[Warning: Portions of this post may contain rants.]
Part of the problem in this game I think is that everyone on the FP team had high expectations of cooperation and coordination among the team from the get go. Even SG made a post on turn 0 that he was looking forward to working together on our team goals.
I also think many of us (me included) felt that ppl signing up for a 1 week game were doing so, at least in part, because they wanted a more intense experience than the 2 week game offers, and that included more intense communication, if only b/c of the short turn around.
So having those high expectations dashed is leading to a feeling of disappointment among many of the FP players, and it is that disappointment more than anything that is causing them to think about droping. Weāve already lost 2 players (both nations have been picked up by other team members). One dropped even before the SG attack on Harad because he was disappointed in the team, the other just recently dropped becuase he feels the game has become unwinnable and he isnāt interested in continuing to play in an unwinnable game.
In retrospect, we should have given up on SG early on. After his turn 0 email it was unlikely that he would make a single post on our group between turns. He would generally only post his turn results (if he did so at all) after being goaded to at length. We should have understood these signals earlier. If we had done so and just counted him out from the beginning, we wouldnāt have been counting on his troops being at Osgiliath this turn, and we wouldnāt have counted on him to start talking to the southern neutrals. Our expectations would have been lower, and we could have communicated our trouble with him to the southern neutrals. Although, we thought he was talking to the neutrals becuase he told us (indignantly, I might add) that he was. Only now do we find out that those emails were a figment of his imagination.
Essentially, to partially address Edās and Sverreās points, the problem is not that SG is a flake, itās that we didnāt realize he was a flake and were counting on him participating in a way that we only now realize he never had any intention of doing. Thereās a difference between only having 9 players on our team and knowing it (and playing the game accordingly), and having only 9 players when we thought we had 10. If we had figured out on turn 1 that we were a 9 player team, things would have been very different.
To make matters worse, after the Duns and Rhudaur went Dark, the southern neutrals started demanding evidence that we were āplaying as a teamā and demanding communication from SG before they would consider joining us. Well, how on earth are we supposed to deliver that? We canāt control Chrisā actions. So becuase he refuses to participate as a member of our team, that disqualifies us from having any of the neutrals join us? I just donāt get it. There are pros and cons to playing a neutral nation. One of the cons is that if some of your fellow neutrals jump the gun with an early declaration for one side, and if you donāt want to see an early end to the game, you may have to join a team that, all things being equal, you would have not chosen to join.
Now of course its too late. What can they do, declare for the side that just attacked them? Of course not. But because they are not going to this game is essentially over. Iāll play it out until the end, but many of my teammates will not. If they drop out because they feel the game is now unwinnable, Iāll disagree with their decision, but Iāll understand it. They are probably right, and they donāt want to waste any more time and money on an unwinnable game that is leaving them with a bitter taste that theyād rather just forget about. Of course, that will just bring the end even sooner for those of us who stay. Look, I may be wrong. I hope I am. Realizing that I may be wrong is why I keep playing in situations like this, but this one looks pretty bleak.
But it is sad, sad, sad that one bad apple can bring down a game like this. It really was just starting to get competitive. All of the other FPs seemed to be getting more excited about the game and more invested in the planning and discussion of each successive turn, and then . . . Whammo! I donāt know how to avoid this problem, but it is something I am going to be paying very close attention to in my future games.
Jim, ME64 Northmen