Brian Mason is right when he says that GSI was never very flexible about game variants. That attitude frustrated many players. Brian’s also right to observe that Clint’s support for the variant games helps to keep ME PBM fresh and alive for players. I, for one, would not play at all if not for the Gunboat variant.
And speaking of the Gunboat variant, Clint, you simply must stop the cutting remarks about it. It does not “lack the best aspects of team play.” It lacks the WORST aspects of team play. It embraces the BEST aspects of team play.
Oh, yes, there is plenty of team play in Gunboat. It is just of a much more subtle nature than the standard or grudge games. In fact, subtlety is the whole game in Gunboat.
Players are not bullied or nagged into helping their fellow allegiance members. Nor are they bombarded by 20 to 25 emails daily. Orders are not coordinated to the Nth degree. And information outside one’s own realms is harder to come by.
If obnoxious or annoying players are playing the same Gunboat game as I – well, I never become aware of it.
Character actions and military strategies are worked out alone without the “advice” (i.e., interference) of my allies. (In some standard games I’ve played, players have actually ridiculed and attempted to humiliate their allies who would not accept their “advice.”) The intensity of that Gunboat “alone-ness” and the immense satisfaction of waging my own battles and actions more than outweighs the cost of missing out on coordinating my moves with other players.
When military orders and character actions are coordinated so thoroughly as they usually are in standard games, I find it hard to take much enjoyment from their success nor do I find the experience particularly suspenseful or intense.
But you are never truly alone in Gunboat. You have two nations at your control. Also, you have allegiance members who often provide support and aid to other nations of their allegiance – aid and support that is all the more welcomed and satisfying for the fact that it comes unsolicited.
As for communication with other players, I do all the communicatin’ I feel the urge for from this forum and the ME Games Yahoo group.
Gunboat is a great game! It’s not for everyone; but as far as its devotees are concerned, it is not lacking much at all in any respect. Many thanks, Clint, for offering and supporting the Gunboat variant!