Threatening a pc

Why is making the game easier a “good” thing?

Brad

···

On Thu, Jan 18, 2018 at 3:33 PM, Ernie DrakaraGM@aol.com [mepbmlist] mepbmlist@yahoogroups.com wrote:

I agree! It certainly makes it easier to get wars rolling etc.

I found some old FA games on my USB drive that had turn 1s, and the biggest 1st turn hit the market limit total I could find was a South Kingdom that netted 19,956 gold. Checked a few later turns in the single digits and didn’t find any sales totaling over 20k. Also, the market in those particular games at least bottomed out early and stayed there.

In recent games, I looked at a few turns 1 and 2 for games 41 and 43, and found the following:

Game 41, turn 1 limit was 23.x, 23,166, 23,268, and 23,337 were all market limit capped. The turn 2 limit was 26.x, 26,580, 26,552 and 26,227 were all market limit capped.

Game 43, turn 1 limit was 24.x, 24,162, 24,176 and 24,175. Turn 2 had 25,204 hit the limit, while 25,101 didn’t.

So assuming you have the goods to sell and the prices are right, you can definitely get more out if the market in 4th Age now than you could before, not a huge amount more but it definitely makes a difference, and I agree, it is a good thing. In the early game especially when folks are creating camps and naming characters, that extra gold from sales can make a bug difference. It also lends itself to maintaining a market that hasn’t bottomed out, which makes it possible to continuing growing the treasury, so it has a cumulative impact.

Not really concerned with why the market is more lucrative now, just that it is. Which is better for the game, as folks can survive easier economically, and military nations can afford to spring for metal equipment more often. :wink:

  • Ernie III

Sent from AOL Mobile Mail

-----Original Message-----
From: ME Games Ltd me@MiddleEarthGames.com [mepbmlist] mepbmlist@yahoogroups.com
To: mepbmlist mepbmlist@yahoogroups.com
Sent: Thu, Jan 18, 2018 03:07 PM
Subject: Re: [mepbmlist] Threatening a pc

It’s possible, I’ll add it to the list, if it has
then I think this is a good thing. Hard for me
to look at the old FAS games though

C

You mean like Ruingurth actually attacking my character who tried to
flee? Unheard of!!! I must have fled from Ruingurth over 20
times in the past and like every response and he just sat back
down. I was in shock!

Jeremy

···

At 07:46 AM 1/18/2018, you wrote:

Not to mention bizarre dragon encounter results.

Brad

On Thu, Jan 18, 2018 at 2:14 AM, David Crane > > dazedandconfused@blueyonder.co.uk [mepbmlist] > < > mepbmlist@yahoogroups.com> wrote:
Â

I have noticed in recent times that guard orders are much less
effective and agents are much less effective when in enemy pop
centres.

Â

Sent from
Mail for
Windows 10

Â

From: Jeremy Richman
jeremyrichman@comcast.net [mepbmlist]
Sent: 18 January 2018 05:38
To:

mepbmlist@yahoogroups.com;
mepbmlist@yahoogroups.com

Subject: Re: [mepbmlist] Threatening a pc

Â

Â

Oh. Well, in that case – would you MEG guys consider making
the agent guard orders more effective?

At 07:09 PM 1/17/2018, Ernie > DrakaraGM@aol.com [mepbmlist] > wrote:

Â

They’re rebuilding the game on new platform, which means the game may
not work like it used to in some cases. Heh.

Sent from AOL Mobile Mail

-----Original Message-----
From: Brad Brunet
brad.brunet@gmail.com
[mepbmlist]
<
mepbmlist@yahoogroups.com>
To: mepbmlist
<
mepbmlist@yahoogroups.com>
Sent: Wed, Jan 17, 2018 11:24 AM
Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and
“ruling”…?? I issue the order and the program rolls
dice and gives me results. What does the GM have to do with
it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd > me@MiddleEarthGames.com > [mepbmlist] < > mepbmlist@yahoogroups.com> wrote:

Â

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

Â

Â

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that
way.

