Game 70 ended

LOL – probably shouldn’t mention this if I ever get the Dog lord again – but I did the same with the Dog Lord calvary – on Duns capital on turn 3 and burnt it on turn 4 :slight_smile: !! They didn’t know what hit them :slight_smile:

That’s the beauty of this game. There are tons of variations that can be played. Yes, Dun capital is lonely and not super well defended most of the time. Interesting play sending dog cav to get it! Important move for Duns early is to get a NG MT as a backup. Then this kind of thing hurts, but doesn’t kill.

Dave’s move.

The dark servants also got unlucky that the Noldo removed his ports. Had he not removed his ports I would have sent the second Southern Gondor waive after the Corsairs, and thus we would not have had a vastly superior army on 3024 in conjunction with NG/Duns. Not trying to accuse the Noldo/Harad, but it did impact what I wanted to do.

The dark lieutenants entire army would have been sufficient to reduce the Dun cav to a marginal army at best (possibly even win the battle). I think we got lucky in a round about way.

Mike,

On turn seven I really wanted to send my navy south to help, but my diplo said I was sending the army into Mordor. I was afraid Northern Gondor was expecting me to go to 3024 even though my better move would have been to go into South Harad. Yes, I was worried you were going to get rolled by the Corsairs but you did a fantastic job of holding him off until I finally arrived with support.

We have multiple openings in this game. Dave/John want to team up for one open slot. Tony and I are teaming up for two open slots. Clint is iffy on how much time he has so that is a third open slot. Not sure if everyone else is still playing as well. I think we need to recruit at least two more to get the game up and running if not three more players. I have not heard yea or nea from QA/FK, Drew, Arthedain/Woodmen have never checked in, Kim, Marty/Bernd.

Clint, any idea on how many want to play again and how many we need to recruit?

tim

Well , I sent Clint an e-mail stating I would take any postions in a 70 gunboat rematch if someone didn’t want to play again – so have one slot filled for someone who doesn’t want to play – although I can’t see anyone not wanting to play in a Gunboat game – as Dave stated – there are so many different option now open exspecially since there is none to little communication between players – think its only every 5th turn ya can send something !!

I for one hope you guys do play again and I can get in :slight_smile: !!

Mike

I’d like to comment on the perception that it’s lucky that the Command Rank 118 commander got through the Ithil pass & the DS armies.

I humbly disagree. It wasn’t a sure thing. Nothing seems to be a sure thing when it comes to character actions in MEPBM. However, if we just look at this game and the number of times that army moved evasively & did NOT bump into a DS army vs. the number of times a DS army stopped it, we see that it would have been unlucky for that army to actually have been stopped. The command rank of the armies which I bypassed in the Ithil pass were all moderate.

I submit that Command Rank 118 is going to be successful most of the time in moving evasively past C30 & C40 command-led armies. So, I humbly submit that it would have been unlucky to have been stopped.

Where I do think I was unlucky was on Turn 2 when Tarondor with Command Rank of 125 and 1900 troops failed in his 498 of 3123. See below:

Not sure at present how many are signed up. I’ve Alain (no blame, just example) saying yes on here but no email so I can’t count that (or anyone else) until they send me an email.

Not planning on changing the set-up at present. The 14/15 win split tells me that despite what some players feel “Should” happen, what “Actually” happens within the game is something different and I feel there’s a lot of play in the format with the opportunity to play non-traditional styles.

Reminder don’t say what you’re playing who who you intend to play on this list. Feel free to discuss strategy though if you want and tips/hints. An article for Bree might be interesting reading, tactics/strategy for each of the duos?

Clint (GM)

I thought it a very good game with the early advantage clearly DS with the WM dying, then FP brought it back but Eothraim and NM were on a knife edge for many turns. I’m possibly up for another game, but will wait to see how many others are up for it before committing as well as time issues at present.

Clint (player)

Eothraim was never going to be eliminated, he was just not effective with very few characters. I was just starting to rebuild the nation and he would have been sending troops towards mordor around turn 30 or so. It was a choice to not weaken Southern Gondor to rebuild Eothraim as I had done that before and it hurt both nations.

Tony says I made a huge mistake with the Eothraim but I think it was just bad luck and good play by the dark servants. Plus I ran huge armies early and got to the point where I could not name characters and then the agents wiped me out from multiple enemies all on the same turn. The Ice king then showed up as I renamed three characters and managed to wipe all three of them out. At one point I was down to six active characters plus one kidnapped character.

