havn’t seen all of the results, but the battle fo the 13 armies didn’t go well for the filthy orcs. But the good news (for them) is that now it is the battle of 10 armies in Minas Morgul. Bad news… they are again severly outnumbered.
Well, WK, I hear the north is nice this time of year.
I would like to announce that my emissaries suck. One for four on camp placement does not bode well.
Yeh 1 out of 3 this turn for my Ems… Must be everyone creating - gives more credence to that opinion that number of Ems related to number of camps created.
Even the DS had some good emmisary luck. Thanks by the way for wasting the 10k on upgrading MM to a city. Lets see… do we want a MT/Castle in fire alley, or a big smoking hole… tough choice.
Well Ben, you could always flip free and come with me as we storm into the back of mordor. Think how much fun it would be to have the Rhun burn the CL capital…