Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum force to threaten a pc, but our understanding and the code is such that if you have less troops but modifiers to take you over that threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the player base would be helpful here.

Clint

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

Despite what the rulebook said, the original game always allowed a chance to threaten with less than the official number of troops. It was more weighted towards command rank vs loyalty. In 1650 way back in the day I once threatened Moria, a city/citadel, away from the dwarves, with a dog lord army that had less than 1500 troops, but my comman rank was over 130 thanks to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to what the rulebook claimed, provided the actual mechanics were more transparent to the players. But many, many games have seen high command ranks with too-small armies successfully threatening pop centers - even with command ranks less than 100, when the loyalties were lower. So it would definitely be a change in how the game works.

Ernie Hakey III

···

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 09:44 AM
Subject: [mepbmlist] Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum
force to threaten a pc, but our understanding and the code is such
that if you have less troops but modifiers to take you over that
threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the
player base would be helpful here.

Clint

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)


Posted by: ME Games Ltd me@middleearthgames.com

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Yeah thanks Ernie, I concur it's happened lots the rules shouly really say minimum recommended forced not minimum force.

We're updating the guide to reflect this.

Clint

Despite what the rulebook said, the original game always allowed a chance to threaten with less than the official number of troops. It was more weighted towards command rank vs loyalty. In 1650 way back in the day I once threatened Moria, a city/citadel, away from the dwarves, with a dog lord army that had less than 1500 troops, but my comman rank was over 130 thanks to command items, ironically including the dwarven ring of power.

Now, I'd be in favor of a greater adherence to what the rulebook claimed, provided the actual mechanics were more transparent to the players. But many, many games have seen high command ranks with too-small armies successfully threatening pop centers - even with command ranks less than 100, when the loyalties were lower. So it would definitely be a change in how the game works.

Ernie Hakey III

Sent from AOL Mobile Mail

From: ME Games Ltd me@MiddleEarthGames.com [mep bmlist] <mepbmlist@yahoogroups.com>
To: mepbmlist <mepbmlist@yahoogroups.com>
Sent: Tue, Jan 16, 2018 09:44 AM
Subject: [mepbmlist] Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum
force to threaten a pc, but our understanding and the code is such
that if you have less troops but modifiers to take you over that
threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the
player base would be helpful here.

Clint

Middle Earth Games Ltd

Website: <<http://www.middleearthgames.com>www.middleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com

Email: <<mailto:me@middleearthgames.com>me@middleearthgames.com?>mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

------------------------------------
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------------------------------------

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Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 14:54 16/01/2018, you wrote:

-----Original Message-----

Recently flipped a village with sub troop levels and 40 commander.

I was shocked

···

On Tue, Jan 16, 2018 at 9:57 AM Ernie DrakaraGM@aol.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

Despite what the rulebook said, the original game always allowed a chance to threaten with less than the official number of troops. It was more weighted towards command rank vs loyalty. In 1650 way back in the day I once threatened Moria, a city/citadel, away from the dwarves, with a dog lord army that had less than 1500 troops, but my comman rank was over 130 thanks to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to what the rulebook claimed, provided the actual mechanics were more transparent to the players. But many, many games have seen high command ranks with too-small armies successfully threatening pop centers - even with command ranks less than 100, when the loyalties were lower. So it would definitely be a change in how the game works.

Ernie Hakey III

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 09:44 AM
Subject: [mepbmlist] Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum
force to threaten a pc, but our understanding and the code is such
that if you have less troops but modifiers to take you over that
threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the
player base would be helpful here.

Clint

Middle Earth Games Ltd

Website: http://www.middleearthgames.comwww.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)


Posted by: ME Games Ltd me@middleearthgames.com


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I prefer a bit of fog of war. If everyone knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there's always a chance that a poorer character will
succeed.
David

···

On 16 January 2018 at 14:59 "ME Games Ltd me@MiddleEarthGames.com [mepbmlist]" > <mepbmlist@yahoogroups.com> wrote:

Yeah thanks Ernie, I concur it's happened lots
the rules shouly really say minimum recommended forced not minimum force.

We're updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

>Despite what the rulebook said, the original
>game always allowed a chance to threaten with
>less than the official number of troops. It was
>more weighted towards command rank vs loyalty.
>In 1650 way back in the day I once threatened
>Moria, a city/citadel, away from the dwarves,
>with a dog lord army that had less than 1500
>troops, but my comman rank was over 130 thanks
>to command items, ironically including the dwarven ring of power.
>
>Now, I'd be in favor of a greater adherence to
>what the rulebook claimed, provided the actual
>mechanics were more transparent to the players.
>But many, many games have seen high command
>ranks with too-small armies successfully
>threatening pop centers - even with command
>ranks less than 100, when the loyalties were
>lower. So it would definitely be a change in how the game works.
>
>Ernie Hakey III
>
>Sent from AOL Mobile Mail
>
>
>-----Original Message-----
>From: ME Games Ltd me@MiddleEarthGames.com [mep
>bmlist] <mepbmlist@yahoogroups.com>
>To: mepbmlist <mepbmlist@yahoogroups.com>
>Sent: Tue, Jan 16, 2018 09:44 AM
>Subject: [mepbmlist] Threatening a pc
>
>
>Hi guys looking for some guidance here. 498, says needs a minimum
>force to threaten a pc, but our understanding and the code is such
>that if you have less troops but modifiers to take you over that
>threshold then you can still attempt to threaten.
>
>Anyone seen examples of this and can send me some? Clarity from the
>player base would be helpful here.
>
>Clint
>
>
>
>
>
>
>Middle Earth Games Ltd
>
>Website:
><<http://www.middleearthgames.com>www.middleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com
>
>Email:
><<mailto:me@middleearthgames.com>me@middleearthgames.com?>mailto:me@middleearthgames.com>me@middleearthgames.com
>
>Post: UK: 340 North Road, Cardiff CF14 3BP UK
>
>Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
>UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
>(Dial 011 44 29 2091 3359 if in the US)
>
>
>
>
>
>
>------------------------------------
>Posted by: ME Games Ltd
><<mailto:me@middleearthgames.com>me@middleearthgames.com>
>------------------------------------
>
>Middle Earth PBM - hit reply to send to everyone
>To Unsubscribe: <http://www.yahoogroups.com>http://www.yahoogroups.com
>Website: <http://www.MiddleEarthGames.com>http://www.MiddleEarthGames.com
>
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>
>Yahoo Groups Links
>
>
>
>
>
>
>
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><http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com
>
>