Â

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

Â

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to
me.

Â

Jeremy

Â

Â

At 02:06 PM 1/16/2018, you wrote:

Â

Â

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that
bad…

Â

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the mechanics.

Â

E3

Â

Sent from AOL Mobile Mail

Â

Â

-----Original Message-----

From: ME Games Ltd
me@MiddleEarthGames.com

[mepbmlist] <
mepbmlist@yahoogroups.com>

To: mepbmlist <
mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Â

Â

Yeah but other players like - this is the rule so…
:slight_smile:

Â

C

Â

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there is always a
chance that a good

character will fail, there’s always a chance that a
poorer character will

succeed.

David

On 16 January 2018 at 14:59 "ME Games
Ltd

<

mailto:me@MiddleEarthGames.com

me@MiddleEarthGames.com
[mepbmlist]"

<<

mailto:mepbmlist@yahoogroups.com>
mepbmlist@yahoogroups.com

wrote:

Yeah thanks Ernie, I concur it’s happened
lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the
original

game always allowed a chance to threaten
with

less than the official number of troops. It
was

more weighted towards command rank vs
loyalty.

In 1650 way back in the day I once
threatened

Moria, a city/citadel, away from the
dwarves,

with a dog lord army that had less than
1500

troops, but my comman rank was over 130
thanks

to command items, ironically including the
dwarven ring of power.

Now, I’d be in favor of a greater adherence
to

what the rulebook claimed, provided the
actual

mechanics were more transparent to the
players.

But many, many games have seen high
command

r

Â

Â

Virus-free.

<
http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient
www.avg.com

Â

Middle Earth Games Ltd

Website:
<

http://www.middleearthgames.com



www.middleearthgames.com

Email: <

mailto:me@middleearthgames.com

me@middleearthgames.com

Post: UK:

340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
(EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main
engaged)

(Dial 011 44 29 2091 3359 if
in the US)

Â

I've recruited Angurth many times by attacking him but in a recent game he ate
two of my chaps.

···

On 19 January 2018 at 07:04 "Jeremy Richman jeremyrichman@comcast.net > [mepbmlist]" <mepbmlist@yahoogroups.com> wrote:

You mean like Ruingurth actually attacking my
character who tried to flee? Unheard of!!! I
must have fled from Ruingurth over 20 times in
the past and like every response and he just sat back down. I was in shock!

Jeremy

At 07:46 AM 1/18/2018, you wrote:
>
>
>Not to mention bizarre dragon encounter results.
>
>Brad
>
>On Thu, Jan 18, 2018 at 2:14 AM, David Crane > ><mailto:dazedandconfused@blueyonder.co.uk>dazedandconfused@blueyonder.co.uk > >[mepbmlist] > ><<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com> wrote:

>
>I have noticed in recent times that guard orders
>are much less effective and agents are much less
>effective when in enemy pop centres.
>

>
>Sent from <https://go.microsoft.com/fwlink/?LinkId=550986>Mail for Windows 10
>

>
>From: <mailto:mepbmlist@yahoogroups.com>Jeremy
>Richman jeremyrichman@comcast.net [mepbmlist]
>Sent: 18 January 2018 05:38
>To:
><mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com;
><mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com
>Subject: Re: [mepbmlist] Threatening a pc
>

>

>
>Oh. Well, in that case -- would you MEG guys
>consider making the agent guard orders more effective?
>
>At 07:09 PM 1/17/2018, Ernie > ><mailto:DrakaraGM@aol.com>DrakaraGM@aol.com [mepbmlist] wrote:
>

