What happened to open 12v12/10v10 games without neutrals?

Clint,

As any of us who read the MEPBM game forum's know, there is a bunch
of shenanigans going on that does not help the "game" as we know it.
In my two current games, and also my last game (Me 95 which I
dropped), the neutral sitiuation has led to lessened enjoyment and
short games which are then not worth the $7+ US turn fee and set up.
Without going into detail - you can read the threads regarding ME 95,
ME 35, and ME 233 - we have lopsided neutral choices for one side or
the other for various reasons, the other side cries foul and starts
dropping, and the game degenerates. In the case of 233, we have a
neutral (Duns) who is using the game as a forum for him to protest
the new PRS system, and this has caused erratic gameplay as well,
shall we say.

In some thread in the last few months, I recall you responding to
someone when they asked if you would offer an open, no neutral game
for those that did not want to go to the trouble or know enough
players to form a grudge team, and still like to meet new players.
I have seen nothing of this since then.

Would any others like to see such a game ? Those who tire of neutral
doings and undoings, games you've invested time and money in for a
handful of turns degenerating quickly, etc. - does this sound like
something you would sign up for ?

Don Palmer
Rhudaur 35
Ice King 233

I would definitely be interested in a no neutral game.

Scott Falzone

--- In mepbmlist@yahoogroups.com, "fpfalls" <donald.palmer@c...>
wrote:

Clint,

As any of us who read the MEPBM game forum's know, there is a bunch
of shenanigans going on that does not help the "game" as we know it.
In my two current games, and also my last game (Me 95 which I
dropped), the neutral sitiuation has led to lessened enjoyment and
short games which are then not worth the $7+ US turn fee and set up.
Without going into detail - you can read the threads regarding ME

95,

ME 35, and ME 233 - we have lopsided neutral choices for one side

or

the other for various reasons, the other side cries foul and starts
dropping, and the game degenerates. In the case of 233, we have a
neutral (Duns) who is using the game as a forum for him to protest
the new PRS system, and this has caused erratic gameplay as well,
shall we say.

In some thread in the last few months, I recall you responding to
someone when they asked if you would offer an open, no neutral

game

for those that did not want to go to the trouble or know enough
players to form a grudge team, and still like to meet new players.
I have seen nothing of this since then.

Would any others like to see such a game ? Those who tire of

neutral

···

doings and undoings, games you've invested time and money in for a
handful of turns degenerating quickly, etc. - does this sound like
something you would sign up for ?

Don Palmer
Rhudaur 35
Ice King 233

I also would be interested in such a game (12 vs 12).
Although, don't count on an "open" pre-alligned game
as the solution to the problem of a "too short" game.

JCC

--- fpfalls <donald.palmer@ci.minneapolis.mn.us>
wrote:

···

Clint,

As any of us who read the MEPBM game forum's know,
there is a bunch
of shenanigans going on that does not help the
"game" as we know it.
In my two current games, and also my last game (Me
95 which I
dropped), the neutral sitiuation has led to lessened
enjoyment and
short games which are then not worth the $7+ US turn
fee and set up.
Without going into detail - you can read the threads
regarding ME 95,
ME 35, and ME 233 - we have lopsided neutral choices
for one side or
the other for various reasons, the other side cries
foul and starts
dropping, and the game degenerates. In the case of
233, we have a
neutral (Duns) who is using the game as a forum for
him to protest
the new PRS system, and this has caused erratic
gameplay as well,
shall we say.

In some thread in the last few months, I recall you
responding to
someone when they asked if you would offer an open,
no neutral game
for those that did not want to go to the trouble or
know enough
players to form a grudge team, and still like to
meet new players.
I have seen nothing of this since then.

Would any others like to see such a game ? Those who
tire of neutral
doings and undoings, games you've invested time and
money in for a
handful of turns degenerating quickly, etc. - does
this sound like
something you would sign up for ?

Don Palmer
Rhudaur 35
Ice King 233

__________________________________
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I would definitely be interested in a no neutral game.