I think between personal challenges and agents I lost more than 25 characters in the game. Slightly more than one per turn.

Bye the way, I knew four of the Fire Kings agents. Lucky rumor on an encounter where I had a high ranked emissary that allowed me to double him.

tim

Understood, one email with suggested pairs coming up!

Received with much thanks - now I’m going to have to pick on someone else… LOL :wink:

Clint (GM)

Clint,

Pick on Tony, since he doesn’t post on the forum I can make fun of him.

Tim

Okay we’ve got 5 signed up so far. We need more players if you guys want a competitive game. I know some of you are joining with players that you enjoy playing with so we might need to look at them splitting up if you want to get the game going.

Clint (GM)

Dave and everyone,

Lots of comments about taking down the NG bridges ASAP. I agree it is necessary but using a 40A 30stl is not automatic and expected by goods. As I was moving my CL army that way I was not concerned that an army would make it inside of Mordor. I have never seen nor heard an evasive move work like yours did, congrads! I did take out the south bridge on T-3 (as I feared a certain move I (we) have used more than once using the south bridge. The North Bridge I than failed on T-5 (not sure why I did not have a try on T-4, maybe went after an army/navy commander instead?) and took it down on T-6. I still believe the South Bridge is more important to take down first but no longer in a so sure in a GB game if that evasive move works all the time at a 100+ command rank!

John aka CL/Rhu

GB70 Cardolan & Sinda log

T0
Basic stuff. Cardolan: Buy some mounts & bump taxes, hire/recruit everywhere. Sinda: Name a C/A, hire in Lothlorien & recruit in NE Mirkwood, all 3 mages double learn RA/LA. Rhun navy will patrol & Belfalas navy will be given to SG in a turn or two, after making more warships.

T1
Card: Engaged one small blocking Rhu army, map looks clear otherwise. Will send 20k gold to Woodmen as it appears from Sinda map they could use it.
Sinda: Map shows a big DrL push on Woodmen plus Buhr Flambe by WK; looks tough. Two mages learn LA. Recruiting at all 3 cities, but lack of cmdrs an issue for Sinda as always.

T2
Card: Won first engagement with Rhu, but locked in place having to Rfs. Have run across two more Rhu armies.
Sinda: Learned that RoC is north of the Noldo capital, possibly in the water which would be great; and that RoW is in Harad land, so that can be good also if Noldo/Harad pinged it too. Bought some TI and NatTran’d all to Belfalas shipyards. Rhun navy was going to end at 4015 to help cover NM but bounced at 4115, so either NM removed the harbor, or more likely LR landed T1 and captured T2. Radagast encounter tells me Bulrakur was at 3316 and Tarondor at 3123 EOT1. Woodmen still look hard pressed so I’m moving armies that way.

T3
Card: Not a lot of progress against Rhu as I’m still being engaged on the plains outside his popcenters; this is much slower going than I would’ve liked. Did get the encounter for RoC though.
Sinda: Arrived at Dol Amroth to transfer ships to SG, and realized I screwed up royally (first of many to come…), as I moved my good cmdrs out of the capital leading armies leaving only a C10 to Upgrade SG to hand off the ships! Crap! That’s not the worst news, DrL not only captured 2711 but there is no FP army at 2508 to face the DS army shown on the map. I totally misread that, had no idea that 2711 would actually fall, and assumed WM could block off his capital this turn and my troops arrive the following. As it looks, we may very well lose WM as their partner Arth has no backup MT to give. That’s going to make things difficult for Sinda the whole rest of the game…this bodes ill.

T4
Worst fears are confirmed when I see 2508 is a ruins. Double check the front sheet and sure enough, WM are out. Ouch! Now what?
Card: beat S&Ws for the RoC. Defeated Rhu blocker and tar-babied the 2 WK armies, so I’m now unopposed at the first Rhu town along with Arth. I see he has a Lord there and might have a chance at a Threat, but I hope he understands that I have to ensure the Rhu town falls, so I’m capturing.
Sinda: Rethreatened back the DrL town at 2711, but now I have a WK army on one of my towns to the north. LAs reveal that DrL already has Collohwesta. Killed the Werewolf Caran-Carach and got a few coppers.

