Turn 3 Detail Thoughts/Report:
Scott (and others that might like to know),
Now that I have went through my turns in detail and have ironed out most my moves I figured it was time to tell how I see the world of ME shaping up.
–Artifact Hunt: Seems this turn and next will tell the story on who wins the majority of the arty hunt. I must have 10-15 char’s working on finding, moving to and picking up artys. Hope you are only at 1 location, I think you know what I mean here!
–Agent Activity: Finally got agents organized…now what to do with them???
Count: Goods killed about 5 char’s (3 challenges/1 battle/1 to arty steal) and Evils have killed 1 to theft plus 1 kidnap. Hey, this is supposed to be the other way around….Need to change this over next few turns.
–Camps: About 50% success rate. Not bad for 30E. hope for better results this turn.
–Armies: I expect that next turn we will be having a ton of battles with major armies on both sides as we engage this turn. We have a few minor battles this turn but next turn will make up for that. Still wondering where DW’s Iron Hill armies and NM’s Mirkwood starting armies are. I have my guess/scouts but will leave it at that for now . Do you know where the CL and BS starting armies are???
–NW (WK/Rhu) Area:
*So far only lost a village and town of Rhu.
*Blocked Duns 900/900 cav army and huge inf army this turn. Can most likely take care of these guys but not the next 2 points.
*Now I see Arth’s armies finally moved out towards WK capital – has to be 7000+ troops, not sure how to stop them…anyone see any Dragons around.
*Now I see Card’s combining forces…8000+ troops, here they come also…anyone see any dragons around.
*DW starting army moving on Goblin Gate this turn.
*Not sure how I am going to keep these troops in check but recruiting around 2600-3000 troops per turn so that should help but not stop the goods.
–Mirkwood Area:
*Almost completely owned by goods outside of DrgL starting army hanging out at hidden city. Looks to be the last of that army this turn as I am facing 2 armies of SE. WM most certainly moving up on Mt. Gundabad this turn as WK army ran back home to help against the DW there.
*DrgL capital fell as expected by all the EO starting cav and WM army. Was able to curse/sickness/weakness the EO commander to death.
*EO/NM/WM/SE Recruiting like mad I see. Looks like you are going to have to continue to fund them.
–Rhun Area:
*Looking good for the evils, I think, but what would you expect when EO left the area high and dry. Are the NM talking to EO these days?
*EO MT at 3612 have my LR starting cav army there and face a small EO army. Looks like I will have a recruiting base between Rhun and Mirkwood…….now where to move this cav army?
*NG will lose another T/T on North Road. Now where to move those IK troops?
*I guess the NM want their town (now village) back at 4017 as I see 2 NM armies on it.
*Now my plan in Rhun area…………….
–Mordor Area:
*Both NG bridges down but I am sure you can put them back up soon enough if you want. But you are also funding large troops of NM/EO/SG/NG/WM/Arth/Cards as no major battles have happened with your starting main armies. Of course this hurts me more than you but I am taking steps to resolve that this turn….Attack!!!
*First armies of goods approaching North Gate besides the NG starting cav that moved on DogL camp at 3121. I did not expect that as I assumed you would engage my main troops to make room for the incoming armies. So now I have to figure out how to block them without causing me to much trouble on getting out and engaging the incoming forces.
*Will take Osgiliath (3024) this turn from NG. So now own/control all but 3028 on this side of river. I expect some landing parties soon from the Gondors/SE.
*East Mordor is all quite and I like it that way.
–Harad/Cor/QA Area:
*Will heat up greatly these coming turns as SG 5000+ starting army is at 2535. They face QA’s stating army from backup capital and Corsairs Army. No Harad armies on pop, surprised by that?
*I guess Harad’s 5000+ troops are waiting to engage Cor/QA?
*QA’s starting capital army found some of Harad’s forces at 2734.
*Now have to figure out how to take on SG’s force and harad’s soon to advance, I think, forces.
In summary:
*I think we have a good even game so far with both sides having advantages in certain fields but no overall advantage that I can see. Yes, gold is tight but if you do not engage me I will engage your armies/pops (I will not raise market prices by sending gold to 1 kingdom as I do not think that is in the best interest of the game, I know it works as I have seen others use it but don’t think that is right for ME gaming/fun. However, I will do buyouts and other things). Anyway, good game so far and I look forward to the next 2 turn results as I think they will tell a lot about the war in ME.
John