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

Yeah but other players like - this is the rule so... :slight_smile:

C

I prefer a bit of fog of war. If everyone knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there's always a chance that a poorer character will
succeed.
David

>
> Yeah thanks Ernie, I concur it's happened lots
> the rules shouly really say minimum recommended forced not minimum force.
>
> We're updating the guide to reflect this.
>
> Clint
>
> >Despite what the rulebook said, the original
> >game always allowed a chance to threaten with
> >less than the official number of troops. It was
> >more weighted towards command rank vs loyalty.
> >In 1650 way back in the day I once threatened
> >Moria, a city/citadel, away from the dwarves,
> >with a dog lord army that had less than 1500
> >troops, but my comman rank was over 130 thanks
> >to command items, ironically including the dwarven ring of power.
> >
> >Now, I'd be in favor of a greater adherence to
> >what the rulebook claimed, provided the actual
> >mechanics were more transparent to the players.
> >But many, many games have seen high command
> >ranks with too-small armies successfully
> >threatening pop centers - even with command
> >ranks less than 100, when the loyalties were
> >lower. So it would definitely be a change in how the game works.
> >
> >Ernie Hakey III
> >
> >Sent from AOL Mobile Mail
> >
> >From: ME Games Ltd me@MiddleEarthGames.com [mep
> >bmlist] <mepbmlist@yahoogroups.com>
> >To: mepbmlist <mepbmlist@yahoogroups.com>
> >Sent: Tue, Jan 16, 2018 09:44 AM
> >Subject: [mepbmlist] Threatening a pc
> >
> >Hi guys looking for some guidance here. 498, says needs a minimum
> >force to threaten a pc, but our understanding and the code is such
> >that if you have less troops but modifiers to take you over that
> >threshold then you can still attempt to threaten.
> >
> >Anyone seen examples of this and can send me some? Clarity from the
> >player base would be helpful here.
> >
> >Clint
> >
> >Middle Earth Games Ltd
> >
> >Website:
> ><<http://www.middleearthgames.com>www.middlee arthgames.com>http://www.middleearthgames.com>www.middleearthgames.com
> >
> >Email:
> ><<mailto:me@middleearthgames.com>me@middleear thgames.com?>mailto:me@middleearthgames.com>me@middleearthgames.com
> >
> >Post: UK: 340 North Road, Cardiff CF14 3BP UK
> >
> >Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
> >UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
> >(Dial 011 44 29 2091 3359 if in the US)
> >
> >------------------------------------
> >Posted by: ME Games Ltd
> ><<mailto:me@middleearthgames.com>me@middleearthgames.com>
> >------------------------------------
> >
> >Middle Earth PBM - hit reply to send to everyone
> >To Unsubscribe: <http://www.yahoogroups.com>http://www.yahoogroups.com
> >Website: <http://www.MiddleEarthGames.com>http://www.MiddleEarthGames.com
> >
> >------------------------------------
> >
> >Yahoo Groups Links
> >
> >Virus-free.
> ><http://www.avg.com/email-signature?utm_mediu m=email&utm_source=link&utm_campaign=sig-email www.avg.com
> >
>
> Middle Earth Games Ltd
>
> Website: <http://www.middleearthgames.com>www.middleearthgames.com
>
> Email: <mailto:me@middleearthgames.com>me@middleearthgames.com
>
> Post: UK: 340 North Road, Cardiff CF14 3BP UK
>
> Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
> UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
> (Dial 011 44 29 2091 3359 if in the US)
>

Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 16:22 16/01/2018, you wrote:

> On 16 January 2018 at 14:59 "ME Games Ltd > me@MiddleEarthGames.com [mepbmlist]" > > <mepbmlist@yahoogroups.com> wrote:
> At 14:54 16/01/2018, you wrote:
> >-----Original Message-----

And when there’s a random roll, there will always be fog of war. But threatening is really, really foggy. Some way to at least estimate chance of success would be nice, and if command rank vs loyalty is truly more important than actual numbers, the ratio would be good to know. Still won’t be able to be certain, especially if loyalty isn’t known. But fortifications impact, for example, should be known rather than merely implied - there’s no way my C130+ with a mere 1300 or so troops should have been able to threaten a city/citadel, unless the city liyalty was so low they were just looking for an excuse to rebel, which would have been unlikely given it was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing cloud of dense black smoke obscuring the mechanics.

E3

···

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there’s always a chance that a poorer character will
succeed.
David

On 16 January 2018 at 14:59 “ME Games Ltd > me@MiddleEarthGames.com [mepbmlist]” > > mepbmlist@yahoogroups.com wrote:

Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
ranks with too-small armies successfully
threatening pop centers - even with command
ranks less than 100, when the loyalties were
lower. So it would definitely be a change in how the game works.

Ernie Hakey III

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mep
bmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 09:44 AM
Subject: [mepbmlist] Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum
force to threaten a pc, but our understanding and the code is such
that if you have less troops but modifiers to take you over that
threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the
player base would be helpful here.