T5
Card: WK attacked with only one army so I unexpectedly won that battle; guess the second one went back for homeland defense as I don’t see it anywhere. Arth burned the Rhu town so I didn’t get it captured. I will capture this next one where I’m sitting now though and start recruiting on his doorstep. The Duns moved up to the Rhu village bypassing 1910. Hmmm. Maybe I’ll ask him to step back to 1910 in my diplo next turn.
Sinda: WK failed his threat of my town but is now at the other. Failed my halfhearted threat on Dol Guldur as I bring up more troops. Blocked Duran’s army from moving up to Dale, and now I see a lightbulb there so maybe east Mirkwood is getting under control (although DrL continues to recruit at Goriwing). Pinged a couple of conjuring artifacts in preparation of sending out the info with my diplo coming up – turns out they’re close to me so I’ll go for both. Rumors of WK sending gold to DkL.

t6 diplo:
Cardolan capturing 2009. Ulf Dilan, meet me 1910?
Sinda owns 2711, destroying 2715 turn 7.
DragonLord owns Collohwesta.
Sinda owns Curufin, retrieving Suimbalmynas, Earthmastery.
Wind unowned near 2933 turn 3.

T6
Card: captured 2009 defeating 2400 Rhu troops in the process. Follow-on troops have run across yet another Rhu blocker though. Where are all his troops coming from? However, after updating my maps with the diplo info I received, Rhu should be down to his 2 MTs and only 1 town – sounds like a bankruptcy waiting to happen with all the troops he’s had in the field. Dunland’s diplo makes me believe he won’t be available for 1910, so I still have a lot of troops I need to recruit, and with dragons to appear any time, could still take several turns.
Sinda: WK threatened 2709 and is on 2711; probably has enough to capture thru my small army. Updating my calcs on 2715, I can capture this turn. Forgetting to put in a 325 and having 5700 gold stolen means I failed my 2 character namings. No encounter for Suimb. in any of the 3 hexes I moved to, out of 5 possible; narrowed Earthmastery down from 7 possible to 4 with another LA. DrL had Lomaw at 3209 and appears to have moved up to 3105. I’m pleased to hear from the diplos that the war on Mordor is going well, 'cuz it ain’t so hot up here.

T7
Card: I beat the Rhu blocker army and am poised to take what should be the last Rhu town, and clear the large Rhu army from 1910. Sent gold to Arth per diplo request (along with Duns, according to rumor). Also sent timber to Pelargir per NG request. I can afford my troop maintenance, can Rhu?
Sinda: DoL beat me to Suimb. Lost an emi to an encounter and a multi C/A Acmdr killed in battle. WK burned the town at 2711, and the DrL moved down from Goriwing to my last northern town 2608. 3105 is still a town so presumably Duran threatened it. I won’t be able to handle North Mirkwood without help from the Dwarves/Northmen. At least I got Dol Guldur recaptured, and got the encounter for Staff of Earthmastery.

T8
Card: Captured the last Rhu town 2007. That “large” army at 1910 turned out to be 3100HI, quite a bit bigger than I expected, so I didn’t get it cleared. I have 2000+ at 2008 along with a Dun army, so I’m going for the capture. Looks like the Duns have dispatched another expeditionary force toward Rhu, which if he gets a dragon at 1910 will be needed.
Sinda: DrL captured 2608 but free armies have engaged the WK at 2709 and DrL at 3105, sweet. I’m moving troops from Lothlorien and Guldur out this turn to take 2809. RoBarahir is owned by Murazor so he probably challenged Osric out. Belt of Durin is on the ground, but Erestor is there and might get it. Earthmastery is a riddle.

T9
Card: Rhu had a dragon at 2008, but lo and behold I read that he’s out! He still owned both his MTs so all those troops he has been fielding bankrupted him. Time to mop this theater up! Findu has yet to learn a useful spell, so I’m MovJoining her to challenge out Rhu army cmdrs at 1910, and if she dies, she dies. I’ll replace her with someone more useful anyway.
Sinda: Answered riddle and took SoEarthmastery back home. Picked up Belt of Durin off the ground. Named yet another agent w/o stealth, that’s oh for six on C/As and A30s. Handed off the Belfalas ships to SG (finally). Pinged EMV and see that Elrond has it. Learned RPC kinda low, so I’ll have to stack mage artifacts to give 2809 a go. Curiously, the only evil icon I see is at 2410, and I have no idea who/what it is. Money is a little short this turn, but only because I’m trying to make 6 camps. <g>