Scott Falzone

Hey Scott, some neutrals are ok... right??? <grin>

My hunch is that part of the problem is (IMHO) PRS. It will be
interesting for Clint to monitor whether since PRS introduction,
there are lots more lopsided neutral declarations, and whether that
detracts from overal game length, balance, and enjoyment.

Some ideas for Clint to consider:
a. Have players who are joining a game as a neutral sign a "pledge"
that they'll make their declaration decision including balace as an
important consideration. Or have some games where this is expected
and others where it's free-for-all as is the current status.
b. Have games that enforce the idea of balance by making it
impossible for more than (n/2)+1 neutrals to declare for any one
allegiance (obviously they can remain neutral). This would require
source code changes and I don't think it's as good as asking players
to be grown-up and declare to help balance a game.
c. run 12v12 non-team games as suggested (but you lose one position
this way, and the diplomacy aspect - which a lot of people do enjoy)
d. don't allow people like me to run the diplomacy for a team as I
am likely to really botch it up like I did in FA42... :slight_smile:

Dave Holt

I would be interested even though I play neutrals often. One of the major reasons I rarely play standard open games is the time involved in winning neutrals to your side. . .And then there's the occasional crazed activist neutral such as we have in 233.

Russ

···

----- Original Message -----
  From: quantrill37
  To: mepbmlist@yahoogroups.com
  Sent: Tuesday, May 11, 2004 1:39 PM
  Subject: [mepbmlist] Re: What happened to open 12v12/10v10 games without neutrals?

  I would definitely be interested in a no neutral game.

  Scott Falzone

  --- In mepbmlist@yahoogroups.com, "fpfalls" <donald.palmer@c...>
  wrote:
  >
  > Clint,
  >
  > As any of us who read the MEPBM game forum's know, there is a bunch
  > of shenanigans going on that does not help the "game" as we know it.
  > In my two current games, and also my last game (Me 95 which I
  > dropped), the neutral sitiuation has led to lessened enjoyment and
  > short games which are then not worth the $7+ US turn fee and set up.
  > Without going into detail - you can read the threads regarding ME
  95,
  > ME 35, and ME 233 - we have lopsided neutral choices for one side
  or
  > the other for various reasons, the other side cries foul and starts
  > dropping, and the game degenerates. In the case of 233, we have a
  > neutral (Duns) who is using the game as a forum for him to protest
  > the new PRS system, and this has caused erratic gameplay as well,
  > shall we say.
  >
  > In some thread in the last few months, I recall you responding to
  > someone when they asked if you would offer an open, no neutral
  game
  > for those that did not want to go to the trouble or know enough
  > players to form a grudge team, and still like to meet new players.
  > I have seen nothing of this since then.
  >
  > Would any others like to see such a game ? Those who tire of
  neutral
  > doings and undoings, games you've invested time and money in for a
  > handful of turns degenerating quickly, etc. - does this sound like
  > something you would sign up for ?
  >
  > Don Palmer
  > Rhudaur 35
  > Ice King 233

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[Non-text portions of this message have been removed]

Okay I'm going to try this out as a game format (ie offer it out) and see what happens.

Clint

···

I also would be interested in such a game (12 vs 12).
Although, don't count on an "open" pre-alligned game
as the solution to the problem of a "too short" game.

