gunboat for newbies or not

Well I think not but hey what do I know

Vandal

Vandal asks: “but hey what do I know”?

Answer: not much, I think.

You issued a challenge. I accepted. Are you man enough to back up your challenges or are you nothing more than the pathetic, little, ignorant braggart you appear to be?

Baruk

I would hope that ME Games would steer all newbies toward BoFA and away from gunboat. I’d be miffed if I found out my neighboring ally had never played and didn’t know what he was supposed to be doing. Fer instance, can you imagine trying to play as Arthedain with a newbie Cardolan who didn’t know to attack Angmar/Rhudaur?

Hey Baruk,

You’re obviously new around here. Frank (vandal) will not back down from any reasonable challenge. As one who has recently played against his grudge team, I can assure you he is a formidable foe (despite his spelling and grammar <g>). You’re just the latest in a long line of forum posters who have minced words with Frank. [In fact I’m now expecting a flame from him for sticking my nose in here where it doesn’t belong <g>]

Well, Frank may soon learn that there are others who do not back down so quickly. I do not run from fights. But I’ve already had enough of Frank. I will accept either his ME challenge (subject to the conditions I named) or his face-to-face challenge.

But I’m already tired of the little bully. It’s obvious that he’s used to pushing ME players around on this forum. Brave little man, that.

I’ll have nothing more to say about the little vandal on this forum.

Baruk

Hey no harm in sticking your nose into my nice old arguement/discussion.

I do so love it when a fresh fish comes forth

You challange them to a one on one, offer them the sucker bet of naming a price and then they wimp out on it when they realise you are going to do them.

His not the first or last and what they all do is then sink to threats and insults and such like.

Of course I there is no way he will take me up in the challange of that one on one and even in his challnge he has to go hide from me and not face up to me.

You would think any half decent challanger would not run and hide, but then I know already that his not that fearsome.

Now all of my team grudge matches have been nice and easy going between the teams but dont think Iplay one on one as per a grudge team match.

Take me up on it and your going down and very hard

The challange remaisn open so dont hie from me.

Random section of sides so one cannot whinge you got the worst pick.

Oh come on dont hide behind some idle threats of mummy fettish.

Vandal

Vandal, I’ve promised another player who contacted me off-line to tone it down. And I will honor that promise. But I must say that I really have no idea what challenge you are asking me to accept. Please clarify.

Baruk

The great one on one where true warriors are breed and cannot hide behind the skirts of others.

Gunboat leaves you in the hands of others but whilst I am playing it right now does not mean I want to play it to teach you that gaming lesson.

Vandal

I never change I challange eveyone to face me man to man one to one and step up and take me on.

One day I will lose one of these but until then!

Here I am

Vandal

Back to the topic at hand …

No, I don’t think Gunboat is for beginners. That being said, I think it’s the perfect place for people who don’t have the time or inclination to deal with other teammates - the yahoo group of 100+ e-mails per turn per game can be daunting (and sometimes annoying) to keep everything straight. It also provides the perfect method for trying “something new” in the game. Say you want to play a Nation a slightly different way - maybe not exactly following the typical chess-match-style of some ME games, then Gunboat can be for you. However, you risk being called a “newbie” since you didn’t do the actions everyone expected you to do from Turn 0 :eek:

Imho, the biggest problem with Gunboat is the inherent weaknesses of some of the pairings - ie Rohan/Rhun and WW/QA in the 2950 Gunboat. I think time would be better spent hashing out the way to correct the inequality found in the pairings, than bickering over whose private parts can be waved better. From what I’ve seen, most Gunboat games probably devolve into 3-5 players playing sets of merged Nations - which changes the dynamics without notice - ie where did the Cor/DrL get that Curse squad from?!? Talk has been made about trying to announce which Nations get picked up by which pairs, but I’m not sure current Gunboat games plan to do that. I’d be interested in seeing more scrambling of the Nation pairings to see if a better matchup set can be found.

Mark F.

Strangely,

I think the pairing in 2950 tends to even the field more as far as newts are concerned. The poor Rhun is indeed in his usual shape but has less to worry about. On the other hand the WW is far less the power house he normally is.