T10
Card: As expected, the large Dun army has arrived at 2008; not expected tho were the two Noldo armies. I really wish those guys wouldn’t capture and just let me 525 (I’m in place), ESPECIALLY with my recon showing 3300 WK troops at 1906. Oh well, maybe they’ll let me 525 1910. Card only got one camp down and Sinda two before the limit was reached this turn. Luckily I “guessed” right and am at 3 ruins sites to camp this go.
Sinda: Ready to reveal Goriwing and move my army up. Trying to rethreaten 2608 from DrL. Evil army went to Goblin-gate; assuming that’s WK under Zalg, he’ll probably threaten and make another sore spot. Nimro learned Conjure Mounts from SoEM.

t11 diplo:
Dancu 3500/1906, Rogrog 500/2006.
Cardolan 3400/1907+2007, need Dunlendings/Noldo help 2006 !
Let me take 1910 with emissaries !!!
Revealing, capturing 2809.
Obtained Earthmastery, DogLord has Suimbalmynas.

T11
Seeing that BS is out makes me breathe easier about this game. Sounds like from the diplos that we have it under control, other than Harad taking it on the chin.
Card: Duns/Noldo did not capture 2008, I took it via InfOthr…and Noldo promptly took it from me. Greedy elf! Findu lost her challenge, oh well, I’ll name another agent. Made two camps. Emmys in place to take 1910.
Sinda: 2809 is revealed, still just a town/fort. Will capture and move down to WK town 2709. Took back 2608 via Threat. Still an eyeball at 2409; that where I’m headed next. Tharudan challenged out Sispar and assassinated Broggha. Will assass Arfanhil and take cmd arts to threaten 2709. Made two camps. Now 0-8 on stealthy agents. Give me a break!

T12
Make that 0-9.
Card: I have 2900HI at 2006 along with 1000 dwarves facing Dancu’s 1300 at his MT/fort – I’m putting in to destroy, and we’ll find out quickly about the WK dragon situation. I see 5000 Noldo and Dun troops at 1906, so assuming they move on up, we are ok even if I am wiped out – looks like my diplo paid dividends. I moved through 1906 so that village/tower belongs to an ally. Continue to run a zero treasury due to thefts.
Sinda: Captured 2809, set to threaten 2709. Setting up to reveal LR capital. New no-stealth agent, what else is new.

T13
Card: Dancu had two dragons in defeat, but at least my ScoChar sees the Noldo and Dun Acmdrs in 2006, so that loose end ought to be tied up nicely. Losing my big expeditionary force puts me back into rebuilding mode. Did wonders for the deficit though!
Sinda: Finally got an agent with stealth, how about that. Succeeded in casting RPC but failed the saving throw at 4215. Rethreatened 2709 back from WK. Put a large army next to Goblin-gate, in place to recruit at 3 spots, so that little brushfire is now controlled, soon to be extinguished. Found out Carrog has RoW, seems to be menacing the Dalemen. I thwarted a gold thief in a SG camp where I was guarding, you’re welcome. <g>

T14
Card: Cleared 1910 and took via InfOthr. Hired a few troops (but wondering where to send them now), made a couple of camps/villages. Sent 3400 LE to Northmen. Quiet turn.
Sinda: DrL got move initiative and pinned me at 2410, and stacked up another 2 armies I had inbound. Assassinated Dancu and see 2006 is a Dun town. Got the LR capital revealed. Sent 800 MO to Northmen. Best emmy has Shelob enc, damn it!

T15
Card: My army arrives at 1804 to find a huge Arth army sitting on an Arth camp. Moved a camp busting army up to 2107 and find out IK has improved to a village; how thoughtful of him. <g> (Glad I sent 200Hi instead of 100.) Have unexpectedly ran across a small WK army at 2109 trying to push cav across to Goblin-gate. Fortunately I was sending some small HI armies over to stage at 2209 as well, so the foot can clear while the horse refuses and moves on. Unless of course he has a pet dragon, which is likely as I think about it, oh well. Named an agent with +8 to rank, always happy with that.
Sinda: DrL had a dragon of course who ate my 3100HI; glad I gathered cav stores at the capital just in case. Shelob killed my emmy (of course). I see an evil army at 3116, maybe someone will come over to play. Please?

t16 diplo:
Sinda will clear, take 2409.
Sell metals to thwart buyouts.
Carrog has 1, Ashburgnal has 42, Elf Baiter(DragonLd?) has Collohwesta.
Quiet on my maps: trying to find the war.

T16
Card: Captured IK village. Defeated WK (no dragon) and got the cav to GG, capturing Zalg and 4 evil artifacts to boot. Dumb goblin. Made another 2 camps as we backed off the poplimit, also a village.
Sinda: Both my armies moved on GG to also find a dwarf army under Bain. I hope he takes my diplo to heart where I say I’ll take, and not suicide against the walls, as the plan is to threaten not capture. Evil army from 3116 disappeared from view, and 3116 is still NG according to my junior agent who dropped in to check ownership. Assassinated a Bogus Elf at GG. 1/2 on camps.