JCC

--- fpfalls <donald.palmer@ci.minneapolis.mn.us>
wrote:
>
> Clint,
>
> As any of us who read the MEPBM game forum's know,
> there is a bunch
> of shenanigans going on that does not help the
> "game" as we know it.
> In my two current games, and also my last game (Me
> 95 which I
> dropped), the neutral sitiuation has led to lessened
> enjoyment and
> short games which are then not worth the $7+ US turn
> fee and set up.
> Without going into detail - you can read the threads
> regarding ME 95,
> ME 35, and ME 233 - we have lopsided neutral choices
> for one side or
> the other for various reasons, the other side cries
> foul and starts
> dropping, and the game degenerates. In the case of
> 233, we have a
> neutral (Duns) who is using the game as a forum for
> him to protest
> the new PRS system, and this has caused erratic
> gameplay as well,
> shall we say.
>
> In some thread in the last few months, I recall you
> responding to
> someone when they asked if you would offer an open,
> no neutral game
> for those that did not want to go to the trouble or
> know enough
> players to form a grudge team, and still like to
> meet new players.
> I have seen nothing of this since then.
>
> Would any others like to see such a game ? Those who
> tire of neutral
> doings and undoings, games you've invested time and
> money in for a
> handful of turns degenerating quickly, etc. - does
> this sound like
> something you would sign up for ?
>
> Don Palmer
> Rhudaur 35
> Ice King 233
>

__________________________________
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UK: 340 North Road, Cardiff CF14 3BP
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         Middle Earth - Legends
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It's convention season so that means that we've got a few more players joining us from Salute (we're going to Gencon in Minehead as well) etc so we're looking for players to help out a one or two newbies in the game.

Any takers? As per usual very cheap play and Bofa is a cool game.

Clint

···

***************************************************************
                 ME Games Ltd
         me@middleearthgames.com
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2062 5665 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: PO Box 680155, Marietta, GA 30068-0003
         Tel 770 579 6813 EST Weekdays
         Fax 503 296 2325
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         Middle Earth - Legends
         Serim Ral - Exile

I don't know that it would be effective to monitor that, as it relates
to the implementation of the PRS. Apparently, there is at least one
neutral out there who is attempting to sabotage the game just to prove
the PRS is bad. In fact, when the PRS discussion was ongoing, we had at
least one person flat-out say they would sabotage games and blame it on
the PRS just out of spite.

There are a lot of childish people out there, and most of them aren't
children... They just act like it.

Mike Mulka

···

-----Original Message-----
From: habanero_holt [mailto:habanero_holt@yahoo.com]

My hunch is that part of the problem is (IMHO) PRS. It will be
interesting for Clint to monitor whether since PRS introduction,
there are lots more lopsided neutral declarations, and whether that
detracts from overal game length, balance, and enjoyment.

My hunch is that part of the problem is (IMHO) PRS.

Nope. That's exactly what the "crazed activist" wants everyone to believe
though.

Some ideas for Clint to consider:
a. Have players who are joining a game as a neutral sign a "pledge"
that they'll make their declaration decision including balace as an
important consideration.

That's not what neutrals are. Neutrals in a war of Good vs Evil, are
nations who are out for what they can get. Self
interested. Amoral. _Some_ might want to play the role of heroic
equalizer - like certain nations in WW1 and WW2 who "discovered" a
conscience half way through. But others, quite legitimately in terms of
the game's story line, are simply out for what they can get, waiting to see
what side looks like it's winning and then jumping on board - just like in
real world history.

Or have some games where this is expected
and others where it's free-for-all as is the current status.

That's a more reasonable suggestion, but I expect Clint will point out that
the more variations you offer, the slower games get started. I'm sure
he'll consider a "pledged neutrals" game if you can demonstrate that
there's enough support. But who on earth wants to be a "pledged
neutral"? What's the point in being a neutral if you can't have total
freedom of choice and play as selfishly or generously as you want? Your
suggestion may benefit aligned players who feel hard done by, but it does
not offer much that I can see to potential neutral players.

b. Have games that enforce the idea of balance by making it
impossible for more than (n/2)+1 neutrals to declare for any one
allegiance (obviously they can remain neutral). This would require
source code changes and I don't think it's as good as asking players
to be grown-up and declare to help balance a game.