Clint

Middle Earth Games Ltd

Website:
<<http://www.middleearthgames.com>www.middlee
arthgames.com>http://www.middleearthgames.com>www.middleearthgames.com

Email:
<mailto:me@middleearthgames.comme@middleear
thgames.com?>mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)


Posted by: ME Games Ltd
<mailto:me@middleearthgames.comme@middleearthgames.com>

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Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

Virus-free.
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)


Posted by: ME Games Ltd me@middleearthgames.com

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Works for me Ernie. I dislike certainty (in games anyway).

I’ve always thought there was some correlation between command rank, troop numbers and the pop centre’s defence.

David

···

Sent from Mail for Windows 10

From: Ernie DrakaraGM@aol.com [mepbmlist]
Sent: 16 January 2018 19:10
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc

And when there’s a random roll, there will always be fog of war. But threatening is really, really foggy. Some way to at least estimate chance of success would be nice, and if command rank vs loyalty is truly more important than actual numbers, the ratio would be good to know. Still won’t be able to be certain, especially if loyalty isn’t known. But fortifications impact, for example, should be known rather than merely implied - there’s no way my C130+ with a mere 1300 or so troops should have been able to threaten a city/citadel, unless the city liyalty was so low they were just looking for an excuse to rebel, which would have been unlikely given it was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there’s always a chance that a poorer character will
succeed.
David

On 16 January 2018 at 14:59 “ME Games Ltd > me@MiddleEarthGames.com [mepbmlist]” > > mepbmlist@yahoogroups.com wrote:

Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
ranks with too-small armies successfully
threatening pop centers - even with command
ranks less than 100, when the loyalties were
lower. So it would definitely be a change in how the game works.

Ernie Hakey III

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mep
bmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 09:44 AM
Subject: [mepbmlist] Threatening a pc

Hi guys looking for some guidance here. 498, says needs a minimum
force to threaten a pc, but our understanding and the code is such
that if you have less troops but modifiers to take you over that
threshold then you can still attempt to threaten.

Anyone seen examples of this and can send me some? Clarity from the
player base would be helpful here.

Clint

Middle Earth Games Ltd

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a C90 (with arties) routinely succeeds threatening towns with only 300
troops, I’ve often sent Ashdurbuk eastwards to take 2904 and 3002 that
way.

And as Arthedain, I’ve threatened Carn Dum with much less than the
required number of troops.

I think it is in keeping with the spirit of Middle Earth that this is
so. One person can be so powerful as to have this impact, it
makes sense to me.

Jeremy

···

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will always be fog of war. But
threatening is really, really foggy. Some way to at least estimate chance
of success would be nice, and if command rank vs loyalty is truly more
important than actual numbers, the ratio would be good to know. Still
won’t be able to be certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be known rather than merely
implied - there’s no way my C130+ with a mere 1300 or so troops should
have been able to threaten a city/citadel, unless the city liyalty was so
low they were just looking for an excuse to rebel, which would have been
unlikely given it was the dwarven capital and they hadn’t been hurt that
bad…

That’s not fog of war, that is a billowing cloud of dense black smoke
obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist]
mepbmlist@yahoogroups.com

To: mepbmlist mepbmlist@yahoogroups.com

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone knows everything, the game
will be

less interesting. I think, a bit like there is always a chance that a
good

character will fail, there’s always a chance that a poorer character
will

succeed.

David

On 16 January 2018 at 14:59 "ME Games Ltd

me@MiddleEarthGames.com
[mepbmlist]"

<
mepbmlist@yahoogroups.com> wrote:

Yeah thanks Ernie, I concur it’s happened lots

the rules shouly really say minimum recommended forced not
minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original

game always allowed a chance to threaten with

less than the official number of troops. It was

more weighted towards command rank vs loyalty.

In 1650 way back in the day I once threatened

Moria, a city/citadel, away from the dwarves,

with a dog lord army that had less than 1500

troops, but my comman rank was over 130 thanks

to command items, ironically including the dwarven ring of
power.

Now, I’d be in favor of a greater adherence to

what the rulebook claimed, provided the actual

mechanics were more transparent to the players.

But many, many games have seen high command

r

Well there's sense and then's the rules. The rules are now updated in the Guide to reflect that as they're our source of ruling now.

Thanks for the feedback guys - it's what I personally prefer as a player and as a GM I think it adds more skill to the game.

Clint

a C90 (with arties) routinely succeeds threatening towns with only 300 troops, I've often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I've threatened Carn Dum with much less than the required number of troops.

I think it is in keeping with the spirit of Middle Earth that this is so. One person can be so powerful as to have this impact, it makes sense to me.

Jeremy

And when there's a random roll, there will always be fog of war. But threatening is really, really foggy. Some way to at least estimate chance of success would be nice, and if command rank vs loyalty is truly more important than actual numbers, the ratio would be good to know. Still won't be able to be certain, especially if loyalty isn't known. But fortifications impact, for example, should be known rather than merely implied - there's no way my C130+ with a mere 1300 or so troops should have been able to threaten a city/citadel, unless the city liyalty was so low they were just looking for an excuse to rebel, which would have been unlikely given it was the dwarven capital and they hadn't been hurt that bad...