>
>They're rebuilding the game on new platform,
>which means the game may not work like it used to in some cases. Heh.
>
>
>Sent from AOL Mobile Mail
>
>
>-----Original Message-----
>From: Brad Brunet
><mailto:brad.brunet@gmail.com>brad.brunet@gmail.com
>[mepbmlist] <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
>To: mepbmlist <<mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
>Sent: Wed, Jan 17, 2018 11:24 AM
>Subject: Re: [mepbmlist] Threatening a pc
>
>
>
>
>What do you mean by "rules" and "ruling"..?? I
>issue the order and the program rolls dice and
>gives me results. What does the GM have to do with it?
>
>Brad
>
>On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd > ><mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com > >[mepbmlist] <<mailto:mepbmlist@yahoogroups.com> > >mepbmlist@yahoogroups.com> wrote:
>

>
>Well there's sense and then's the rules. The
>
>rules are now updated in the Guide to reflect
>
>that as they're our source of ruling now.
>
>Thanks for the feedback guys - it's what I
>
>personally prefer as a player and as a GM I think
>
>it adds more skill to the game.
>
>Clint
>
>At 08:58 17/01/2018, you wrote:
>
> >Â
>
> >Â
>
> >a C90 (with arties) routinely succeeds
>
> >threatening towns with only 300 troops, I've
>
> >often sent Ashdurbuk eastwards to take 2904 and 3002 that way.
>
> >Â
>
> >And as Arthedain, I've threatened Carn Dum with
>
> >much less than the required number of troops.
>
> >Â
>
> >I think it is in keeping with the spirit of
>
> >Middle Earth that this is so. One person can
>
> >be so powerful as to have this impact, it makes sense to me.
>
> >Â
>
> >Jeremy
>
> >Â
>
> >Â
>
> >At 02:06 PM 1/16/2018, you wrote:
>
> >>Â
>
> >>Â
>
> >>And when there's a random roll, there will
>
> >>always be fog of war. But threatening is
>
> >>really, really foggy. Some way to at least
>
> >>estimate chance of success would be nice, and
>
> >>if command rank vs loyalty is truly more
>
> >>important than actual numbers, the ratio would
>
> >>be good to know. Still won't be able to be
>
> >>certain, especially if loyalty isn't known. But
>
> >>fortifications impact, for example, should be
>
> >>known rather than merely implied - there's no
>
> >>way my C130+ with a mere 1300 or so troops
>
> >>should have been able to threaten a
>
> >>city/citadel, unless the city liyalty was so
>
> >>low they were just looking for an excuse to
>
> >>rebel, which would have been unlikely given it
>
> >>was the dwarven capital and they hadn't been hurt that bad...
>
> >>Â
>
> >>That's not fog of war, that is a billowing
>
> >>cloud of dense black smoke obscuring the mechanics.
>
> >>Â
>
> >>E3
>
> >>Â
>
> >>Sent from AOL Mobile Mail
>
> >>Â
>
> >>Â
>
> >>-----Original Message-----
>
> >>From: ME Games Ltd <mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com
>
> >>[mepbmlist] <<mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com>
>
> >>To: mepbmlist
> <<mailto:mepbmlist@yahoogroups.com> mepbmlist@yahoogroups.com>
>
> >>Sent: Tue, Jan 16, 2018 12:29 PM
>
> >>Subject: Re: [mepbmlist] Threatening a pc
>
> >>Â
>
> >>Â
>
> >>Yeah but other players like - this is the rule so... :slight_smile:
>
> >>Â
>
> >>C
>
> >>Â
>
> >>At 16:22 16/01/2018, you wrote:
>
> >> >
>
> >> >
>
> >> >I prefer a bit of fog of war. If everyone
>
> >> knows everything, the game will be
>
> >> >less interesting. I think, a bit like there
> is always a chance that a good
>
> >> >character will fail, there's always a chance that a poorer character
> >> >will
>
> >> >succeed.
>
> >> >David
>
> >> >
>
> >> > > On 16 January 2018 at 14:59 "ME Games Ltd
>
> >> > <
> mailto:me@MiddleEarthGames.com ><mailto:me@Middl
> eEarthGames.com>me@MiddleEarthGames.com [mepbmlist]"
>
> >> > > << mailto:mepbmlist@yahoogroups.com>
> <mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com > wrote:
>
> >> > >
>
> >> > >
>
> >> > > Yeah thanks Ernie, I concur it's happened lots
>
> >> > > the rules shouly really say minimum
>
> >> recommended forced not minimum force.
>
> >> > >
>
> >> > > We're updating the guide to reflect this.
>
> >> > >
>
> >> > > Clint
>
> >> > >
>
> >> > > At 14:54 16/01/2018, you wrote:
>
> >> > >
>
> >> > >
>
> >> > > >Despite what the rulebook said, the original
>
> >> > > >game always allowed a chance to threaten with
>
> >> > > >less than the official number of troops. It was
>
> >> > > >more weighted towards command rank vs loyalty.
>
> >> > > >In 1650 way back in the day I once threatened
>
> >> > > >Moria, a city/citadel, away from the dwarves,
>
> >> > > >with a dog lord army that had less than 1500
>
> >> > > >troops, but my comman rank was over 130 thanks
>
> >> > > >to command items, ironically including the dwarven ring of power.
>
> >> > > >
>
> >> > > >Now, I'd be in favor of a greater adherence to
>
> >> > > >what the rulebook claimed, provided the actual
>
> >> > > >mechanics were more transparent to the players.
>
> >> > > >But many, many games have seen high command
>
> >> > > >r
>
> >Â
>
> >Â
>
> >Virus-free.
>
> ><
> http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient
>
> ><http://www.avg.com/>www.avg.com
>
> >Â
>
>Middle Earth Games Ltd
>
>Website: < http://www.middleearthgames.com > www.middleearthgames.com
>
>Email: <
>mailto:me@middleearthgames.com ><mailto:me@middle
>earthgames.com>me@middleearthgames.com
>
>Post: UK:
><https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK&entry=gmail&source=g>340
>
>North Road, Cardiff CF14 3BP UK
>
>Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
>
>UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
>
>(Dial <tel:+44%2029%202091%203359>011 44 29 2091 3359 if in the US)
>
>
>

