Unfortunately, I think I am losing interest in the game.
Down to pretty much just Gunboat games, and the quality of the opponent just isn’t available anymore.
In my opinion, way to many people just don’t understand the basic strategy.
Yes, gunboat is for you to play the game the way you want to. Less time constraint without the need to communicate every turn.
But players that don’t use the diplo simply hurt their team. In my opinion, if you don’t diplo, you don’t care about trying to win the game. You don’t care about giving even an above average attempt on the game. You are simply going through the motions knowing your side is going to lose. Why?
Plus, the quality of play is simply horrendous now in my opinion. We even tried the experienced players only game without the ability to drop the game. Of course we still had players drop the no drop gunboat game. And ask Kim Anderson about an experienced game. The game ended on turn 10 with the Dark servants quitting as we (yes, I was a dark servant) got steamrolled with a horrible showing, and again, this was suppose to be experienced players knowing how to play the game?
Oh well, it looks like I will play out my current games and then look to see if the entertainment value is their anymore. Maybe take a stab at a team game again, but even then I still fill you can run into players that don’t get it. A few years ago we had a Noldo player that named two new pure emmisaries on turn 11 despite all eleven other players telling him not to name emmisaries and name agents instead. Anyone want to try and defend those actions? Of course one of them came with stealth. Good old Murphy’s law.
I guess I am just venting as it looks like my two gunboat games aren’t going to last very long, and one of them has only processed turn one. Depressing to know you look like your side is way behind after only one turn being processed. Maybe the other side has some of the same limitations.
Tim Huiatt
I found the team aspect just as frustrating as days of yore - soooooo - I tried other game types like FA, and you enter thinking that you don’t need allies in the setup, but fact of the matter is - all the others congregate in groups so there’s little change. Also if your ‘not allies’ don’t perform, you’re still just as wrecked. Gixxx and I more recently made a team of 2, taking half the nations each on a fortnight turn around and not playing any other games. You pay for 9 of the 12 positions, so for most of us, you pay about the same to have 1 good game not 3 or 4 dull ones. Our opponent Will Frankenhoff is a live wire. We’ve faced up to so many things that you just don’t experience in the normal games (because they can’t be coordinated), so it’s very interesting. And our ability to coordinate is incredible. Gixxx and I did a good job of separating nations with him owning Mordor, and me owning the everything else (I have to have a serious talk about Will’s part in all of this, he doesn’t seem to appreciate that it’s ALL MINE!!!
It is a far better set up, and I think you’ll find that with such small numbers of players, only those who would really back themselves would take a small player number setup (if you’re no good you’d best be hiding behind 11 unsuspecting allies