Osgiliath does have the only Starbucks in Middle Earth.
···
From: mepbmlist@yahoogroups.com mepbmlist@yahoogroups.com on behalf of David Crane dazedandconfused@blueyonder.co.uk [mepbmlist] mepbmlist@yahoogroups.com
Sent: Thursday, January 18, 2018 3:47:28 PM
To: mepbmlist@yahoogroups.com
Subject: RE: [mepbmlist] Threatening a pc
I did unexpectedly lose a few characters to dragons in a recent game. Also, they seem reluctant to go home. I had a few sitting at Osgiliath for a while (not in an army).
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From: Brad Brunet brad.brunet@gmail.com [mepbmlist]
Sent: 18 January 2018 12:46
To: mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc
Not to mention bizarre dragon encounter results.
Brad
On Thu, Jan 18, 2018 at 2:14 AM, David Crane
dazedandconfused@blueyonder.co.uk [mepbmlist] mepbmlist@yahoogroups.com wrote:
I have noticed in recent times that guard orders are much less effective and agents are much less effective when in enemy pop centres.
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From:
Jeremy Richman jeremyrichman@comcast.net [mepbmlist]
Sent: 18 January 2018 05:38
To: mepbmlist@yahoogroups.com;
mepbmlist@yahoogroups.com
Subject: Re: [mepbmlist] Threatening a pc
Oh. Well, in that case – would you MEG guys consider making the agent guard orders more effective?
At 07:09 PM 1/17/2018, Ernie DrakaraGM@aol.com [mepbmlist] wrote:
They’re rebuilding the game on new platform, which means the game may not work like it used to in some cases. Heh.
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-----Original Message-----
From: Brad Brunet brad.brunet@gmail.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pcWhat do you mean by “rules” and “ruling”…?? I issue the order and the program rolls dice and gives me results. What does the GM have to do with it?
Brad
On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd
me@MiddleEarthGames.com [mepbmlist] < mepbmlist@yahoogroups.com> wrote:
Well there’s sense and then’s the rules. The
rules are now updated in the Guide to reflect
that as they’re our source of ruling now.
Thanks for the feedback guys - it’s what I
personally prefer as a player and as a GM I think
it adds more skill to the game.
Clint
At 08:58 17/01/2018, you wrote:
a C90 (with arties) routinely succeeds
threatening towns with only 300 troops, I’ve
often sent Ashdurbuk eastwards to take 2904 and 3002 that way.
And as Arthedain, I’ve threatened Carn Dum with
much less than the required number of troops.
I think it is in keeping with the spirit of
Middle Earth that this is so. One person can
be so powerful as to have this impact, it makes sense to me.
Jeremy
At 02:06 PM 1/16/2018, you wrote:
And when there’s a random roll, there will
always be fog of war. But threatening is
really, really foggy. Some way to at least
estimate chance of success would be nice, and
if command rank vs loyalty is truly more
important than actual numbers, the ratio would
be good to know. Still won’t be able to be
certain, especially if loyalty isn’t known. But
fortifications impact, for example, should be
known rather than merely implied - there’s no
way my C130+ with a mere 1300 or so troops
should have been able to threaten a
city/citadel, unless the city liyalty was so
low they were just looking for an excuse to
rebel, which would have been unlikely given it
was the dwarven capital and they hadn’t been hurt that bad…
That’s not fog of war, that is a billowing
cloud of dense black smoke obscuring the mechanics.
E3
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-----Original Message-----
From: ME Games Ltd
me@MiddleEarthGames.com
[mepbmlist] < mepbmlist@yahoogroups.com>
To: mepbmlist < mepbmlist@yahoogroups.com>
Sent: Tue, Jan 16, 2018 12:29 PM
Subject: Re: [mepbmlist] Threatening a pc
Yeah but other players like - this is the rule so…
C
At 16:22 16/01/2018, you wrote:
I prefer a bit of fog of war. If everyone
knows everything, the game will be
less interesting. I think, a bit like there is always a chance that a good
character will fail, there’s always a chance that a poorer character will
succeed.
David
On 16 January 2018 at 14:59 "ME Games Ltd
< mailto:me@MiddleEarthGames.com >me@MiddleEarthGames.com [mepbmlist]"
<< mailto:mepbmlist@yahoogroups.com>
mepbmlist@yahoogroups.com > wrote:
Yeah thanks Ernie, I concur it’s happened lots
the rules shouly really say minimum
recommended forced not minimum force.
We’re updating the guide to reflect this.
Clint
At 14:54 16/01/2018, you wrote:
Despite what the rulebook said, the original
game always allowed a chance to threaten with
less than the official number of troops. It was
more weighted towards command rank vs loyalty.
In 1650 way back in the day I once threatened
Moria, a city/citadel, away from the dwarves,
with a dog lord army that had less than 1500
troops, but my comman rank was over 130 thanks
to command items, ironically including the dwarven ring of power.
Now, I’d be in favor of a greater adherence to
what the rulebook claimed, provided the actual
mechanics were more transparent to the players.
But many, many games have seen high command
r
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