Power Gunboat

Fresh from a whoopin’ received at the hands of the DS in the last PoWeR game, I still have enthusiasm for a “pure” PoWeR game, or a one week turn around. Specifically, I would like to give it a try in a GunBoat format.

Is anyone else interested in PoWeR Gunboat-1650? Clint told me that this needs to be customer driven, and I see that the number of players committed of the currently filling 1650-GB is at 2. In particular are the 2 players who have committed to the 1650-GB that is filling, willing to “jump ship” to a PoWeR 1650-Gunboat?

Come on former foes and teammates from PoWeR 2 and 16, I encourage anyone to once again try and steamroll me in this format!

John,
are you proposing a 1-week turn-around GB?
Or a 2-turn/week PoWeR GB?

If I might add one note of caution for you to ponder: I’ve played in and am playing in GB games. I think they’re FANTASTIC. Caveat: if/when people drop, it’s a big problem. This would be hugely exacerbated in a more rapid turn-around format. First, the detection of the “drop”, and then the scramble to fill the position(s) dropped would all have to occur on an accelerated pace.

As such, I would urge you not to go for a 2-turn/week PoWeR GB as I can see that any drop would likely miss 2 turns, not just one. Clint/Rob can probably comment more accurately, but even in the “no-drop” GBs, there has been one drop… But I think that’s only one out of the three “no-drop” games, so that’s a vast improvement over normal GB, where I haven’t been in a game without drops.

Anyway, my $0.02… Personally, I’m already in 2 “no-drop” GBs and can’t commit to a third GB at this time.

cheers,
Dave

I concur that 2 turn/week game would not be the best PoWeR format. I had in mind either a 1 week format, or the format of the original game. The original game ran the turn when everyone had submitted orders, capped by a one week time limit.

The risk of dropped nations in gunboat will exist in any format/scenario. So much so, that it motivates my GB strategy to a degree. I did note in an offhand sort of way, there seemed to be fewer dropped nations in both PoWeR games than normal. Albeit 2 games do not provide great statistical relevance.

I have played in a few GB games, and I think the PoWeR format willl compliment GunBoat quite well.

John,
I agree that GB could be a 1-week turnaround easily.

I also would be willing to place a side bet that a true PoWeR format with a one week cap would be exactly the same result as a 1-week game if it was GB. Chances of at least one of the twelve people taking the full week seem to be 100%… even with all the nagging both teams did in PoWeR 2, we almost never beat the one-week turnaround…

But, it’s not up to me. It’s up to the 12 people that sign up. I think GB could easily be a one-week turnaround and that would make it even more fun. So you certainly are on the right track!

Dave

I’d suggest that a 1wk GB game would be ideal as a test format. PoWeR would only really work with the chivying and in normal games that’s difficult enough.

As for it being a No-drop game - well I’ve got some interest in that format so it’s upto you guys.

Clint

Two guboats have finished in the week that I posted this. So back to the top, to try and get the attention of that pool of 24 players.:o

Gunboat 70 was down to only a pool of six players unfortunately.

tim

Back to the top again. 1650-GB (possibly no-drop and 1 week turn around), needs 6 or 7 more players.

I’ll give it a shot…:slight_smile: Just don’t tell my other half! Lol

happymadcat@yahoo.co.uk

Note to self. HMC’s spouse is off my mailing list. Looks like we need 4 or 5 players now.

Maybe we can get some of those players from the recently concluded 2950-GB? Y’know, a Power GB format may conceivably start and end before the next 2950-GB begins. Why not play a 1650-PWR-GB style game while you wait…

Back to the top.

John, you are really trying to sell this one, aren’t you? grin

If I wasn’t going to be on the road for the next week yet, I might be tempted. PWR GB…That’s going to be a lot of fun as well.

Wade

C’mon guys sign up! Yet another chance to kick my butt! Lol

You know it! Who needs two weeks to figure out there nations’ orders in this scenario? No one. Seriously though, a one week turn around GB seems ideal for GB enthusiasts.

Is this a one nation per player game or duos?

GB is duos but if you can find a friend to play the second nation that’s fine. (You two wil be able to chat and share turns etc but not with others).

We get a few players play like this.

Clint

What are the choices of nation pairing’s Clint? Yep, never played gunboat
before…

Guy

That info is in the main body of each email with the turns… :slight_smile:

I’ve not got it here I’m afraid.

Clint

1650 GB Duos:

FP:
1/4 Woodmen/Arthedain
2/8 Northmen/Dwarves
3/7 Eothraim/South Gondor
5/9 Cardolan/Sindar
6/23 North Gondor/Dunlendings
10/22 Noldo/Harad

DS:
11/20 Witch King/Dark Lieutenants
12/21 Dragon Lord/Corsairs
13/15 Dog Lord/Blind Sorcerer
14/24 Cloud Lord/Rhudaur (CL town @3428 goes to village, CL town @3629 goes to MT)
16/19 Ice King/Long Rider
17/18 Quiet Avenger/Fire King

Note: lots of different GB pairings have been tried in experiments to determine what is the best for game balance. Some of us feel that the DS are at a disadvantage in GB due to the dependence on information exchange to mount a credible “character war”, which the DS depend on so heavily.

In GB 94 & GB 96 (maybe 97?), which are “no-drop” GB games, we beefed up Rhu/WK positions to experiment with game balance. For 94 & 96, the following were the original pairings and pop center improvements:

Pairings: DS:
WK/DkL (1804 city)
Rhu/LR (1910 city/castle; 1908 fort; 2208 MT/fort)
FK/CL
Cor/DrgL
IK/QA
DogL/BS

FP:
NG/Duns
Northmen/DW (4217 fort)
Arth/Wood
Noldo/Harad
Sinda/Card
SG/EO

By the way, even with the character war disadvantage, I had a blast playing DS in GB 14 in 2004-2005 (though the FP, notably Tim/Tony Huiatt, finally swarmed into Mordor and that was all she wrote for the DS).

This pairing doesn’t make a whole lot of sense to me - a ridiculous wealth of characters combined with very dubious economics.

I can certainly see why you’d want the city upgrade…

  • Keith