That's not fog of war, that is a billowing cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] <mepbmlist@yahoogroups.com>
To: mepbmlist <mepbmlist@yahoogroups.com>
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so... :slight_smile:

C

>
>I prefer a bit of fog of war. If everyone knows everything, the game will be
>less interesting. I think, a bit like there is always a chance that a good
>character will fail, there's always a chance that a poorer character will
>succeed.
>David
>
> >
> > Yeah thanks Ernie, I concur it's happened lots
> > the rules shouly really say minimum recommended forced not minimum force.
> >
> > We're updating the guide to reflect this.
> >
> > Clint
> >
> > >Despite what the rulebook said, the original
> > >game always allowed a chance to threaten with
> > >less than the official number of troops. It was
> > >more weighted towards command rank vs loyalty.
> > >In 1650 way back in the day I once threatened
> > >Moria, a city/citadel, away from the dwarves,
> > >with a dog lord army that had less than 1500
> > >troops, but my comman rank was over 130 thanks
> > >to command items, ironically including the dwarven ring of power.
> > >
> > >Now, I'd be in favor of a greater adherence to
> > >what the rulebook claimed, provided the actual
> > >mechanics were more transparent to the players.
> > >But many, many games have seen high command
> > >r

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Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 08:58 17/01/2018, you wrote:

At 02:06 PM 1/16/2018, you wrote:

-----Original Message-----
At 16:22 16/01/2018, you wrote:
> > On 16 January 2018 at 14:59 "ME Games Ltd >> > <mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com [mepbmlist]" >> > > <<mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com> wrote:
> > At 14:54 16/01/2018, you wrote:

What do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

···

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

Well there’s sense and then’s the rules. The
rules are now updated in the Guide to reflect
that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I
personally prefer as a player and as a GM I think
it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds
threatening towns with only 300 troops, I’ve
often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with
much less than the required number of troops.

I think it is in keeping with the spirit of
Middle Earth that this is so. One person can
be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will
always be fog of war. But threatening is
really, really foggy. Some way to at least
estimate chance of success would be nice, and
if command rank vs loyalty is truly more
important than actual numbers, the ratio would
be good to know. Still won’t be able to be
certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be
known rather than merely implied - there’s no
way my C130+ with a mere 1300 or so troops
should have been able to threaten a
city/citadel, unless the city liyalty was so
low they were just looking for an excuse to
rebel, which would have been unlikely given it
was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing
cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com
[mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone
knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there’s always a chance that a poorer character will
succeed.
David

On 16 January 2018 at 14:59 “ME Games Ltd
mailto:me@MiddleEarthGames.comme@MiddleEarthGames.com [mepbmlist]”
<mailto:mepbmlist@yahoogroups.com mepbmlist@yahoogroups.com> wrote:

Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum
recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
r

Virus-free.
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

The rules in the old book state you need X numbers of troops and in sectoin 22 state a minimum needed. But it's one of those things where the actual experience of players break that rules.

So we've tweaked the rules to reflect what is actually the case, the Guide being the appropriate ruling booklet.

Clint

What do you mean by "rules" and "ruling"..?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

Â

Well there's sense and then's the rules. The
rules are now updated in the Guide to reflect
that as they're our source of ruling now.

Thanks for the feedback guys - it's what I
personally prefer as a player and as a GM I think
it adds more skill to the game.

Clint

>
>a C90 (with arties) routinely succeeds
>threatening towns with only 300 troops, I've
>often sent Ashdurbuk eastwards to take 2904 and 3002 that way.
>
>And as Arthedain, I've threatened Carn Dum with
>much less than the required number of troops.
>
>I think it is in keeping with the spirit of
>Middle Earth that this is so. One person can
>be so powerful as to have this impact, it makes sense to me.
>
>Jeremy
>
>>
>>And when there's a random roll, there will
>>always be fog of war. But threatening is
>>really, really foggy. Some way to at least
>>estimate chance of success would be nice, and
>>if command rank vs loyalty is truly more
>>important than actual numbers, the ratio would
>>be good to know. Still won't be able to be
>>certain, especially if loyalty isn't known. But
>>fortifications impact, for example, should be
>>known rather than merely implied - there's no
>>way my C130+ with a mere 1300 or so troops
>>should have been able to threaten a
>>city/citadel, unless the city liyalty was so
>>low they were just looking for an excuse to
>>rebel, which would have been unlikely given it
>>was the dwarven capital and they hadn't been hurt that bad...
>>
>>That's not fog of war, that is a billowing
>>cloud of dense black smoke obscuring the mechanics.
>>
>>E3
>>
>>Sent from AOL Mobile Mail
>>
>>From: ME Games Ltd me@MiddleEarthGames.com
>>[mepbmlist] <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
>>To: mepbmlist <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
>>Sent: Tue, Jan 16, 2018 12:29 PM
>>Subject: Re: [mepbmlist] Threatening a pc
>>
>>Yeah but other players like - this is the rule so... :slight_smile:
>>
>>C
>>
>> >
>> >I prefer a bit of fog of war. If everyone
>> knows everything, the game will be
>> >less interesting. I think, a bit like there is always a chance that a good
>> >character will fail, there's always a chance that a poorer character will
>> >succeed.
>> >David
>> >
>> > >
>> > > Yeah thanks Ernie, I concur it's happened lots
>> > > the rules shouly really say minimum
>> recommended forced not minimum force.
>> > >
>> > > We're updating the guide to reflect this.
>> > >
>> > > Clint
>> > >
>> > > >Despite what the rulebook said, the original
>> > > >game always allowed a chance to threaten with
>> > > >less than the official number of troops. It was
>> > > >more weighted towards command rank vs loyalty.
>> > > >In 1650 way back in the day I once threatened
>> > > >Moria, a city/citadel, away from the dwarves,
>> > > >with a dog lord army that had less than 1500
>> > > >troops, but my comman rank was over 130 thanks
>> > > >to command items, ironically including the dwarven ring of power.
>> > > >
>> > > >Now, I'd be in favor of a greater adherence to
>> > > >what the rulebook claimed, provided the actual
>> > > >mechanics were more transparent to the players.
>> > > >But many, many games have seen high command
>> > > >r
>
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>

Middle Earth Games Ltd

Website: <<http://www.middleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com><mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: <https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial <tel:+44%2029%202091%203359>011 44 29 2091 3359 if in the US)

Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 16:23 17/01/2018, you wrote:

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd >me@MiddleEarthGames.com [mepbmlist] ><<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
At 08:58 17/01/2018, you wrote:
>At 02:06 PM 1/16/2018, you wrote:
>>-----Original Message-----
>>At 16:22 16/01/2018, you wrote:
>> > > On 16 January 2018 at 14:59 "ME Games Ltd > >> > <mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com [mepbmlist]" > >> > > <<mailto:mepbmlist@yahoogroups.com> > <mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
>> > > At 14:54 16/01/2018, you wrote:

Ah, the word “need”. Got it. Yeah, that’s always been an eye-roller, reasonably addressed in the Players Companion… :wink:

Brad

···

On Wed, Jan 17, 2018 at 11:36 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

The rules in the old book state you need X
numbers of troops and in sectoin 22 state a
minimum needed. But it’s one of those things
where the actual experience of players break that rules.