If you want balanced games there's a long standing tried and tested
solution - pre-aligned neutrals. I think most pre-arranged team games now
have pre-aligned neutrals. You should not have too much trouble getting
into one of these games, or getting anew one set up.

c. run 12v12 non-team games as suggested (but you lose one position
this way, and the diplomacy aspect - which a lot of people do enjoy)

But apparently not, from what you (and the earlier writer in the thread was
saying). What do you actually want? I play both types. I can see the fun
of the diplomacy, I can see the beauty of the more restricted, "tournament"
style rule of pre-aligned neutrals. But games in which you negotiate with
the Easterling who's final decision is going to be forced upon him
eventually by what distant Cor Rhu and Har decide? No thanks. You can't
have your cake and eat it.

d. don't allow people like me to run the diplomacy for a team as I
am likely to really botch it up like I did in FA42... :slight_smile:

Ah. Now there's your best point. Too many people failing to win over the
neutrals, and grumbling about it afterwards. I often play neutrals in open
games. It's not unusual to get negligible communication from one side,
sometimes both. It's not unusual to get communication which is SO
restricted, and SO cautious, that in the end it just bugs you so much that
you DO decide to attack that allegiance.. It's not unusual to declare, and
still get no communication from the team you've joined!

So when neutrals all go one way, they sometimes have a good reason.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

···

At 01:07 12/05/2004, habanero_holt wrote:

My hunch is that part of the problem is (IMHO) PRS. It will be
interesting for Clint to monitor whether since PRS introduction,
there are lots more lopsided neutral declarations, and whether that
detracts from overal game length, balance, and enjoyment.

*** Reckon it's nothing to do with PRS - some games just go that way and often they are more verbal. Recently played (before PRS) in a Grudge game and all 5 neutrals went the same side.

Some ideas for Clint to consider:
a. Have players who are joining a game as a neutral sign a "pledge"
that they'll make their declaration decision including balace as an
important consideration. Or have some games where this is expected
and others where it's free-for-all as is the current status.

Could do - or just try the above?

b. Have games that enforce the idea of balance by making it
impossible for more than (n/2)+1 neutrals to declare for any one
allegiance (obviously they can remain neutral). This would require
source code changes and I don't think it's as good as asking players
to be grown-up and declare to help balance a game.

Doesn't need source code - just a rule - but doable.

c. run 12v12 non-team games as suggested (but you lose one position
this way, and the diplomacy aspect - which a lot of people do enjoy)

Those games would still be available.

d. don't allow people like me to run the diplomacy for a team as I
am likely to really botch it up like I did in FA42... :slight_smile:

Interesting situation in FA42 but we won't go there... :slight_smile:

Clint

···

Dave Holt

Middle Earth PBM - hit reply to send to everyone
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****************************************************************
                 ME Games Ltd
         me@middleearthgames.com
         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2062 5665 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: PO Box 680155, Marietta, GA 30068-0003
         Tel 770 579 6813 EST Weekdays
         Fax 503 296 2325
****************************************************************
         Middle Earth - Legends
         Serim Ral - Exile

Okay I'm going to try this out as a game format (ie offer it out)

and see

what happens.

Clint

******** Thanks, Clint. What is the usual nation set-up for the
12 v. 12 game as far as what neutrals go to which side, and who is
left out ?
    And you did mention since there are no special codes or set-ups
needed, that costs remain the same, right ? :wink:

Don Palmer

···

--- In mepbmlist@yahoogroups.com, ME Games Ltd <me@M...> wrote:

In fact, when the PRS discussion was
ongoing, we had at
least one person flat-out say they would sabotage
games and blame it on
the PRS just out of spite.

That would not be accurate.

What I sad was that I would play in a way that
maximizes my PRS ranking. That is, staying neutral as
long as possible, racking up points, then flipping to
the winning side just before game end.

I'm sorry that you view, "playing for a good score" to
be "sabotage" and "spite".

Perhaps the problem is a PRS which rewards bad play,
and not a player that simply wants to get a very good
score.

Darrell

P.S. Hey Clint, where's my GWC and pin for winning
game 17? I got my pin for 234, and that ended the
same time as 17. Sure, I flipped on the last turn,
but it was a win.

