1) So if the encounters are useless and redundant, as you imply, and people will only deal with them in game if they’re going to get something good, then just do away with them entirely.
That’s not what I said. I don’t actually know if players like the encounters or not though, so it would be interesting to find out. I can see ways in which they can be improved (KS) though. They are important in that they add a certain level of randomness.
2) Choose how you spend your time. Are you trying to point the finger at me and say “Bad Brad, keeping me away from developing the game and my family!!”. Advice: you don’t have to take everything personally. You don’t have to always be right. You get to take responsibility for the choices you make.
It’s not about being right nor personally - I can agree to disagree - I just don’t think you’re making valid points in a consistent argument, it’s called a discussion. So for example, one of your points earlier was about wasting time, I tried to point out that it’s not wasting time, rather that we can develop several projects simultaneously. It’s about giving options to everyone. There’s no way to “win” these sort of discussions, but hopefully the issues can be raised and gone through to check that it’s sensible.
I’m somewhat curious, you’ve spent a lot of time collating and compiling information and creating a player guide and then giving it out to players, it’s very useful as well. Why do that? Simply put because it can be fun, it’s useful and peer review is interesting.
As you are aware I do listen, change opinions (eg OBN). I do how I spend my time on the game, part of that is answering these sort of questions. Sometimes I’m wrong. I’m just trying to make sure that the resource we’ve created is a useful one, and where it is not that I can improve it. Like GB format, like KS, like the mapping programs, like many other aspects of game development and support.
So are there ways we can improve this service? I quite like the concept of articles on specific topics, linked appropriately. So one on each of the character classes, one on the armies, one of PCs, artefacts etc. Any other thoughts?
Clint