>
>
>

That’s very disturbing. I’ve also always had a result of recruiting
him by attacking in the past.

Jeremy

···

At 02:08 AM 1/19/2018, you wrote:

I’ve recruited Angurth many times by attacking him but in a recent game
he ate

two of my chaps.

On 19 January 2018 at 07:04 “Jeremy Richman > jeremyrichman@comcast…net > > > [mepbmlist]” mepbmlist@yahoogroups.com wrote:

You mean like Ruingurth actually attacking my

character who tried to flee? Unheard of!!! I

must have fled from Ruingurth over 20 times in

the past and like every response and he just sat back down. I was in
shock!

Jeremy

At 07:46 AM 1/18/2018, you wrote:

Not to mention bizarre dragon encounter results.

Brad

On Thu, Jan 18, 2018 at 2:14 AM, David Crane

<
mailto:dazedandconfused@blueyonder.co.uk
dazedandconfused@blueyonder.co.uk

[mepbmlist]

<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>
wrote:

Â

I have noticed in recent times that guard orders

are much less effective and agents are much less

effective when in enemy pop centres.

Â

Sent from
<
https://go.microsoft.com/fwlink/?LinkId=550986
>Mail for Windows
10

Â

From:
<
mailto:mepbmlist@yahoogroups.com>Jeremy

Richman jeremyrichman@comcast.net [mepbmlist]

Sent: 18 January 2018 05:38

To:

<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com;

<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com

Subject: Re: [mepbmlist] Threatening a pc

Â

Â

Oh. Well, in that case – would you MEG guys

consider making the agent guard orders more effective?