T17&18:
Card: Getting camps to villages, camping a ruin or two, removing unwanted forts etc. Setting up a cav expedition to the Iron Hills. Continue to burn out Misty Mtn camps (several are villages now).
Sinda: Failed to threat Goblin-gate twice with 100+ Acmdr. Will make some warmachines to just capture in case third threat fails. A couple of evil armies appear just to the south of Greenwood. Rebuilding a HC army at Dol Guldur. Three more no stealth agents…

T19&20:
I seem to be losing focus in this game as I’ve had several errors recently: mechanics, judgement, and long term thinking. Working on getting all my co cmdrs and top shelf agents friendly-doubled. Giving up after chasing Galadriel to harvest her artifacts for 3 turns (she moved every turn). Noldo has a decent sized army under a Warlord poised to threat a LR village where I have a small burnout army with eagles. I will try to destroy and recamp before his threat, and if it goes, I’ll feel better about his ‘stealing’ the Rhu capital from me on T11. <g>

Noldo outsmarted me and just captured the MM village; no more MM camps for me to clean out on this side, shifting cmdr focus to recruiting in Mirkwood. Goblin-gate fell to Threat. Captured a couple of DkL towns in the Iron Hills, staging to take 3612 (which is now a DogL MT) and a couple of towns in the far north. Taking shots at a couple of FK cmdrs at Osgiliath, stcking around and reinforcing with 3 more agents to help NG hold it.

t21 diplo:
>Cardolan cav retook Iron Hills, will take 3002, 3004, 3612
>Dwarves, you have 2305, 2407?
>Sinda 2000HC from 2715, where?
>Agents en masse to 3024
>Witch-King capital 3622

T21-23
Osgiliath was a good run for my agent squad, kidnapping two FK cmdrs & challenging out a couple of CL agents before some other DS recruited them. Next dropped in on IK town 3123, assassinating one and kidnapping the other cmdr I saw on my scout, presumably disbanding 1500+300 troops. Next stop was 3222, arriving the same turn as Thranduil’s cav expedition. IK had 100 troops sitting on a city/fort. Besides the Acmdr I only pick up one other name, but with no nation tag, I can’t take any action against him per GB rules. So I attacked to clear, kidnapped the Acmdr, sabo’d the fort, tried 525 3 times (hit 2 out of 3 Marginal report each time), and cast Perceive Nation on unknown dude (turned out to be an ally). Army stayed to keep it cleared for emmys, switched a couple of elves out of the co into the army, MovJoined a big mage with a +2250 sword.

Rode my cav from the IH to 3612 the same turn info arrives via diplo that DkL has a MT at 3306. So I redeploy cmdrs and hire a couple of times to arrive on T25. The DogL army from 3612 (Tonn V w/ 1200) vacates as I arrive leaving me with an easy capture, but I see it on an Eo MT, facing a free army. When I ride over I find that a SG force has prevailed with 800 troops remaining so I’ve wasted effort and ran out of food in the process. I’m hiring more HC at 3612 with enough food to meet those guys in the Thuringwathost area and try to ride past 3222 onto the FK MT at 3324. With DragL and Cs now out, game can’t last much longer, as dead nations count as votes to concede.

T24
Well my Acmdr at the Eo capital was cursed out, so that cav didn’t move toward Thuringwathost as planned, and the backup cmdr didn’t get redeployed to the IH as planned. A large Noldo infantry army also arrives. Troubling however are the two evil armies I see at 2912 & 3112. The only way an evil army could be at 2912 is if it hired, so now safe to assume 2912 is held by enemy. I’m tempted to backtrack with the HC heading to take 3306, but in the end decide to continue on to clean up the 3306 MT, and send the 3612 HC west to 3112 instead of toward Mordor.
I’ve decided to capture the DkL city at 3222 since I succeeded in sabotaging the fort to a tower. That city goes down T25, the 3306 MT goes down T26, and my next wave of Sinda steel-clad HC with warmachines will arrive at 3423 on T27 to take T28…DkL ought to be toast at that point.