So we’ve tweaked the rules to reflect what is
actually the case, the Guide being the appropriate ruling booklet.

Clint

At 16:23 17/01/2018, you wrote:

What do you mean by “rules” and “ruling”…?? I
issue the order and the program rolls dice and
gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd
me@MiddleEarthGames.com [mepbmlist]
<mailto:mepbmlist@yahoogroups.commepbmlist@yahoogroups.com> wrote:
Â

Well there’s sense and then’s the rules. The
rules are now updated in the Guide to reflect
that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I
personally prefer as a player and as a GM I think
it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds
threatening towns with only 300 troops, I’ve
often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with
much less than the required number of troops.

I think it is in keeping with the spirit of
Middle Earth that this is so. One person can
be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will
always be fog of war. But threatening is
really, really foggy. Some way to at least
estimate chance of success would be nice, and
if command rank vs loyalty is truly more
important than actual numbers, the ratio would
be good to know. Still won’t be able to be
certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be
known rather than merely implied - there’s no
way my C130+ with a mere 1300 or so troops
should have been able to threaten a
city/citadel, unless the city liyalty was so
low they were just looking for an excuse to
rebel, which would have been unlikely given it
was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing
cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com
[mepbmlist] <mailto:mepbmlist@yahoogroups.commepbmlist@yahoogroups.com>
To: mepbmlist <mailto:mepbmlist@yahoogroups.commepbmlist@yahoogroups.com>
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone
knows everything, the game will be
less interesting. I think, a bit like there
is always a chance that a good

character will fail, there’s always a chance that a poorer character will
succeed.
David

On 16 January 2018 at 14:59 “ME Games Ltd
mailto:me@MiddleEarthGames.comme@MiddleEarthGames.com [mepbmlist]”
<mailto:mepbmlist@yahoogroups.com
mailto:mepbmlist@yahoogroups.commepbmlist@yahoogroups.com> wrote:

Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum
recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
r

Virus-free.
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=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website:

<<http://www.middleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com

Email:

mailto:me@middleearthgames.commailto:me@middleearthgames.comme@middleearthgames.com

Post: UK:

<https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>340

North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial tel:+44%2029%202091%203359011 44 29 2091 3359 if in the US)

Virus-free.

<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial 011 44 29 2091 3359 if in the US)

Yes someone great created that I recall... :slight_smile:

C

Ah, the word "need". Got it. Yeah, that's always been an eye-roller, reasonably addressed in the Players Companion.. :wink:

Brad

Â

The rules in the old book state you need X
numbers of troops and in sectoin 22 state a
minimum needed. But it's one of those things
where the actual experience of players break that rules.

So we've tweaked the rules to reflect what is
actually the case, the Guide being the appropriate ruling booklet.

Clint

>What do you mean by "rules" and "ruling"..?? I
>issue the order and the program rolls dice and
>gives me results. What does the GM have to do with it?
>
>Brad
>
>Â
>
>Well there's sense and then's the rules. The
>rules are now updated in the Guide to reflect
>that as they're our source of ruling now.
>
>Thanks for the feedback guys - it's what I
>personally prefer as a player and as a GM I think
>it adds more skill to the game.
>
>Clint
>
> >
> >a C90 (with arties) routinely succeeds
> >threatening towns with only 300 troops, I've
> >often sent Ashdurbuk eastwards to take 2904 and 3002 that way.
> >
> >And as Arthedain, I've threatened Carn Dum with
> >much less than the required number of troops.
> >
> >I think it is in keeping with the spirit of
> >Middle Earth that this is so. One person can
> >be so powerful as to have this impact, it makes sense to me.
> >
> >Jeremy
> >
> >>
> >>And when there's a random roll, there will
> >>always be fog of war. But threatening is
> >>really, really foggy. Some way to at least
> >>estimate chance of success would be nice, and
> >>if command rank vs loyalty is truly more
> >>important than actual numbers, the ratio would
> >>be good to know. Still won't be able to be
> >>certain, especially if loyalty isn't known. But
> >>fortifications impact, for example, should be
> >>known rather than merely implied - there's no
> >>way my C130+ with a mere 1300 or so troops
> >>should have been able to threaten a
> >>city/citadel, unless the city liyalty was so
> >>low they were just looking for an excuse to
> >>rebel, which would have been unlikely given it
> >>was the dwarven capital and they hadn't been hurt that bad.....
> >>
> >>That's not fog of war, that is a billowing
> >>cloud of dense black smoke obscuring the mechanics.
> >>
> >>E3
> >>
> >>Sent from AOL Mobile Mail
> >>
> >>From: ME Games Ltd me@MiddleEarthGames.com
> >>[mepbmlist] <<mailto:mepbmlist@yahoogroups.com><mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
> >>To: mepbmlist <<mailto:mepbmlist@yahoogroups.com><mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
> >>Sent: Tue, Jan 16, 2018 12:29 PM
> >>Subject: Re: [mepbmlist] Threatening a pc
> >>
> >>Yeah but other players like - this is the rule so... :slight_smile:
> >>
> >>C
> >>
> >> >
> >> >I prefer a bit of fog of war. If everyone
> >> knows everything, the game will be
> >> >less interesting. I think, a bit like there
> is always a chance that a good
> >> >character will fail, there's always a chance that a poorer character will
> >> >succeed.
> >> >David
> >> >
> >> > > On 16 January 2018 at 14:59 "ME Games Ltd
> >> > <mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com [mepbmlist]"
> >> > > <<mailto:mepbmlist@yahoogroups.com>
> <mailto:mepbmlist@yahoogroups.com><mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
> >> > >
> >> > > Yeah thanks Ernie, I concur it's happened lots
> >> > > the rules shouly really say minimum
> >> recommended forced not minimum force.
> >> > >
> >> > > We're updating the guide to reflect this.
> >> > >
> >> > > Clint
> >> > >
> >> > > >Despite what the rulebook said, the original
> >> > > >game always allowed a chance to threaten with
> >> > > >less than the official number of troops. It was
> >> > > >more weighted towards command rank vs loyalty.
> >> > > >In 1650 way back in the day I once threatened
> >> > > >Moria, a city/citadel, away from the dwarves,
> >> > > >with a dog lord army that had less than 1500
> >> > > >troops, but my comman rank was over 130 thanks
> >> > > >to command items, ironically including the dwarven ring of power.
> >> > > >
> >> > > >Now, I'd be in favor of a greater adherence to
> >> > > >what the rulebook claimed, provided the actual
> >> > > >mechanics were more transparent to the players.
> >> > > >But many, many games have seen high command
> >> > > >r
> >
> >Virus-free.
> ><<<http://www.avg.com/email-signature?utm_med >http://www.avg.com/email-signature?utm_medium
> =email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient><http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient><http://www.avg.com>www.avg.com