At 07:09 PM 1/17/2018, Ernie > > > > >< > mailto:DrakaraGM@aol.com>DrakaraGM@aol.com [mepbmlist] wrote:

Â

They’re rebuilding the game on new platform,

which means the game may not work like it used to in some cases.
Heh.

Sent from AOL Mobile Mail

-----Original Message-----

From: Brad Brunet

<
mailto:brad.brunet@gmail.com>brad.brunet@gmail.com

[mepbmlist]
<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>

To: mepbmlist
<<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com>

Sent: Wed, Jan 17, 2018 11:24 AM

Subject: Re: [mepbmlist] Threatening a pc

What do you mean by “rules” and
“ruling”…?? I

issue the order and the program rolls dice and

gives me results. What does the GM have to do with it?

Brad

On Wed, Jan 17, 2018 at 11:05 AM, ME Games Ltd

<
mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com

[mepbmlist]
<<
mailto:mepbmlist@yahoogroups.com>

mepbmlist@yahoogroups.com> wrote:

Â

Well there’s sense and then’s the rules. The

rules are now updated in the Guide to reflect

that as they’re our source of ruling now.

Thanks for the feedback guys - it’s what I

personally prefer as a player and as a GM I think

it adds more skill to the game.

Clint

At 08:58 17/01/2018, you wrote:

Â

Â

a C90 (with arties) routinely succeeds

threatening towns with only 300 troops, I’ve

often sent Ashdurbuk eastwards to take 2904 and 3002 that
way…

Â

And as Arthedain, I’ve threatened Carn Dum with

much less than the required number of troops.

Â

I think it is in keeping with the spirit of

Middle Earth that this is so. One person can

be so powerful as to have this impact, it makes sense to
me.

Â

Jeremy

Â

Â

At 02:06 PM 1/16/2018, you wrote:

Â

Â

And when there’s a random roll, there will

always be fog of war. But threatening is

really, really foggy. Some way to at least

estimate chance of success would be nice, and

if command rank vs loyalty is truly more

important than actual numbers, the ratio would

be good to know. Still won’t be able to be

certain, especially if loyalty isn’t known. But

fortifications impact, for example, should be

known rather than merely implied - there’s no

way my C130+ with a mere 1300 or so troops

should have been able to threaten a

city/citadel, unless the city liyalty was so

low they were just looking for an excuse to

rebel, which would have been unlikely given it

was the dwarven capital and they hadn’t been hurt that
bad…

Â

That’s not fog of war, that is a billowing

cloud of dense black smoke obscuring the
mechanics.

Â

E3

Â

Sent from AOL Mobile Mail

Â

Â

-----Original Message-----

From: ME Games Ltd
<
mailto:me@MiddleEarthGames.com>me@MiddleEarthGames.com

[mepbmlist]
<<
mailto:mepbmlist@yahoogroups.com>
mepbmlist@yahoogroups.com>

To: mepbmlist

<<
mailto:mepbmlist@yahoogroups.com>
mepbmlist@yahoogroups.com>

Sent: Tue, Jan 16, 2018 12:29 PM

Subject: Re: [mepbmlist] Threatening a pc

Â

Â

Yeah but other players like - this is the rule so…
:slight_smile:

Â

C

Â

At 16:22 16/01/2018, you wrote:

I prefer a bit of fog of war. If everyone

knows everything, the game will be

less interesting. I think, a bit like there

is always a chance that a good

character will fail, there’s always a chance that
a poorer character

will

succeed.

David

On 16 January 2018 at 14:59 "ME Games
Ltd

<

mailto:me@MiddleEarthGames.com ><mailto:me@Middl

eEarthGames.com>me@MiddleEarthGames.com
[mepbmlist]"

<<

mailto:mepbmlist@yahoogroups.com>

<
mailto:mepbmlist@yahoogroups.com>mepbmlist@yahoogroups.com >
wrote:

Yeah thanks Ernie, I concur it’s happened
lots

the rules shouly really say minimum

recommended forced not minimum force.