T25
I capture 3222 and stay with my Sinda HC army, as an IK army of 1000 arrives. 1400HC of the Cards arrives at 3306. IK gets move initiative out of 3112 so pins me back in 3012, but my 3612 cav arrives at 3112 along with 500 dwarves. Agent co stayed put at DkL capital, stealing the treasury to zero and kidnapping the one name I had; recon shows only 600 troops, and ScoChar picks up two more cmdr names. Next wave of Sinda 1500HC is at 2816 with warmachines and food. Cards continue to recruit at 2711 and points N & E, and I’ve also set up a new HC recruiting chain 1614 to 2320, which I’ve improved to a town and will make a MT on my way out.

T26
Game Over! no orders submitted.

Map of Card/Sinda, some guessing from diplo info rec’d.

Nice job Drew! I know you were probably hoping for more DU support against Rhu/WK. But once I was inside Mordor, I just had to press that and divert all of DU’s attention in that direction.

Dave,

No I didn’t think I needed more support from Duns in a big picture way, but there was a point where I wished your expedition had gone to 1910 instead of bypassing toward 2109 like you did. It all worked out fine though since the Noldo recruited so heavily and the appropriate dwarven attention to the theater brought in enough troops for 2006.

I readily admit I was way too late putting pressure on Mordor. I developed agents and C/As for Sinda hoping to go mainly character war route, and didn’t put my HC recruiting into high gear early enough. I think part of my problem was, I saw that all 4 MTs of the Eoplex stood intact the entire game and assumed Eo was putting pressure on NW Mordor - early diplos indicating the fall of Morannon, etc. It wasn’t until the later dilpos that I realized the EO character base was ravaged by DS agents. Also, the turn Tony pulled a dragon out of his hat at 2409 and wiped out my Sinda 3000HI, meant that the next several turns of recruiting in Lorien and Guldur had to backtrack to Goblin-gate instead of press on to Mordor.

Drew,

Thanks for not killing my agent at 3222. I saw you also and I am pretty sure I guarded you. Pretty good scout as amazingly, Southern Gondor named three commander/agents with stealth during the game. The agent you saw had stealth if it was southern gondor, if it was Eothraim I did not have stealth. I guess that makes up for the lack of stealth on the sinda agents. I was just bopping around trying to see what the dark servants pop centers looked like.

I do admit I was disappointed with so very few troops being sent to Mordor. Especially after I cleared the fortifications at 3120 and 3221 and then nothing came until late. Now I realize what Tony was doing as the Dragon Lord and causing so many problems especially since the Woodmen got eliminated. Ultimately he paid the price for his balls to the wall military action however.

The Eothraim’s opening moved saved the Eoplex for the first 20 turns or so, but the character action ultimately wiped out any chance of maintaining any sustained attack. Not sure which nation is worse to play, Eothraim or Northmen as far as character action against.

By the way Clint, I did read your diplo about sending money to the Northmen and supplies to the Dwarves. However, I could not send money to the Northmen so I elected supplies that would hopefully allow you to sell to cover costs. It was a decision I made based on limited information that can be passed on in a 30 word diplo. I always figured you could send the supplies to the Dwarves if you wanted (orders allowed of course). Southern Gondor at one time had a 60,000+ military cost, so I was selling to just maintain my military. Anytime it would drop down I was always short some characters and needed to rename.

Also, I was hoping everyone realized that my spare money would end up going to the Eothraim to rebuild.

tim

Drew - I think I didn’t have enough recon to decide if it was the right move to go to 1910, so I did the safe thing. Sorry… My recon was all focused on Mordor interior.

Dave, I wasn’t complaining, as there was no way for you to know my preference. For all you knew before the t6 diplos, I had focused all my Card starters on 1910. Duns just have to go with their best guess in a GB setting, and Cards/Dwarves have to watch your moves and adapt since we map the area. But as it played out in 70, if Rhu hadn’t bankrupted, he could have held both his MTs several turns longer since his initial dragon at 2008 took me down to, basically, recruiting cadres on my towns. If you can coordinate smaller armies with allies, you can send in adequate sized waves to clear dragon armies, but since I couldn’t, I rolled the dice sending in all my troops hoping Rhu didn’t have one yet. But he did.

Tim, yeah that was a SG agent I saw at 3222. But don’t thank me for not targeting him, as I didn’t own the popcenter yet so thus was against the GB rules. Since DkL only had 100 troops, I didn’t really think it was a backup cmdr in that army, just hoping it wasn’t a DkL agent who could’ve targeted my guys. I’m not sure who was scouting that turn as I rotated, but I always had one Card agent scouting (who have the +20 SNA) each turn, along with a Sinda scout most turns.