>
> >
>
>Middle Earth Games Ltd
>
>Website:
><<<http://www.middleearthgames.com>http://www.m iddleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com
>
>Email:
><mailto:me@middleearthgames.com><mailto:me@midd leearthgames.com><mailto:me@middleearthgames.com>me@middleearthgames.com
>
>Post: UK:
><<https://maps.google.com/?q=340+North+Road,+Ca rdiff+CF14+3BP+UK&entry=gmail&source=g>https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g><https://maps.google.com/?q=340+ +>North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>340

><https://maps.google.com/?q=340+ +>North+Ro ad,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>North Road, Cardiff CF14 3BP UK
>
>Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
>UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
>(Dial <tel:+44%2029%202091%203359><tel:+44%2029%202091%203359>011 44 29 2091 3359 if in the US)
>
>Virus-free.
><<http://www.avg.com/email-signature?utm_medium =email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

>

Middle Earth Games Ltd

Website: <<http://www.middleearthgames.com>http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com><mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: <https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial <tel:+44%2029%202091%203359>011 44 29 2091 3359 if in the US)

Virus-free. <http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

···

At 16:45 17/01/2018, you wrote:

On Wed, Jan 17, 2018 at 11:36 AM, ME Games Ltd >me@MiddleEarthGames.com [mepbmlist] ><<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
At 16:23 17/01/2018, you wrote:
>On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd > >me@MiddleEarthGames.com [mepbmlist] > ><<mailto:mepbmlist@yahoogroups.com><mailto:mepb > mlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:
>At 08:58 17/01/2018, you wrote:
> >At 02:06 PM 1/16/2018, you wrote:
> >>-----Original Message-----
> >>At 16:22 16/01/2018, you wrote:
> >> > > At 14:54 16/01/2018, you wrote:

For future games or all ongoing game? That’s quite a
tweak!

Jeremy

···

At 11:36 AM 1/17/2018, you wrote:

The rules in the old book state you need X

numbers of troops and in sectoin 22 state a

minimum needed. But it’s one of those things

where the actual experience of players break that rules.

So we’ve tweaked the rules to reflect what is

actually the case, the Guide being the appropriate ruling
booklet.

Clint

At 16:23 17/01/2018, you wrote:

What do you mean by “rules” and “ruling”…?? I

issue the order and the program rolls dice and

gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd

me@MiddleEarthGames.com [mepbmlist]

<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
wrote:

Â

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that
way.

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to
me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that
bad…

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist]
<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>

To: mepbmlist
<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there

is always a chance that a good

character will fail, there’s always a chance that a
poorer character will

succeed.

David

On 16 January 2018 at 14:59 "ME Games
Ltd

<
mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com
[mepbmlist]"

<<
mailto:mepbmlist@yahoogroups.com>

<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
wrote:

Yeah thanks Ernie, I concur it’s happened
lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the
original

game always allowed a chance to threaten
with

less than the official number of troops. It
was

more weighted towards command rank vs
loyalty.

In 1650 way back in the day I once
threatened

Moria, a city/citadel, away from the
dwarves,

with a dog lord army that had less than
1500

troops, but my comman rank was over 130
thanks

to command items, ironically including the
dwarven ring of power.

Now, I’d be in favor of a greater adherence
to

what the rulebook claimed, provided the
actual

mechanics were more transparent to the
players.

But many, many games have seen high
command

r

Virus-free.

<<http://www.avg.com/email-signature?utm_medium

=email&utm_source=link&utm_campaign=sig-email

http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email

www.avg.com

Middle Earth Games Ltd

Website:

<<
http://www.middleearthgames.com


http://www.middleearthgames.com>www.middleearthgames.com

Email:

<
mailto:me@middleearthgames.com
<
mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK:

<https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK
340

North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
(EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial tel:+44%2029%202091%203359011 44 29 2091 3359 if in the
US)

Virus-free.

<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email
www.avg.com

Middle Earth Games Ltd

Website:
<
http://www.middleearthgames.com


www.middleearthgames.com

Email:
<
mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial 011 44 29 2091 3359 if in the US)

They’re rebuilding the game on new platform, which means the game may not work like it used to in some cases. Heh.