···

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No. Don't force "neutrals" into an allegiance. Offer the "fixed" games of
12vs12 if there's a market, great. But the "regular" game is 10 vs 10 with
5 neutrals. It wasn't designed to be an arm-wrestle between 2 known
quantities. The unknown is Part Of The Game.

If the players would prefer "known" or "realistic" sharings of neutrals,
then simply look to Tolkeins work for reference and set the neutrals up in
each scenario as they were according to "the books". That would mean all
neuts are DS in 2950, I believe, and whatever they're supposed to be in 1650
(not up with my lore...). And then simply eliminate the word Neutral from
the language.

Brad Brunet

···

----- Original Message -----
From: "ME Games Ltd" <me@MiddleEarthGames.com>
To: <mepbmlist@yahoogroups.com>
Sent: Wednesday, May 12, 2004 11:10 AM
Subject: Re: [mepbmlist] Re: What happened to open 12v12/10v10 games without
neutrals?

>My hunch is that part of the problem is (IMHO) PRS. It will be
>interesting for Clint to monitor whether since PRS introduction,
>there are lots more lopsided neutral declarations, and whether that
>detracts from overal game length, balance, and enjoyment.

*** Reckon it's nothing to do with PRS - some games just go that way and
often they are more verbal. Recently played (before PRS) in a Grudge game
and all 5 neutrals went the same side.

>Some ideas for Clint to consider:
>a. Have players who are joining a game as a neutral sign a "pledge"
>that they'll make their declaration decision including balace as an
>important consideration. Or have some games where this is expected
>and others where it's free-for-all as is the current status.

Could do - or just try the above?

>b. Have games that enforce the idea of balance by making it
>impossible for more than (n/2)+1 neutrals to declare for any one
>allegiance (obviously they can remain neutral). This would require
>source code changes and I don't think it's as good as asking players
>to be grown-up and declare to help balance a game.

Doesn't need source code - just a rule - but doable.

>c. run 12v12 non-team games as suggested (but you lose one position
>this way, and the diplomacy aspect - which a lot of people do enjoy)

Those games would still be available.

>d. don't allow people like me to run the diplomacy for a team as I
>am likely to really botch it up like I did in FA42... :slight_smile:

Interesting situation in FA42 but we won't go there... :slight_smile:

Clint

>Dave Holt
>
>
>
>
>
>
>Middle Earth PBM - hit reply to send to everyone
>To Unsubscribe: http://www.yahoogroups.com
>Website: http://www.MiddleEarthGames.com
>
>Yahoo! Groups Links
>
>
>
>

****************************************************************
                 ME Games Ltd
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         www.middleearthgames.com

UK: 340 North Road, Cardiff CF14 3BP
         Tel 029 2062 5665 12-6.30 Weekdays
         Fax 029 2062 5532 24 hours

US: PO Box 680155, Marietta, GA 30068-0003
         Tel 770 579 6813 EST Weekdays
         Fax 503 296 2325
****************************************************************
         Middle Earth - Legends
         Serim Ral - Exile

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I certainly hope the cost doesn't remain the same. Two teams get together
and "ask" for a game that requires this special set up, and it costs extra
for every player, does it not? In the case of 2 grudge teams, they've
gotten together and guaranteed MEGames a reasonable revenue "for free"
essentially. No advertising "This Game Open!" no tracking sign ups, etc. I
know the GM's facilitate the creation of the 12v12 grudge to some degree,
but I can't imagine they take as much effort as a regular filling game, AND
I can only imagine 12v12 team organized games mean more revenue for them, on
average, than any regular game, on average.

If my assumptions are even close to being correct, then the "open" 12vs12
game should, in fact, cost more.

Brad Brunet

···

----- Original Message -----
From: "fpfalls" <donald.palmer@ci.minneapolis.mn.us>
To: <mepbmlist@yahoogroups.com>
Sent: Wednesday, May 12, 2004 11:26 AM
Subject: [mepbmlist] Re: What happened to open 12v12/10v10 games without
neutrals?

