Brad,
Mark this day down on your calender: I agree with you 100%
Drew
PS Except for maybe your "third strike" penalty, where you and I might end up on a grudge team after all. <g>
This is a rule that MEGames is creating, a House Rule
if you will. One day, the code might get changed, at
which point, a brief note in the Rules (whatever
they're called...) would suffice.
First thing that has to be clearly established is When
this Ruling will Apply. Are you going to review every
game, or just when someone complains. At which point,
what is the nature of acceptable complaint, or is it
just easier to investigate all complaints, etc. AND -
are you going to implement "anti-harassment" rules in
the House Rules that penalize players for unwarranted
complaints..
Otherwise, by what mechanism are you to be reviewing
ALL gold movements in relation to the turn-start
reserves of the recipient nation..? (good catch on the
Ransom, though, I've been ignoring this
intentionally...).
Secondly, this arbitrary 80,000 is totally
unacceptable. Heck, don't the Eothraim start with
something close to (or above..?) that? "Sorry, not
allowed to send the Eothraim gold, doesn't matter if
he's buying Mounts and Steel and Hiring Armies on 3
pops and Naming Characters, etc" Hiring, Buying,
Relocating Capitals, etc. There are big ticket items
in this game. If the FP want to lose 10% sending to
the Northmen, well, he can buy at a 20% advantage, so
it's worth giving HIM all the gold to buy all the
timber to make all the warmachines, etc. Of course,
if they give me tooo much and all prices rise, they
lose then, don't they...
It simply looks like not enough has been taken into
account. It can't be arbitrary, it has to be
relative, and it most certainly has to be Hand
Moderated for a reasonable period of time for all
these reasons because of my Third consideration
below...
Thirdly, you simply cannot do any more than cancel the
order. If I send my banker 20,000 gold every turn,
then my Game 51 Long Rider simply fails to execute the
order. Hand modify and correct for now, think of
interesting reasons for order failure in the future
("He was ordered to transport by caravans. He was
unable to transport by caravans due to the Kaltoo
Caravan Holiday. Continued efforts may succeed.")
But as a House Rule, you can certainly enforce
punitive actions against the Player. 1st offense is a
warning (and corrected game data). 2nd offense is a
stern warning (and corrected game data). 3rd offense,
the player has to win a grudge game made up of a team
Clint selects before that player is allowed to play in
any other games (and corrected game data).
Hmm. I had another item, a Fourth, I forget it, might
come back to me later.
Cheers,
Brad Brunet
--- ME Games Ltd wrote:
Ruling version 2.
"Gold sent to a nation that brings the nations total
reserves to more than
80k gold will have that exact amount of gold sent
deducted from its
stores. In addition gold received by that nation
from other sources such
as Ransom demands from team-mates etc will be dealt
with similarly.
Later offences will be dealt with more strongly.
Examples of this include
removal of additional gold from the receiving
nation."
If you see a flaw in the above rules then please
suggest
changes. Assistance, rather than ridicule, is very
much appreciated.
Clint (GM)
Middle Earth PBM - hit reply to send to everyone
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Brad Brunet <bbme@rogers.com> wrote:
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