···

Sent from AOL Mobile Mail

-----Original Message-----
From: Brad Brunet brad.brunet@gmail.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

Well there’s sense and then’s the rules. The
rules are now updated in the Guide to reflect
that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I
personally prefer as a player and as a GM I think
it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds
threatening towns with only 300 troops, I’ve
often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with
much less than the required number of troops.

I think it is in keeping with the spirit of
Middle Earth that this is so. One person can
be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will
always be fog of war. But threatening is
really, really foggy. Some way to at least
estimate chance of success would be nice, and
if command rank vs loyalty is truly more
important than actual numbers, the ratio would
be good to know. Still won’t be able to be
certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be
known rather than merely implied - there’s no
way my C130+ with a mere 1300 or so troops
should have been able to threaten a
city/citadel, unless the city liyalty was so
low they were just looking for an excuse to
rebel, which would have been unlikely given it
was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing
cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com
[mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone
knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there’s always a chance that a poorer character will
succeed.
David

On 16 January 2018 at 14:59 “ME Games Ltd > >> > mailto:me@MiddleEarthGames.comme@MiddleEarthGames.com [mepbmlist]” > >> > > <mailto:mepbmlist@yahoogroups.com mepbmlist@yahoogroups.com> wrote:

Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum
recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
r

Virus-free.
<http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient>www.avg.com

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: mailto:me@middleearthgames.comme@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)

Oh. Well, in that case – would you MEG guys consider making the
agent guard orders more effective?

···

At 07:09 PM 1/17/2018, Ernie DrakaraGM@aol.com [mepbmlist] wrote:

They’re rebuilding the game on new platform, which means the game may not
work like it used to in some cases. Heh.

Sent from AOL Mobile Mail

-----Original Message-----

From: Brad Brunet brad.brunet@gmail.com [mepbmlist]
mepbmlist@yahoogroups.com

To: mepbmlist mepbmlist@yahoogroups.com

Sent: Wed, Jan 17, 2018 11:24 AM

Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and “ruling”…?? I
issue the order and the program rolls dice and gives me results.
What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd > me@MiddleEarthGames.com > [mepbmlist] > < > mepbmlist@yahoogroups.com> wrote:

Well there’s sense and then’s the rules. The
rules are now updated in the Guide to reflect
that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I
personally prefer as a player and as a GM I think
it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds
threatening towns with only 300 troops, I’ve
often sent Ashdurbuk eastwards to take 2904 and 3002 that
way.

And as Arthedain, I’ve threatened Carn Dum with
much less than the required number of troops.

I think it is in keeping with the spirit of
Middle Earth that this is so. One person can
be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will
always be fog of war. But threatening is
really, really foggy. Some way to at least
estimate chance of success would be nice, and
if command rank vs loyalty is truly more
important than actual numbers, the ratio would
be good to know. Still won’t be able to be
certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be
known rather than merely implied - there’s no
way my C130+ with a mere 1300 or so troops
should have been able to threaten a
city/citadel, unless the city liyalty was so
low they were just looking for an excuse to
rebel, which would have been unlikely given it
was the dwarven capital and they hadn’t been hurt that
bad…

That’s not fog of war, that is a billowing
cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd
me@MiddleEarthGames.com

[mepbmlist]
<
mepbmlist@yahoogroups.com>

To: mepbmlist
<
mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone
knows everything, the game will be
less interesting. I think, a bit like there is always a
chance that a good

character will fail, there’s always a chance that a
poorer character will

succeed.
David

On 16 January 2018 at 14:59 "ME Games
Ltd

<
mailto:me@MiddleEarthGames.com

me@MiddleEarthGames.com
[mepbmlist]"

<<
mailto:mepbmlist@yahoogroups.com>
mepbmlist@yahoogroups.com

wrote:

Yeah thanks Ernie, I concur it’s happened
lots

the rules shouly really say minimum
recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the
original

game always allowed a chance to threaten
with

less than the official number of troops. It
was

more weighted towards command rank vs
loyalty.

In 1650 way back in the day I once
threatened

Moria, a city/citadel, away from the
dwarves,

with a dog lord army that had less than
1500

troops, but my comman rank was over 130
thanks

to command items, ironically including the
dwarven ring of power.

Now, I’d be in favor of a greater adherence
to

what the rulebook claimed, provided the
actual

mechanics were more transparent to the
players.

But many, many games have seen high
command

r

Virus-free.
<
http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient

www.avg.com

Middle Earth Games Ltd

Website:
<
http://www.middleearthgames.com


www.middleearthgames.com

Email:
<
mailto:me@middleearthgames.com

me@middleearthgames.com

Post: UK:

340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
(EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if
in the US)

I have noticed in recent times that guard orders are much less effective and agents are much less effective when in enemy pop centres.

···

Sent from Mail for Windows 10

From: Jeremy Richman jeremyrichman@comcast.net [mepbmlist]
Sent: 18 January 2018 05:38
To: mepbmlist@yahoogroups.com; mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc

Oh. Well, in that case – would you MEG guys consider making the agent guard orders more effective?

At 07:09 PM 1/17/2018, Ernie DrakaraGM@aol.com [mepbmlist] wrote:

They’re rebuilding the game on new platform, which means the game may not work like it used to in some cases. Heh.

Sent from AOL Mobile Mail

-----Original Message-----
From: Brad Brunet brad.brunet@gmail.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] < mepbmlist@yahoogroups.com> wrote:

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist] < mepbmlist@yahoogroups.com>

To: mepbmlist < mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there is always a chance that a good

character will fail, there’s always a chance that a poorer character will

succeed.