We’re updating the guide to reflect
this.

Clint

At 14:54 16/01/2018, you wrote:

Despite what the rulebook said, the
original

game always allowed a chance to threaten
with

less than the official number of troops.
It was

more weighted towards command rank vs
loyalty.

In 1650 way back in the day I once
threatened

Moria, a city/citadel, away from the
dwarves,

with a dog lord army that had less than
1500

troops, but my comman rank was over 130
thanks

to command items, ironically including
the dwarven ring of power.

Now, I’d be in favor of a greater
adherence to

what the rulebook claimed, provided the
actual

mechanics were more transparent to the
players.

But many, many games have seen high
command

r

Â

Â

Virus-free.

<


http://www.avg.com/email-signature?utm_medium=email&utm_source=link&utm_campaign=sig-email&utm_content=emailclient

<
http://www.avg.com/
>
www.avg.com

Â

Middle Earth Games Ltd

Website: <

http://www.middleearthgames.com
>

www.middleearthgames.com

Email: <

mailto:me@middleearthgames.com ><mailto:me@middle

earthgames.com>me@middleearthgames.com

Post: UK:

<https://maps.google.com/?q=340+North+Road,+Cardiff+CF14+3BP+UK
340

North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30
(EST)

UK: 029 2091 3359 (029 2062 5665 can be used if main
engaged)

(Dial tel:+44%2029%202091%203359011 44 29 2091 3359 if
in the US)

Â

Hi

Re migration/maintenance: In general, I'm trying to do as little as possible as there are hardly any automated tests. As a big picture, I'm migrating the organisation of Cosmic from a monolithic mass, to be more partitioned, where responsibilities are clear (to reduce future maintenance effort) and there's a chance in the future of running it on something that isn't a desktop PC. I'm only doing this whilst investigating specific issues, so I can be sure that I'm not breaking things.

putting aside the mindfulness of working on business operations...
long term goals in arbitrary order:
1. sufficiently reorganised Cosmic, to support testing individual parts and a formal automatic regression test.
2. structured so that a UI free version of cosmic could run.
3. If Delphi 7 (circa 2002) completely fails to run on modern windows (eg the help system no longer works on windows 8+) then via goal 2 it gets ported to the Free Pascal Compiler.
4. Bolt on a javascript engine for the encounters rather than the current scripting engine. Much better for getting others to write encounters. It could run alongside existing encounters.
5. Turn it into a long-running service that you poke orders at to get processed, and it generates a signal to indicate to a webhost that new turns are available.

So that helpful?

Clint

Wow that's a long thread :slight_smile: .. Great!

One techy question from a curious IT guy...

From what to what are you migrating the code? program language wise

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···

At 17:28 18/01/2018, you wrote:

Game 43, turn 1 limit was 24.x, 24,162, 24,176 and 24,175. Turn 2 had 25,204 hit the limit, while 25,101 didn't.

So assuming you have the goods to sell and the prices are right, you can defini tely get more out if the market in 4th Age now than you could before, not a huge amount more but it definitely makes a difference, and I agree, it is a good thing.

Good stuff I suspect we're using the 1650/2950 market engine which might be slightly different to the 1000 market engine but won't distract the coders unless you guys are concerned. I have to keep them in their little box and let in the sunshine from time to time for vitamin d and exercise regime.

** Which is better for the game, as folks can survive easier economically, and military nations can afford to spring for metal equipment more often. :wink:

Middle Earth Games Ltd

Website: <http://www.middleearthgames.com>www.middleearthgames.com

Email: <mailto:me@middleearthgames.com>me@middleearthgames.com

Post: UK: 340 North Road, Cardiff CF14 3BP UK

Telephone: Phone Times: 10am-6:30pm UK Time (BST); 5am-1.30 (EST)
UK: 029 2091 3359 (029 2062 5665 can be used if main engaged)
(Dial 011 44 29 2091 3359 if in the US)