Here’s my report. Bit of a whipping boy for the DS mostly throughout the game but managed to aggress. My nicest 2 moments were Cavalry army @4015 defeating Uvatha’s navy and Uvatha dying and giving me an Agent item, and down south finding a QA MT around 4326 and recruiting 100 troops a turn from a camp there to finally beat destroy it. Kim your play was “Kim” play as well lol. Never did get enough troops to take out 3306.
Thanks to Noldo for economic support in the game, kept the NM and dwarves active throughout. By the end game I had a big Emi Squad for the NM that was doing great, threatened off a lot of southern PCs and just about to re-take LR’s holdings in Rhun, as well as up North playing dosey-doe with the DkL/Wk Curse/Emi Squad there.
Northmen/Dwarf duo
Turn 0: Got LA on a dwarf so I’m hoping to use that. Other than that nothing special.
Turn 1: Moved the NM force to take 3506 and both Dwarven armies south to protect the NM/Eothraim area. LR has moved his navy out to take 4015 – I almost went to move my navy there so I guess he got lucky. Move Jirfelin to get the Dwarven artefacts from 2212.
Dwaves held back the armies @2212 – checking out what happens before moving to block.
Turn 2: All the dwarves from 3916/3612 end up @3316 ready to combine. They run into the DogLord start Cavalry – ah well should do some serious damage there. Looks like the NG challenged him last turn. Shame he didn’t attack to blunt the armies as the DogLord threat would be neutralised now…. Blocked the LR moving West from 4015 and blocked the LR moving to 4415 – seemed pretty basic moves from the LR so planned accordingly. Hit the NM….
Beawyn started with 419 – awesome, so there’s no more LR forces in the area (as suspected). As long as the BS doesn’t come then I should be safe in this area now I think. (Famous last words it appears!)
Turn 3: NM intercepts the start LR army @3185, but looks like the cavalry has come to 4017 so I’ll lose that this turn. That should be the last of it I hope. Moving to block as normal, protect 3916 and 3616, 4217 and 4415 and getting troops ready to hit PCs in the south.
Dwarves beat up the starting capital Doggie forces @3316, killing Bulrakur in the process. Mirkwood: Chased the DragonLord forces north but looking at the map the Woodmen is in trouble, big trouble. Maybe too late to save him, looks like no blocking move to the capital from the South. Nasty. Moved down from 2004 to start taking WK PCs.
Turn 4: Bad, bad news. Duran has come East and looks to threaten a bunch of my Northern NM pcs away. Woodmen out so there’s no defence there, although at least the Sindar appear to be helping out @ 3110. Worst news, the BS army has turned up @4017, very bad that…. Ah well….Not looking good for the NM at present, tight for finances, recruitment and everything really.
First Village of the WK destroyed @2005 and hope to do 1906 this turn as well. Looks like the FPs are now moving to attack the Rh/WK so that’s good news, although 2209 is now revealed with a DS icon on it. My start armies are still intact, which is bad, hopefully I can pick up the remnants of the Dragon Lord’s war and stop those attacks in the region.
My lone crusade to attack DkL @ 3621 and the Dog camps looks fine.
Turn 5: Dwarves get to 3621, 3321 and will destroy 3621 and try to threaten 3321 this turn. Up North the dwarves in WK land ran into the WK, and also an Arthedain @1906, down 2 villages though and next wave to come next turn. 2608 appears to be Sindar but 2709 is Cardolan with WK threatening army there!
NM territory, Pochak decided to be invalourous and refuse, shame, but destroying the M town was annoying, I should be able to send enough forces to beat him up now and re-take the LR holdings. No icon @4215 is good news and with no navy he should be able to be a threat from now on. Lots of camps in the Misties so will work on destroying all of them. Rhudaur looks like it’s over-run now, although 2209 could end up DS, so I’ve send the dwarf over there to help out.
Turn 6: Good news indeed, ALL my allies sent diplos – looks good. Dun/NG seem to be strong as well as SG/Eo. BS army @4013 defeated and the LR has turned up in the east but I’ve defended that successfully I suspect which is good news (cavalry yum!) Up north the Dragon Lord continues to be annoying 3105 (I guessed he’d go to 3109 but he’s gone for the easier gain). Blocked him @2309 so he can’t defend 2409 so that’s good. Sending troops around the back to be annoying there now. Moving commanders to destroy camps in the mountains next turn and troops around the back door to annoy Mordor as well.
Turn 7: Okay so still under pressure, the Doggie appears to keep sending armies – maybe from 3624? Now sending armies down to annoy the DS in the back-door of Mordor and work from there. Working on camp burning in the North. No money yet, despite a request. Ah well NM will probably go pop shortly!
Defeated Uvatha and killed him @4415 – yea! Keep turning up at PCs to find them having disappeared. Lots of DS action @2709/2608 – thought they would have fallen by now but hopefully the 1k HC there will help out. Trying to defend the NM against all comers so that’s cute….
