I agree that it is harder to win as the Freeps for several reasons; most of which needs some changes in their future variants.
1.) While initial armies are the Freeps main advantage, it takes time to position them correctly. Timing is critical and if the DS team can effectively block the Freeps out of Mordor, Angmar, Rhun etc, then the Freep armies are really ineffective. Add the challenge factor as the DS commanders are usually better and some good agent rolls, and you’ll stop the Freep advantage flat. Finally the fact that an agent (or 2) can wipe out a whole army a real break in the system. In our case an agent killed an EO commander, commanding a 3,000 HC army. So after the guy dies, the 3,000 well trained HC decide to go back to farming? But until they fix it, that is the way it is…
2.) Agent superiority. The DS team starts with it, and whille the Freeps must hire agents, it take a long time to develop them or augment them with artys. This is still a major problem in the game to me, as most people already know. Lets face it, Din cut through a 45pt agent last turn to kill a commander. He has now done it twice in three turns. That should just not happen except in rare circumstances but it seems common. Guards should be much more effective than they are.
3.) Defensibility. Mordor has natural defenses, so does Angmar but less so. It is much harder for the Freeps to climb the mountains than the DS team to run down them. Good blocking by the DS team can extend a game fairly easily.
4.) Dragons. This is the most broken part of the game. To walk up to Smaug and recruit him most of the time is a farse. At Cameth Brin we had 5,000+ troops versus 400 and lost due to a dragon happily joining an army for a while. Seems broken to me, dragon recruitment should be a rare opportunity. I played ME back when the tables were unknown; and it was still fun to try to guess what to do in a dragon encounter. I think you guys had at least 3 of them recruited by turn 7.
Oh well, that is the system we play in today. I’m really looking forward to the new variant or game they are developing that will fix some of these things. If we play again (once this one ends); I wonder if we can have them randomize the artys, dragons, etc… I’ve played this game enough times that I’m not sentimental about the ROW must be an agent arty, so what if the random roll makes it a +500 combat arty.
This game isn’t over yet, we still have some fight left and hope that we can pull the upset.
Dave
Dwarf