Didier

I guess I could see the poor Rhun maybe paired as a DS (say BS) for better protection - but then we’d have to figure out which other Neutral could go FP. Like the Khand! A Dwarf/Khand or Northmen/Khand pairing would make eastern Mordor more fun, I am sure.

I agree about the WW-powerhouse theory, but I’d like to see a GB game where the WW is productive (not just “viable” hence money-sucking) past turn 10. Starting with the Duns/Rohan sandwich is hard to survive, if those Nations are played efficiently. Sure you can cripple the QA by passing off a MT to the WW, but then you limit the QA’s ability to fight off a SG invasion. I’m just saying a little more variation would be fascinating.

Mark F.

Hmm,

The problem the Rhun faces is this : If he turns FP on turn 1 he loses 1 village and one camp fast… But if he turns DS he loose a town and a capital even faster. So in this regard, the Rhun being named FP, can develop instead of watching every turns and corners from day 1. Much better for him.

The WW is another thing. He has but -one- real pc to call safe, no place to spread, potential encounter who can wipe out his army early on even if he doesn’t move (eagles). His only chance at success is, in normal 2950, to visit various encounter places with Saruman so he can get some funds. With both Rangers, Duns, and Riders hositle around him, he is in dire straights. His village up north is up for grab. The Duns will trains themselves fat upon his camp or villages, and to the east he’ll face those bloody riders head on. I really think his position is hopeless.

Now is there another way ?. Getting WW FP and Duns DS instead has some problem too but doesn’t look as sever as a QA/WW setup you’ve mentionned. Now that would mean the FP will not have access to any agent nation at all. Slightly un balancing too.

DLP

Another possibility would be to make a pair out of WW/Duns as DS in whatever fashion; all other newts being FP and I mean a 13/12 split.

[i]
Imho, the biggest problem with Gunboat is the inherent weaknesses of some of the pairings - ie Rohan/Rhun and WW/QA in the 2950 Gunboat. I think time would be better spent hashing out the way to correct the inequality found in the pairings, than bickering over whose private parts can be waved better. From what I’ve seen, most Gunboat games probably devolve into 3-5 players playing sets of merged Nations - which changes the dynamics without notice - ie where did the Cor/DrL get that Curse squad from?!? Talk has been made about trying to announce which Nations get picked up by which pairs, but I’m not sure current Gunboat games plan to do that. I’d be interested in seeing more scrambling of the Nation pairings to see if a better matchup set can be found.

Mark F.[/i]

Try putting up a complete list of duos that you think are viable. We changed the 1650 ones recently (tweaking the CL to make the Rhudaur more viable). Minor changes are okay - big ones take time and hence we’ll charge you for it so my advice there is stick to the ones that are essential changes.

Clint

How about…

FP: Woodmen/CO, SG/Silvan, Noldo/Rhun, DW/Rohan, Sinda/NM, Rangers/NG
DS: WK/CL, Duns/Lts., QA/WW, BS/Drag, IK/FK., Dog/LR

  • Ben
    Dog/LR

DS : good

FP : I’d change Ranger/NG, both nations becomes fronltine, into :
Noldo/NG, Ranger/Rhuns.

I’d pair Woodmen with Khand instead of Co.

Well having played a few GB games I can live with any pairing and the art is then in the struggle to make it work.

Thats still in my hands.

But new players trying new things is out of my hands and does not work for me and can drag the whole side down.

So SG does not want to help the Harad or N Gondor, or another not refuse challange from the off with interesting results.

Does drive me mad as I know its beyond my ability to do anything abouty it at all.

Vandal

No Khand…

FP go CO because, well, Aragorn did take down the fleet.

Noldo can easily fund Rhun… NG/Rangers are both frontline nations that can successfully fund themselves.

  • Ben

Disagree on both counts. It’s Gimli who took down the fleet

About the other part :

For one, Rhuns can now fund themselves.

Rangers will not be able to go against WK as they need to watch the south a lot closer. If the WK is a bit smart, hell be able to survive a lot longer north. Along with Duns and WW in Eregion, that’d tip the scale too much I think.

NG being able to fund himself?. Barring destryoning the bridge, he’ll drain himself now no one can fund him around.

An alternate solution would be to get rid of Rhuns in the first place. NM hold the same area anyway.

Taking your idea about Aragorn, I’d pair Ranger/Co and NG/Khand.