Turn 8: Not only Uvatha but a bunch of his items, picked up the 10 Agent item this turn – cute uh. Okay no gold from the team and NM and Dwarves about to go pop so now running lean. Retiring troops all over the place and seeing if I can survive the next few turns. Chasing the Dog Lord army (not sure where it came from as Morannan has fallen) across the plains (NG PCs). IK army @3121 – good I hope that I’ve drawn him away from defending against a bigger army overall.
Obviously Sauron decided to eat one of my armies as well… doom and gloom…
Dwarves moving to take 2004 and some of the camp locations. Run out of gold for more camp burning though. Retaking the Sindar @2709 and 3105 from the Dragon Lord. Sacrifice attack on 2409 this turn – see if that impacts on the Dragon Lord any.
Aim to get the NM troops in the back door and take out the LR triangle camps in the south this and next turn.
Turn 9: Okay two dragons met in combat this turn. Nasty – ah well bounced on two pc walls. Good to see the Rhudaur is out… Hurrah! Lots of PCs still there (1910 and 2008 are still MT/F). Got upto two camps and 2305 so that’s decent. Will send off the next wave as well. Ik failed to attack my Dwarf @3121 so I burnt the Doggie camp… LOL. Economy still nasty but at least I can keep the NM alive now.
NM: Decent enough turn – managed to get a few camps down and should penalise the Dog @3716 – hopefully can capture there. Selling 5 products a turn to keep alive at present but the 1500 HI in the backdoor of Mordor should help out any attack (if any) there. Looks like the Eothraim is getting a pounding from the CL though (rumours of 3 kills nasty). Triangle of LR camps to fall this turn and off to visit the BS next.
Turn 10: Took 2305 and a few other DS pcs and the economy has gone to the dogs. Talking about Dogs captured a Doggie whilst re-taking 3716 which was cool. Down to 3 natsells and no gold uses for the NM this turn – nearly able to do something soon. Carrog looks like he’s a killer or something similar @2305 but I’ll aim to take the WK 2703 and also continue to send troops into WK land, but with the Rh out then we should advance quickly there. With that in mind I’ll try to steal gold from the DK as that should crimp the WK enormously.
Turn 11: 2305 – Got Dk/WK turn up to retake. 3716 now mine but looks like he’s come back for more –not sure where the troops are coming from. 2703 will move to this turn, hope to have some cash from the FPs this turn so that I can get the NM up and running. Taking the last of the pcs in the East. Looks like my attack on the BS paid dividends he’s out… Moving to destroy 3 camps and 1906 with 1k troops from the Dwarves. That’s about it. Keeping the pressure on the WK with stealing @3622 – hope that injures him.
Turn 12: Dwarves: Lost 2305 to DkL Emissary squad, but will take 2703 this turn and move to hit two more camps in the mountains. Lost a couple of characters to the enemy squad but better they’re up North than defending the south. Finally got gold from TWO FPs – so the NM is now able to provide a LOT of Emissary support. Managed to grab a few more camps down south so that’s good news there. Losing 3716 to another Doggie threaten (lol). Stole nearly 6k gold from the DkL as well. The most interesting news is that 3627 has fallen. Very unexpected that one! No more DogLord troops to block @3825 so that’s decent as well should be able to move into the Southern PCs around 3626 etc. 4417 there’s a DkL village so I’ll take that this turn and hopefully up North the Cardolan player will go for the capture (but it looks more like a threatener player but we’ll see). Still don’t understand the DS @1910 and 2409.
Turn 13: Dwarves getting a bit of a pounding up North with WK/Dk but at least the 2006 triple army was taken out so that was good. Now hoping the Arthedain can take the pc. Will probably lose 3002 to Inf this turn, but took 2703 so that’s okay. With any luck I’ll get a challenge on Carrog this turn as well with a big commander… NM are doing nicely now, sending out cavalry and also getting upto full characters this turn so that’s good and I can get the Ems out doing nasty things. Good to see Rh and BS out…
Turn 14: Dwarves managed to keep Celeb-ost so that’s good news. Will move to re-take 2305 and preparing a force for Goblin Gate. Not sure how there are so many DS forces in the heartland of Rhudaur with him out but it’s good to see that the noble sacrifice against the WK’s dragons has paid dividends. Forced a DK block in the middle of Mordor… and will continue to harass camp burns! NM’s Ems are now starting to kick-off somewhat so that’s cool.
Bad news is that I lost the items to Carrog and an un-named killer @3109. Ah well…
Turn 15: NM doing well camping and nicking enemy camps all over the place. The Dwarves have taken a bit of a hit though and doing not so good at present. I’m retaking many of the pcs lost but with 9 active characters it’s a bit nasty. Good to see Rhudaur out at last – still looks like fighting in Mirkwood – what is the Sindar upto!?