--- In mepbmlist@yahoogroups.com, ME Games Ltd <me@M...> wrote:
> Okay I'm going to try this out as a game format (ie offer it out)
and see
> what happens.
>
> Clint

******** Thanks, Clint. What is the usual nation set-up for the
12 v. 12 game as far as what neutrals go to which side, and who is
left out ?
    And you did mention since there are no special codes or set-ups
needed, that costs remain the same, right ? :wink:

Don Palmer

Middle Earth PBM - hit reply to send to everyone
To Unsubscribe: http://www.yahoogroups.com
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--- "Laurence G. Tilley" <lgtilley@morespeed.net>
wrote:

···

At 01:07 12/05/2004, habanero_holt wrote:
>My hunch is that part of the problem is (IMHO) PRS.

Nope. That's exactly what the "crazed activist"
wants everyone to believe
though.

How could that not be a flame? I thought this list
was moderated to prevent flames. I don't see how
"crazed activist" can be considered anything but a
flame.

__________________________________
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I was going to just lurk, but being a player that prefers the neutral
nations, I thought I would offer up my .02. Mr. Tilley's post seemed
a good place to start. My final comments are clear at the bottom of
this. I apologize for anyone counting bandwidth.

Do the words "chaotic neutral" mean anything to the people
complaining about neutrals being somewhat unpredictable, hard to
recruit, affecting game balance etc. etc.? As a neutral most often I
join the side that I think will be the most fun. Period. I think a
number of neutrals do this. For some people (not me), the "most fun"
is winning, all else excepted.

That's not what neutrals are. Neutrals in a war of Good vs Evil,

are

nations who are out for what they can get. Self
interested. Amoral. _Some_ might want to play the role of heroic
equalizer - like certain nations in WW1 and WW2 who "discovered" a
conscience half way through. But others, quite legitimately in

terms of

the game's story line, are simply out for what they can get,

waiting to see

what side looks like it's winning and then jumping on board - just

like in

real world history.

Idea b. Here is the worst idea for changing how the game works that I
have heard. There are two available options now, neutrals that really
are neutrals and aligned games with no neutrals. If you don't like
either of these options you might want to consider other games.

>b. Have games that enforce the idea of balance by making it
>impossible for more than (n/2)+1 neutrals to declare for any one
>allegiance (obviously they can remain neutral). This would require
>source code changes and I don't think it's as good as asking

players

>to be grown-up and declare to help balance a game.

If you want balanced games there's a long standing tried and tested
solution - pre-aligned neutrals. I think most pre-arranged team

games now

have pre-aligned neutrals. You should not have too much trouble

getting

into one of these games, or getting anew one set up.

I think that a lot of people like the "diplomacy" aspect of the game.
Some people seem to like the diplomacy aspect as long as it doesn't
affect game balance??? My speculation is that these players just
haven't done a good job of recruiting neutrals and would like to
change the game mechanics to compensate for that. The game was
designed with neutrals in mind. This makes diplomacy a very important
part of the game as designed so it stands to reason that the team
that does the best job of recruiting neutrals will win and that the
neutrals will have a large say in the course of the game.

>c. run 12v12 non-team games as suggested (but you lose one

position

>this way, and the diplomacy aspect - which a lot of people do

enjoy)

But apparently not, from what you (and the earlier writer in the

thread was

saying). What do you actually want? I play both types. I can see

the fun

of the diplomacy, I can see the beauty of the more

restricted, "tournament"

style rule of pre-aligned neutrals. But games in which you

negotiate with

the Easterling who's final decision is going to be forced upon him
eventually by what distant Cor Rhu and Har decide? No thanks. You

can't

have your cake and eat it.

I won't go here.

>d. don't allow people like me to run the diplomacy for a team as I
>am likely to really botch it up like I did in FA42... :slight_smile:

Ah. Now there's your best point. Too many people failing to win

over the

neutrals, and grumbling about it afterwards. I often play neutrals

in open

games. It's not unusual to get negligible communication from one

side,

sometimes both. It's not unusual to get communication which is SO
restricted, and SO cautious, that in the end it just bugs you so

much that

you DO decide to attack that allegiance.. It's not unusual to

declare, and

still get no communication from the team you've joined!