David

On 16 January 2018 at 14:59 “ME Games Ltd > >> > < mailto:me@MiddleEarthGames.com >me@MiddleEarthGames.com [mepbmlist]” > >> > > << mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com > wrote:

Yeah thanks Ernie, I concur it’s happened lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original

game always allowed a chance to threaten with

less than the official number of troops. It was

more weighted towards command rank vs loyalty.

In 1650 way back in the day I once threatened

Moria, a city/citadel, away from the dwarves,

with a dog lord army that had less than 1500

troops, but my comman rank was over 130 thanks

to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to

what the rulebook claimed, provided the actual

mechanics were more transparent to the players.

But many, many games have seen high command

r

Virus-free.

< http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient >www.avg.com

Middle Earth Games Ltd

Website: < http://www.middleearthgames.com > www.middleearthgames.com

Email: < mailto:me@middleearthgames.com >me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial 011 44 29 2091 3359 if in the US)

Not to mention bizarre dragon encounter results.

Brad

···

On Thu, Jan 18, 2018 at 2:14 AM, David Crane dazedandconfused@blueyonder.co.uk [mepbmlist] mepbmlist@yahoogroups.com wrote:

I have noticed in recent times that guard orders are much less effective and agents are much less effective when in enemy pop centres.

Sent from Mail for Windows 10

From: Jeremy Richman jeremyrichman@comcast.net [mepbmlist]
Sent: 18 January 2018 05:38
To: mepbmlist@yahoogroups.com; mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc

Oh. Well, in that case – would you MEG guys consider making the agent guard orders more effective?

At 07:09 PM 1/17/2018, Ernie DrakaraGM@aol.com [mepbmlist] wrote:

They’re rebuilding the game on new platform, which means the game may not work like it used to in some cases. Heh.

Sent from AOL Mobile Mail

-----Original Message-----
From: Brad Brunet brad.brunet@gmail.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] < mepbmlist@yahoogroups.com> wrote:

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist] < mepbmlist@yahoogroups.com>

To: mepbmlist < mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there is always a chance that a good

character will fail, there’s always a chance that a poorer character will

succeed.

David

On 16 January 2018 at 14:59 "ME Games Ltd

< mailto:me@MiddleEarthGames.com >me@MiddleEarthGames.com [mepbmlist]"

<< mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com > wrote:

Yeah thanks Ernie, I concur it’s happened lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original

game always allowed a chance to threaten with

less than the official number of troops. It was

more weighted towards command rank vs loyalty.

In 1650 way back in the day I once threatened

Moria, a city/citadel, away from the dwarves,

with a dog lord army that had less than 1500

troops, but my comman rank was over 130 thanks

to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to

what the rulebook claimed, provided the actual

mechanics were more transparent to the players.

But many, many games have seen high command

r

Virus-free.

< http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient >www.avg.com

Middle Earth Games Ltd

Website: < http://www.middleearthgames.com > www.middleearthgames.com

Email: < mailto:me@middleearthgames.com >me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial 011 44 29 2091 3359 if in the US)

I did unexpectedly lose a few characters to dragons in a recent game. Also, they seem reluctant to go home. I had a few sitting at Osgiliath for a while (not in an army).

···

Sent from Mail for Windows 10

From: Brad Brunet brad.brunet@gmail.com [mepbmlist]
Sent: 18 January 2018 12:46
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc

Not to mention bizarre dragon encounter results.

Brad

On Thu, Jan 18, 2018 at 2:14 AM, David Crane dazedandconfused@blueyonder.co.uk [mepbmlist] mepbmlist@yahoogroups.com wrote:

I have noticed in recent times that guard orders are much less effective and agents are much less effective when in enemy pop centres.

Sent from Mail for Windows 10

From: Jeremy Richman jeremyrichman@comcast.net [mepbmlist]
Sent: 18 January 2018 05:38
To: mepbmlist@yahoogroups.com; mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc

Oh. Well, in that case – would you MEG guys consider making the agent guard orders more effective?

At 07:09 PM 1/17/2018, Ernie DrakaraGM@aol.com [mepbmlist] wrote:

They’re rebuilding the game on new platform, which means the game may not work like it used to in some cases. Heh.

Sent from AOL Mobile Mail

-----Original Message-----
From: Brad Brunet brad.brunet@gmail.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd me@MiddleEarthGames.com [mepbmlist] < mepbmlist@yahoogroups.com> wrote:

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that way.

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to me.

Jeremy

At 02:06 PM 1/16/2018, you wrote:

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that bad…

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the mechanics.

E3

Sent from AOL Mobile Mail

-----Original Message-----

From: ME Games Ltd me@MiddleEarthGames.com

[mepbmlist] < mepbmlist@yahoogroups.com>

To: mepbmlist < mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Yeah but other players like - this is the rule so… :slight_smile:

C

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there is always a chance that a good

character will fail, there’s always a chance that a poorer character will

succeed.

David

On 16 January 2018 at 14:59 “ME Games Ltd > > >> > < mailto:me@MiddleEarthGames.com >me@MiddleEarthGames.com [mepbmlist]” > > >> > > << mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com > wrote:

Yeah thanks Ernie, I concur it’s happened lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the original

game always allowed a chance to threaten with

less than the official number of troops. It was

more weighted towards command rank vs loyalty.

In 1650 way back in the day I once threatened

Moria, a city/citadel, away from the dwarves,

with a dog lord army that had less than 1500

troops, but my comman rank was over 130 thanks

to command items, ironically including the dwarven ring of power.

Now, I’d be in favor of a greater adherence to

what the rulebook claimed, provided the actual

mechanics were more transparent to the players.

But many, many games have seen high command

r

Virus-free.

< http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient >www.avg.com

Middle Earth Games Ltd

Website: < http://www.middleearthgames.com > www.middleearthgames.com

Email: < mailto:me@middleearthgames.com >me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)

(Dial 011 44 29 2091 3359 if in the US)