Turn 16: Diplos from some of the team but not all. Ah well, the Dunlendings are doing good and it looks like the SG are moving on Corsairs. Dwarves will recapture 2305/3002 this turn from the WK so that should put him in a whole world of pain this turn. Murazor et al are trying to 2004 this turn but with tax @26 I should be okay (crossed fingers). NM are doing good will take a few more camps/villages in the south so that should hurt the DS. And the news that the CL is out – wow! That is bad news for the D Bad news big time. Moving to re-take 3506 (now town) and 3607.
Turn 17: Overall good turn for the NM – took another couple of PCs, but it looks like the LR has come to say hello again. Not sure if he’s got a navy of a pc off map. I’ll chase him down and hope. Dwarves are having a mixed bag – gold is okay now and going for naming some characters even though it means being stolen from somewhat by the DS this turn. Took out Bolvag at the DkLieu capital but lost a Dwarf to Rogrog – bit of a ding-dong battle there but kept Zarak-dum – probably fall this turn though. Captured 2305 and 3002 back against the Wk/Dk combo so hopefully keeping his two nations busy there. Noldo and NG sent me stuff so that’s great.
Turn 18: NM got hit a bit and lost a few camps but also gained a few camps. 3622 now WK but it’s got an army icon which is annoying. I’ll see if we can get my Ag/Em squad together on that. Dwarves are regaining characters so that will help long term. Failed to destroy 3506 (town) and with the LR now becoming more active that’s going to be difficult. Failied to assassinate with Dudannis as well but other than that a decent turn overall.
Turn 19: NM – well despite losing a bunch of gold to the DkL I stole more back so that’s cool. Unfortunately we have the beauty of Tormog and Carrog at my capital this turn which is going to be a tad annoying I suspect. Dwarves are re-gaining characters at a fast rate so that’s cool. Down south there’s a lovely MT waiting for me to get enough troops to take out but for now I’ll have to wait a turn or two to get the troops for… most annoying and yet enticing. Not much else to report. Sindar seem to be still fighting in Mirkwood so not sure what’s going on there.
Turn 20: NM – Lost only the one character to the DkL Agents at my capital so that was good news. Down south ready to move and take out the MT I can see there – should just about to destroy it so that should be good. LR has some armies in my area now so need to look at finding where he’s recruiting from and hitting him there. Moving Agen/Em squad to 3622 to see if I can take out the WK capital. Dwarves will name to full so that’s good and then should be able to upgrade recruitment ready for another onslaught on the Mordor regions.
Turn 21: NM once again managed to foil the LR’s attempt to threaten my camps away… Cute. Down south moved on the QA MT @4326 and hope to destroy it this turn. WK Capital @3622 – there’s two characters which is a shame but I should be able to take out Cykur and return at a later date. Off to try and take 3329 now from the LR. Up North Dwarves have Murazor taking PCs from me, that leaves me to take 2004 back next turn now that I have the logistics in order – so that’s good news. Will be able to start getting cavalry going shortly and into Mordor region. I should be able to take out 3316 (Dog).
Turn 22: NM under some reasonably heavy attack with Curse squad, 3 armies and the odd dragon etc now so that’s a bit dangerous. Hoping to take out 3306 in the near future with any lucky.Destroyed the QA MT in the south and took 3316 from the DogLord so that’s good. Up North lost Mt Gundabad but will retake the PCs there this coming turn so that’s going well. Glad to see my allies read the diplo – that would be GOLD to 4013 PRODUCT to the Dwarves! Ah well hopefully keep the NM alive through this and get up in charcters. Of course failed to kill Cykur – darn.
Failed to camp in Mordor so can’t help out taking out PCs there at present but will continue to do so in the East and mountains. See that the Corsairs is now out… Nasty for the DS.
Turn 23: Finally got a camp in Mordor to take out some DS pcs there. IK capital confirmed @3122 so that’s useful. Taking DS pcs in the far south of Mordor with the NM. Should start to remove the LR’s armies in the area shortly. We’ll see how that goes.
Up North the WK squad has come for 2904 as suspected. Will have to remove the fortifications and go from there. Got Bain assassinated @3316. Probably the LR but can’t be sure. WK is creating PCs down south so hope to take them out with the Emis.
Turn 24: Upto full characters with the Northmen now, so that’s good news. Took a town from the WK @ 3330 and will attempt to take 3331 from the QA (seems unlikely). Got gold from the Noldo so that’s good news and only lost 3 camps this turn to the LR but hope to retake all of those shortly. Will lose 2904 to the WK this coming turn but got the counter-attack sorted this turn. 2 threatens @2004 have failed so will go with the capture this turn. Wish I had more Intel about the Mordor region as that’s difficult to judge where to go. Sorting my squads out now so that I can use my Agents/Ems more effectively over the coming turns with the spare Commanders from the Dwarves providing very useful scouts!
Turn 25: Rinse, repeat… Slowly taking more of the DkLieu PCs than he his off of me each turn so that’s good. Over-run the LR taking my PCs in the East so will mop up and take back on the way into Mordor. Noldo continues to send gold so that’s good, keeping up the recruitment with the NM that way and the Ems are doing very well now.