So when neutrals all go one way, they sometimes have a good reason.

mefacesmo.gif
     Laurence G.Tilley

http://www.lgtilley.freeserve.co.uk

[Non-text portions of this message have been removed]

I do think that people have a point in being concerned about short
games. (A viable argument for what is "most fun.") I don't mind short
games, but I don't like the set up fee. One suggestion - do away with
the free turns and the set up fee. If a nation is dropped, whoever
picks it up would start paying for the turns otherwise, the nation is
just dropped. Maybe if people knew that they were going to leave
their team in a lurch they would be less likely to drop without
arranging for someone to pick up the nation. Maybe not. I think this
would balance out, but this way people would be paying for the turns
they run whether a game ran short or long. Short games might also
make the turn over for starting new games faster.

Kevin Brown

It's not been comment about anyone in particular but please be careful in future guys. If you don't mind the head to head that's fine by me but here someone clearly does so in that case please don't offend others with your comments.

Clint

···

> >My hunch is that part of the problem is (IMHO) PRS.
>
> Nope. That's exactly what the "crazed activist"
> wants everyone to believe
> though.

How could that not be a flame? I thought this list
was moderated to prevent flames. I don't see how
"crazed activist" can be considered anything but a
flame.

It is just an imaginative adjective.

wes

--- "Laurence G. Tilley" <lgtilley@morespeed.net>
wrote:

···

Darrell Shimel <threeedgedsword35@yahoo.com> wrote:

At 01:07 12/05/2004, habanero_holt wrote:
>My hunch is that part of the problem is (IMHO) PRS.

Nope. That's exactly what the "crazed activist"
wants everyone to believe
though.

How could that not be a flame? I thought this list
was moderated to prevent flames. I don't see how
"crazed activist" can be considered anything but a
flame.

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[Non-text portions of this message have been removed]

but I don't like the set up fee. One suggestion - do away with
the free turns and the set up fee. If a nation is dropped, whoever
picks it up would start paying for the turns otherwise, the nation is
just dropped.

They do anyway. The set-up fee means that someone has to put money into their account to start with. This means that we have a record just in case anyone tries to disrupt the game by picking up and dropping nations to damage a game (whether deliberately or because as often happens with Free set-up games they decide it's not for them and do a dirty drop - ie they don't inform anyone). The Set-up fee helps avoids these problems and is cheaper than two turns (so it supports players who keep money in their account. One of the reasons that's good, other than our bank balance, is that players with money in their account are often more committed to the game and that, in my book, is a good thing.

Maybe if people knew that they were going to leave
their team in a lurch they would be less likely to drop without
arranging for someone to pick up the nation.

How is that pertinent to Set-up fee? We offer many services to help avoid this and encourage team-mates to chat and share turns so that if they do miss a turn we can take action (and often before that).

Clint

Mr. Shimel,

It's only a flame if directed at an individual. Mr. Tilley mentioned no names that I saw. Are you professing to be a "crazed activist" then? Sounds like you're flaming yourself. Quit being so hard on yourself.

Russ

···

----- Original Message -----
  From: Darrell Shimel
  To: mepbmlist@yahoogroups.com
  Sent: Wednesday, May 12, 2004 1:48 PM
  Subject: Re: [mepbmlist] Re: What happened to open 12v12/10v10 games without neutrals?

  --- "Laurence G. Tilley" <lgtilley@morespeed.net>
  wrote:
  > At 01:07 12/05/2004, habanero_holt wrote:
  > >My hunch is that part of the problem is (IMHO) PRS.
  >
  > Nope. That's exactly what the "crazed activist"
  > wants everyone to believe
  > though.

  How could that not be a flame? I thought this list
  was moderated to prevent flames. I don't see how
  "crazed activist" can be considered anything but a
  flame.

  __________________________________
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